// CompProperties_TransformAtFullCapacity.cs using RimWorld; using Verse; namespace WulaFallenEmpire { public class CompProperties_TransformAtFullCapacity : CompProperties { public PawnKindDef targetPawnKind; public int requiredCapacity = 5; public string gizmoLabel = "转换为机械单位"; public string gizmoDesc = "将储存的机械族转换为一个强大的机械单位。"; public string gizmoIconPath; public CompProperties_TransformAtFullCapacity() { compClass = typeof(CompTransformAtFullCapacity); } } }