using RimWorld; using Verse; namespace WulaFallenEmpire { public class CompProperties_DamageReceiver : CompProperties { public float maxDamageCapacity = 1000f; // 最大伤害容量 public float damageDecayRate = 5f; // 每 tick 衰减的伤害量 public float damageDecayInterval = 60f; // 伤害衰减间隔(ticks) public bool showDamageBar = true; // 是否显示伤害条 public bool canBeDestroyedByDamage = true; // 是否可以被伤害摧毁 public CompProperties_DamageReceiver() { compClass = typeof(CompDamageReceiver); } } }