using Verse; using UnityEngine; namespace WulaFallenEmpire { public class PawnRenderNodeWorker_AttachmentBody_NoFlight : PawnRenderNodeWorker_AttachmentBody { public override bool CanDrawNow(PawnRenderNode node, PawnDrawParms parms) { if (parms.pawn.Flying) { return false; } return base.CanDrawNow(node, parms); } public override Vector3 ScaleFor(PawnRenderNode node, PawnDrawParms parms) { return base.ScaleFor(node, parms); } } }