using UnityEngine; using Verse; namespace WulaFallenEmpire { public class EventUIConfigDef : Def { // General Style public GameFont labelFont = GameFont.Small; public bool drawBorders = true; public bool showDefName = true; public bool showLabel = true; public string defaultBackgroundImagePath; public Vector2 defaultWindowSize = new Vector2(750f, 500f); // Virtual Layout Dimensions public Vector2 lihuiSize = new Vector2(500f, 800f); public Vector2 nameSize = new Vector2(260f, 130f); public Vector2 textSize = new Vector2(650f, 500f); public float optionsWidth = 610f; // Virtual Layout Offsets public float textNameOffset = 20f; public float optionsTextOffset = 20f; // New Layout Dimensions public Vector2 newLayoutNameSize = new Vector2(200f, 50f); public Vector2 newLayoutLihuiSize = new Vector2(300f, 400f); public Vector2 newLayoutTextSize = new Vector2(600f, 200f); public float newLayoutOptionsWidth = 600f; public float newLayoutPadding = 20f; public float newLayoutTextNameOffset = 20f; public float newLayoutOptionsTextOffset = 20f; } }