using RimWorld; using System.Collections.Generic; using System.Linq; using UnityEngine; using Verse; namespace WulaFallenEmpire { public class CompAbilityEffect_SpawnFlyOver : CompAbilityEffect { public new CompProperties_AbilitySpawnFlyOver Props => (CompProperties_AbilitySpawnFlyOver)props; public override bool CanApplyOn(LocalTargetInfo target, LocalTargetInfo dest) { if (!base.CanApplyOn(target, dest)) return false; return true; } public override void Apply(LocalTargetInfo target, LocalTargetInfo dest) { base.Apply(target, dest); if (parent.pawn == null || parent.pawn.Map == null) return; try { // 计算起始和结束位置 IntVec3 startPos, endPos; if (Props.approachType == ApproachType.Perpendicular) { CalculatePerpendicularPath(target, out startPos, out endPos); } else { startPos = CalculateStartPosition(target); endPos = CalculateEndPosition(target, startPos); } // 确保位置安全 startPos = GetSafeMapPosition(startPos, parent.pawn.Map); endPos = GetSafeMapPosition(endPos, parent.pawn.Map); // 验证并优化飞行路径 if (!ValidateAndOptimizePath(ref startPos, ref endPos, target.Cell)) { CalculateFallbackPath(target, out startPos, out endPos); } // 根据类型创建不同的飞越物体 switch (Props.flyOverType) { case FlyOverType.Standard: default: CreateStandardFlyOver(startPos, endPos); break; case FlyOverType.GroundStrafing: CreateGroundStrafingFlyOver(startPos, endPos, target.Cell); break; case FlyOverType.SectorSurveillance: CreateSectorSurveillanceFlyOver(startPos, endPos); break; } } catch (System.Exception ex) { WulaLog.Debug($"Error spawning fly over: {ex}"); } } public override bool Valid(LocalTargetInfo target, bool throwMessages = false) { if (!base.Valid(target, throwMessages)) return false; if (parent.pawn == null || parent.pawn.Map == null) return false; if (!target.Cell.IsValid || !target.Cell.InBounds(parent.pawn.Map)) return false; return true; } private void CreateStandardFlyOver(IntVec3 startPos, IntVec3 endPos) { ThingDef flyOverDef = Props.flyOverDef ?? DefDatabase.GetNamedSilentFail("ARA_HiveShip"); if (flyOverDef == null) { WulaLog.Debug("No fly over def specified for standard fly over"); return; } FlyOver flyOver = FlyOver.MakeFlyOver( flyOverDef, startPos, endPos, parent.pawn.Map, Props.flightSpeed, Props.altitude ); flyOver.spawnContentsOnImpact = Props.dropContentsOnImpact; flyOver.playFlyOverSound = Props.playFlyOverSound; } private void CreateGroundStrafingFlyOver(IntVec3 startPos, IntVec3 endPos, IntVec3 targetCell) { ThingDef flyOverDef = Props.flyOverDef ?? DefDatabase.GetNamedSilentFail("ARA_HiveCorvette"); if (flyOverDef == null) { WulaLog.Debug("No fly over def specified for ground strafing fly over"); return; } FlyOver flyOver = FlyOver.MakeFlyOver( flyOverDef, startPos, endPos, parent.pawn.Map, Props.flightSpeed, Props.altitude, casterPawn: parent.pawn ); flyOver.spawnContentsOnImpact = Props.dropContentsOnImpact; flyOver.playFlyOverSound = Props.playFlyOverSound; CompGroundStrafing strafingComp = flyOver.GetComp(); if (strafingComp != null) { Vector3 flightDirection = (endPos.ToVector3() - startPos.ToVector3()).normalized; List potentialTargetCells = CalculateStrafingImpactCells(targetCell, flightDirection); if (potentialTargetCells.Count > 0) { List confirmedTargetCells = PreprocessStrafingTargets( potentialTargetCells, Props.strafeFireChance ); if (confirmedTargetCells.Count > 0) { strafingComp.SetConfirmedTargets(confirmedTargetCells); } } } } private void CreateSectorSurveillanceFlyOver(IntVec3 startPos, IntVec3 endPos) { ThingDef flyOverDef = Props.flyOverDef ?? DefDatabase.GetNamedSilentFail("ARA_HiveCorvette"); if (flyOverDef == null) { WulaLog.Debug("No fly over def specified for sector surveillance fly over"); return; } FlyOver flyOver = FlyOver.MakeFlyOver( flyOverDef, startPos, endPos, parent.pawn.Map, Props.flightSpeed, Props.altitude, casterPawn: parent.pawn ); flyOver.spawnContentsOnImpact = Props.dropContentsOnImpact; flyOver.playFlyOverSound = Props.playFlyOverSound; } private bool ValidateAndOptimizePath(ref IntVec3 startPos, ref IntVec3 endPos, IntVec3 targetCell) { Map map = parent.pawn.Map; if (!startPos.InBounds(map) || !endPos.InBounds(map)) return false; if (startPos == endPos) return false; float distance = Vector3.Distance(startPos.ToVector3(), endPos.ToVector3()); if (distance < 10f) return false; if (!IsPathNearTarget(startPos, endPos, targetCell)) { OptimizePathForTarget(ref startPos, ref endPos, targetCell); } return true; } private bool IsPathNearTarget(IntVec3 startPos, IntVec3 endPos, IntVec3 targetCell) { Vector3 start = startPos.ToVector3(); Vector3 end = endPos.ToVector3(); Vector3 target = targetCell.ToVector3(); Vector3 lineDirection = (end - start).normalized; Vector3 pointToLine = target - start; Vector3 projection = Vector3.Project(pointToLine, lineDirection); Vector3 perpendicular = pointToLine - projection; float distanceToLine = perpendicular.magnitude; float projectionLength = projection.magnitude; float lineLength = (end - start).magnitude; bool isWithinSegment = projectionLength >= 0 && projectionLength <= lineLength; return distanceToLine <= 15f && isWithinSegment; } private void OptimizePathForTarget(ref IntVec3 startPos, ref IntVec3 endPos, IntVec3 targetCell) { Map map = parent.pawn.Map; Vector3 target = targetCell.ToVector3(); Vector3[] directions = { new Vector3(1, 0, 0), new Vector3(-1, 0, 0), new Vector3(0, 0, 1), new Vector3(0, 0, -1) }; Vector3 bestStartDir = Vector3.zero; Vector3 bestEndDir = Vector3.zero; float bestScore = float.MinValue; for (int i = 0; i < directions.Length; i++) { for (int j = i + 1; j < directions.Length; j++) { Vector3 dir1 = directions[i]; Vector3 dir2 = directions[j]; float dot = Vector3.Dot(dir1, dir2); if (dot < -0.5f) { IntVec3 testStart = FindMapEdgeInDirection(map, targetCell, dir1); IntVec3 testEnd = FindMapEdgeInDirection(map, targetCell, dir2); if (testStart.InBounds(map) && testEnd.InBounds(map)) { float pathLength = Vector3.Distance(testStart.ToVector3(), testEnd.ToVector3()); bool passesNearTarget = IsPathNearTarget(testStart, testEnd, targetCell); float score = pathLength + (passesNearTarget ? 