using RimWorld; using Verse; namespace WulaFallenEmpire { public class EnergyLanceExtension : DefModExtension { // 移动平滑配置 public float moveSmoothing = 0.1f; // 移动平滑度 (0-1),值越小越平滑 public int moteSpawnInterval = 3; // Mote生成间隔,值越大密度越低 public float moteScale = 0.8f; // Mote缩放比例 // 伤害配置 public int firesPerTick = 4; public float effectRadius = 15f; } }