50f : 0f); if (score > bestScore) { bestScore = score; bestStartDir = dir1; bestEndDir = dir2; } } } } } if (bestStartDir != Vector3.zero && bestEndDir != Vector3.zero) { startPos = FindMapEdgeInDirection(map, targetCell, bestStartDir); endPos = FindMapEdgeInDirection(map, targetCell, bestEndDir); } } private void CalculateFallbackPath(LocalTargetInfo target, out IntVec3 startPos, out IntVec3 endPos) { Map map = parent.pawn.Map; IntVec3 targetPos = target.Cell; if (Rand.Value < 0.5f) { startPos = new IntVec3(0, 0, 0); endPos = new IntVec3(map.Size.x - 1, 0, map.Size.z - 1); } else { startPos = new IntVec3(map.Size.x - 1, 0, 0); endPos = new IntVec3(0, 0, map.Size.z - 1); } startPos = GetSafeMapPosition(startPos, map); endPos = GetSafeMapPosition(endPos, map); } private void CalculatePerpendicularPath(LocalTargetInfo target, out IntVec3 startPos, out IntVec3 endPos) { Map map = parent.pawn.Map; IntVec3 casterPos = parent.pawn.Position; IntVec3 targetPos = target.Cell; Vector3 directionToTarget = (targetPos.ToVector3() - casterPos.ToVector3()).normalized; if (directionToTarget == Vector3.zero) { directionToTarget = new Vector3(Rand.Range(-1f, 1f), 0, Rand.Range(-1f, 1f)).normalized; } Vector3 perpendicularDirection = new Vector3(-directionToTarget.z, 0, directionToTarget.x).normalized; IntVec3 edge1 = FindMapEdgeInDirection(map, targetPos, perpendicularDirection); IntVec3 edge2 = FindMapEdgeInDirection(map, targetPos, -perpendicularDirection); Vector3 edge1Vec = edge1.ToVector3(); Vector3 edge2Vec = edge2.ToVector3(); Vector3 targetVec = targetPos.ToVector3(); Vector3 toEdge1 = (edge1Vec - targetVec).normalized; Vector3 toEdge2 = (edge2Vec - targetVec).normalized; float dot = Vector3.Dot(toEdge1, toEdge2); if (dot > -0.3f) { if (perpendicularDirection.x != 0) { perpendicularDirection = new Vector3(0, 0, 1f); } else { perpendicularDirection = new Vector3(1f, 0, 0); } edge1 = FindMapEdgeInDirection(map, targetPos, perpendicularDirection); edge2 = FindMapEdgeInDirection(map, targetPos, -perpendicularDirection); } if (Rand.Value < 0.5f) { startPos = edge1; endPos = edge2; } else { startPos = edge2; endPos = edge1; } } private IntVec3 FindMapEdgeInDirection(Map map, IntVec3 fromPos, Vector3 direction) { if (direction == Vector3.zero) { direction = new Vector3(Rand.Range(-1f, 1f), 0, Rand.Range(-1f, 1f)).normalized; } Vector3 fromVec = fromPos.ToVector3(); Vector3 dirNormalized = direction.normalized; float minT = float.MaxValue; IntVec3? bestEdgePos = null; for (int i = 0; i < 4; i++) { float t = 0f; IntVec3 edgePos = IntVec3.Invalid; switch (i) { case 0: if (Mathf.Abs(dirNormalized.x) > 0.001f) { t = (0 - fromVec.x) / dirNormalized.x; if (t > 0) { float z = fromVec.z + dirNormalized.z * t; if (z >= 0 && z < map.Size.z) { edgePos = new IntVec3(0, 0, Mathf.RoundToInt(z)); } } } break; case 1: if (Mathf.Abs(dirNormalized.x) > 0.001f) { t = (map.Size.x - 1 - fromVec.x) / dirNormalized.x; if (t > 0) { float z = fromVec.z + dirNormalized.z * t; if (z >= 0 && z < map.Size.z) { edgePos = new IntVec3(map.Size.x - 1, 0, Mathf.RoundToInt(z)); } } } break; case 2: if (Mathf.Abs(dirNormalized.z) > 0.001f) { t = (0 - fromVec.z) / dirNormalized.z; if (t > 0) { float x = fromVec.x + dirNormalized.x * t; if (x >= 0 && x < map.Size.x) { edgePos = new IntVec3(Mathf.RoundToInt(x), 0, 0); } } } break; case 3: if (Mathf.Abs(dirNormalized.z) > 0.001f) { t = (map.Size.z - 1 - fromVec.z) / dirNormalized.z; if (t > 0) { float x = fromVec.x + dirNormalized.x * t; if (x >= 0 && x < map.Size.x) { edgePos = new IntVec3(Mathf.RoundToInt(x), 0, map.Size.z - 1); } } } break; } if (edgePos.IsValid && edgePos.InBounds(map) && t > 0 && t < minT) { minT = t; bestEdgePos = edgePos; } } if (bestEdgePos.HasValue) { return bestEdgePos.Value; } return GetRandomMapEdgePosition(map); } private IntVec3 GetRandomMapEdgePosition(Map map) { int edge = Rand.Range(0, 4); int x, z; switch (edge) { case 0: x = Rand.Range(5, map.Size.x - 5); z = 0; break; case 1: x = map.Size.x - 1; z = Rand.Range(5, map.Size.z - 5); break; case 2: x = Rand.Range(5, map.Size.x - 5); z = map.Size.z - 1; break; case 3: default: x = 0; z = Rand.Range(5, map.Size.z - 5); break; } x = Mathf.Clamp(x, 0, map.Size.x - 1); z = Mathf.Clamp(z, 0, map.Size.z - 1); return new IntVec3(x, 0, z); } public override void DrawEffectPreview(LocalTargetInfo target) { base.DrawEffectPreview(target); if (parent.pawn != null && parent.pawn.Map != null) { Map map = parent.pawn.Map; try { IntVec3 startPos, endPos; if (Props.approachType == ApproachType.Perpendicular) { CalculatePerpendicularPath(target, out startPos, out endPos); } else { startPos = CalculateStartPosition(target); endPos = CalculateEndPosition(target, startPos); } startPos = GetSafeMapPosition(startPos, map); endPos = GetSafeMapPosition(endPos, map); if (!IsPreviewStable(startPos, endPos, map)) { return; } if (Props.enableGroundStrafing && Props.showStrafePreview) { DrawStrafingAreaPreview(startPos, endPos, target.Cell); } else if (Props.enableSectorSurveillance && Props.showSectorPreview) { DrawSectorAreaPreview(startPos, endPos); } } catch (System.Exception) { // 忽略预览绘制中的错误 } } } private IntVec3 GetSafeMapPosition(IntVec3 pos, Map map) { if (map == null) return pos; pos.x = Mathf.Clamp(pos.x, 0, map.Size.x - 1); pos.z = Mathf.Clamp(pos.z, 0, map.Size.z - 1); return pos; } private bool IsPreviewStable(IntVec3 startPos, IntVec3 endPos, Map map) { if (map == null) return false; if (!startPos.IsValid || !endPos.IsValid) return false; if (!startPos.InBounds(map) || !endPos.InBounds(map)) return false; float distance = Vector3.Distance(startPos.ToVector3(), endPos.ToVector3()); if (distance < 5f) return false; return true; } private void DrawStrafingAreaPreview(IntVec3 startPos, IntVec3 endPos, IntVec3 targetCell) { Map map = parent.pawn.Map; Vector3 flightDirection = (endPos.ToVector3() - startPos.ToVector3()).normalized; if (flightDirection == Vector3.zero) { flightDirection = Vector3.forward; } List strafeImpactCells = CalculateStrafingImpactCells(targetCell, flightDirection); foreach (IntVec3 cell in strafeImpactCells) { if (cell.InBounds(map)) { GenDraw.DrawFieldEdges(new List { cell }, Props.strafePreviewColor, 0.5f); } } GenDraw.DrawLineBetween(startPos.ToVector3Shifted(), endPos.ToVector3Shifted(), SimpleColor.Red, 0.2f); DrawStrafingBoundaries(targetCell, flightDirection); } private List CalculateStrafingImpactCells(IntVec3 targetCell, Vector3 flightDirection) { List cells = new List(); Map map = parent.pawn.Map; Vector3 perpendicular = new Vector3(-flightDirection.z, 0f, flightDirection.x).normalized; Vector3 targetCenter = targetCell.ToVector3(); float strafeHalfLength = Props.strafeLength * 0.5f; Vector3 strafeStart = targetCenter - flightDirection * strafeHalfLength; Vector3 strafeEnd = targetCenter + flightDirection * strafeHalfLength; int steps = Mathf.Max(1, Mathf.CeilToInt(Props.strafeLength)); for (int i = 0; i <= steps; i++) { float progress = (float)i / steps; Vector3 centerPoint = Vector3.Lerp(strafeStart, strafeEnd, progress); for (int w = -Props.strafeWidth; w <= Props.strafeWidth; w++) { Vector3 offset = perpendicular * w; Vector3 cellPos = centerPoint + offset; IntVec3 cell = new IntVec3( Mathf.RoundToInt(cellPos.x), Mathf.RoundToInt(cellPos.y), Mathf.RoundToInt(cellPos.z) ); if (cell.InBounds(map) && !cells.Contains(cell)) { cells.Add(cell); } } } return cells; } private void DrawStrafingBoundaries(IntVec3 targetCell, Vector3 flightDirection) { Map map = parent.pawn.Map; Vector3 perpendicular = new Vector3(-flightDirection.z, 0f, flightDirection.x).normalized; Vector3 targetCenter = targetCell.ToVector3(); float strafeHalfLength = Props.strafeLength * 0.5f; Vector3 strafeStart = targetCenter - flightDirection * strafeHalfLength; Vector3 strafeEnd = targetCenter + flightDirection * strafeHalfLength; Vector3 startLeft = strafeStart + perpendicular * Props.strafeWidth; Vector3 startRight = strafeStart - perpendicular * Props.strafeWidth; Vector3 endLeft = strafeEnd + perpendicular * Props.strafeWidth; Vector3 endRight = strafeEnd - perpendicular * Props.strafeWidth; IntVec3 startLeftCell = GetSafeMapPosition(new IntVec3((int)startLeft.x, (int)startLeft.y, (int)startLeft.z), map); IntVec3 startRightCell = GetSafeMapPosition(new IntVec3((int)startRight.x, (int)startRight.y, (int)startRight.z), map); IntVec3 endLeftCell = GetSafeMapPosition(new IntVec3((int)endLeft.x, (int)endLeft.y, (int)endLeft.z), map); IntVec3 endRightCell = GetSafeMapPosition(new IntVec3((int)endRight.x, (int)endRight.y, (int)endRight.z), map); if (startLeftCell.InBounds(map) && endLeftCell.InBounds(map)) GenDraw.DrawLineBetween(startLeftCell.ToVector3Shifted(), endLeftCell.ToVector3Shifted(), SimpleColor.Red, 0.2f); if (startRightCell.InBounds(map) && endRightCell.InBounds(map)) GenDraw.DrawLineBetween(startRightCell.ToVector3Shifted(), endRightCell.ToVector3Shifted(), SimpleColor.Red, 0.2f); if (startLeftCell.InBounds(map) && startRightCell.InBounds(map)) GenDraw.DrawLineBetween(startLeftCell.ToVector3Shifted(), startRightCell.ToVector3Shifted(), SimpleColor.Red, 0.2f); if (endLeftCell.InBounds(map) && endRightCell.InBounds(map)) GenDraw.DrawLineBetween(endLeftCell.ToVector3Shifted(), endRightCell.ToVector3Shifted(), SimpleColor.Red, 0.2f); } private void DrawSectorAreaPreview(IntVec3 startPos, IntVec3 endPos) { Map map = parent.pawn.Map; Vector3 flightDirection = (endPos.ToVector3() - startPos.ToVector3()).normalized; if (flightDirection == Vector3.zero) { flightDirection = Vector3.forward; } Vector3 perpendicular = new Vector3(-flightDirection.z, 0f, flightDirection.x).normalized; List previewCells = CalculateRectangularPreviewArea(startPos, endPos, flightDirection, perpendicular); foreach (IntVec3 cell in previewCells) { if (cell.InBounds(map)) { GenDraw.DrawFieldEdges(new List { cell }, Props.sectorPreviewColor, 0.3f); } } GenDraw.DrawLineBetween(startPos.ToVector3Shifted(), endPos.ToVector3Shifted(), SimpleColor.Blue, 0.2f); DrawRectangularPreviewBoundaries(startPos, endPos, flightDirection, perpendicular); } private List CalculateRectangularPreviewArea(IntVec3 startPos, IntVec3 endPos, Vector3 flightDirection, Vector3 perpendicular) { List cells = new List(); Map map = parent.pawn.Map; float totalPathLength = Vector3.Distance(startPos.ToVector3(), endPos.ToVector3()); int steps = Mathf.Max(1, Mathf.CeilToInt(totalPathLength)); for (int i = 0; i <= steps; i++) { float progress = (float)i / steps; Vector3 centerPoint = Vector3.Lerp(startPos.ToVector3(), endPos.ToVector3(), progress); for (int w = -Props.strafeWidth; w <= Props.strafeWidth; w++) { Vector3 offset = perpendicular * w; Vector3 cellPos = centerPoint + offset; IntVec3 cell = new IntVec3( Mathf.RoundToInt(cellPos.x), Mathf.RoundToInt(cellPos.y), Mathf.RoundToInt(cellPos.z) ); if (cell.InBounds(map) && !cells.Contains(cell)) { cells.Add(cell); } } } return cells; } private void DrawRectangularPreviewBoundaries(IntVec3 startPos, IntVec3 endPos, Vector3 flightDirection, Vector3 perpendicular) { Map map = parent.pawn.Map; Vector3 startLeft = startPos.ToVector3() + perpendicular * Props.strafeWidth; Vector3 startRight = startPos.ToVector3() - perpendicular * Props.strafeWidth; Vector3 endLeft = endPos.ToVector3() + perpendicular * Props.strafeWidth; Vector3 endRight = endPos.ToVector3() - perpendicular * Props.strafeWidth; IntVec3 startLeftCell = GetSafeMapPosition(new IntVec3((int)startLeft.x, (int)startLeft.y, (int)startLeft.z), map); IntVec3 startRightCell = GetSafeMapPosition(new IntVec3((int)startRight.x, (int)startRight.y, (int)startRight.z), map); IntVec3 endLeftCell = GetSafeMapPosition(new IntVec3((int)endLeft.x, (int)endLeft.y, (int)endLeft.z), map); IntVec3 endRightCell = GetSafeMapPosition(new IntVec3((int)endRight.x, (int)endRight.y, (int)endRight.z), map); if (startLeftCell.InBounds(map) && endLeftCell.InBounds(map)) GenDraw.DrawLineBetween(startLeftCell.ToVector3Shifted(), endLeftCell.ToVector3Shifted(), SimpleColor.Blue, 0.2f); if (startRightCell.InBounds(map) && endRightCell.InBounds(map)) GenDraw.DrawLineBetween(startRightCell.ToVector3Shifted(), endRightCell.ToVector3Shifted(), SimpleColor.Blue, 0.2f); if (startLeftCell.InBounds(map) && startRightCell.InBounds(map)) GenDraw.DrawLineBetween(startLeftCell.ToVector3Shifted(), startRightCell.ToVector3Shifted(), SimpleColor.Blue, 0.2f); if (endLeftCell.InBounds(map) && endRightCell.InBounds(map)) GenDraw.DrawLineBetween(endLeftCell.ToVector3Shifted(), endRightCell.ToVector3Shifted(), SimpleColor.Blue, 0.2f); } private List PreprocessStrafingTargets(List potentialTargets, float fireChance) { List confirmedTargets = new List(); List missedCells = new List(); foreach (IntVec3 cell in potentialTargets) { if (Rand.Value <= fireChance) { confirmedTargets.Add(cell); } else { missedCells.Add(cell); } } if (Props.maxStrafeProjectiles > -1 && confirmedTargets.Count > Props.maxStrafeProjectiles) { confirmedTargets = confirmedTargets.InRandomOrder().Take(Props.maxStrafeProjectiles).ToList(); } if (Props.minStrafeProjectiles > -1 && confirmedTargets.Count < Props.minStrafeProjectiles) { int needed = Props.minStrafeProjectiles - confirmedTargets.Count; if (needed > 0 && missedCells.Count > 0) { confirmedTargets.AddRange(missedCells.InRandomOrder().Take(Mathf.Min(needed, missedCells.Count))); } } return confirmedTargets; } private IntVec3 CalculateStartPosition(LocalTargetInfo target) { Map map = parent.pawn.Map; switch (Props.startPosition) { case StartPosition.Caster: return parent.pawn.Position; case StartPosition.MapEdge: return GetMapEdgePosition(map, GetDirectionFromCasterToTarget(target)); case StartPosition.CustomOffset: return GetSafeMapPosition(parent.pawn.Position + Props.customStartOffset, map); case StartPosition.RandomMapEdge: return GetRandomMapEdgePosition(map); default: return parent.pawn.Position; } } private IntVec3 CalculateEndPosition(LocalTargetInfo target, IntVec3 startPos) { Map map = parent.pawn.Map; IntVec3 endPos; switch (Props.endPosition) { case EndPosition.TargetCell: endPos = target.Cell; break; case EndPosition.OppositeMapEdge: endPos = GetOppositeMapEdgeThroughCenter(map, startPos); break; case EndPosition.CustomOffset: endPos = GetSafeMapPosition(target.Cell + Props.customEndOffset, map); break; case EndPosition.FixedDistance: endPos = GetFixedDistancePosition(startPos, target.Cell); break; case EndPosition.RandomMapEdge: endPos = GetRandomMapEdgePosition(map); break; default: endPos = target.Cell; break; } return GetSafeMapPosition(endPos, map); } private IntVec3 GetOppositeMapEdgeThroughCenter(Map map, IntVec3 startPos) { IntVec3 center = map.Center; Vector3 toCenter = (center.ToVector3() - startPos.ToVector3()).normalized; if (toCenter == Vector3.zero) { toCenter = new Vector3(Rand.Range(-1f, 1f), 0, Rand.Range(-1f, 1f)).normalized; } Vector3 fromCenter = toCenter; return GetMapEdgePositionFromCenter(map, fromCenter); } private IntVec3 GetMapEdgePositionFromCenter(Map map, Vector3 direction) { IntVec3 center = map.Center; float maxDist = Mathf.Max(map.Size.x, map.Size.z) * 0.6f; for (int i = 1; i <= maxDist; i++) { IntVec3 testPos = center + new IntVec3( Mathf.RoundToInt(direction.x * i), 0, Mathf.RoundToInt(direction.z * i)); if (!testPos.InBounds(map)) { return FindClosestValidPosition(testPos, map); } } return GetRandomMapEdgePosition(map); } private IntVec3 GetMapEdgePosition(Map map, Vector3 direction) { if (direction == Vector3.zero) { direction = new Vector3(Rand.Range(-1f, 1f), 0, Rand.Range(-1f, 1f)).normalized; } IntVec3 center = map.Center; float maxDist = Mathf.Max(map.Size.x, map.Size.z) * 0.6f; for (int i = 1; i <= maxDist; i++) { IntVec3 testPos = center + new IntVec3( Mathf.RoundToInt(direction.x * i), 0, Mathf.RoundToInt(direction.z * i)); if (!testPos.InBounds(map)) { return FindClosestValidPosition(testPos, map); } } return GetRandomMapEdgePosition(map); } private IntVec3 FindClosestValidPosition(IntVec3 invalidPos, Map map) { for (int radius = 1; radius <= 5; radius++) { foreach (IntVec3 pos in GenRadial.RadialPatternInRadius(radius)) { IntVec3 testPos = invalidPos + pos; if (testPos.InBounds(map)) { return testPos; } } } return map.Center; } private IntVec3 GetFixedDistancePosition(IntVec3 startPos, IntVec3 targetPos) { Vector3 direction = (targetPos.ToVector3() - startPos.ToVector3()).normalized; return startPos + new IntVec3( (int)(direction.x * Props.flyOverDistance), 0, (int)(direction.z * Props.flyOverDistance)); } private Vector3 GetDirectionFromCasterToTarget(LocalTargetInfo target) { Vector3 direction = (target.Cell.ToVector3() - parent.pawn.Position.ToVector3()).normalized; if (direction == Vector3.zero) { direction = new Vector3(Rand.Range(-1f, 1f), 0, Rand.Range(-1f, 1f)).normalized; } return direction; } } }