// File: CompMechOnlyWeapon.cs
using System.Collections.Generic;
using Verse;
namespace WulaFallenEmpire
{
///
/// 简单的机甲专用武器组件
///
public class CompMechOnlyWeapon : ThingComp
{
public List allowedMechRaces;
public override void Initialize(CompProperties props)
{
base.Initialize(props);
allowedMechRaces = ((CompProperties_MechOnlyWeapon)props).allowedMechRaces;
}
///
/// 检查机甲是否可以装备此武器
///
public bool CanBeEquippedByMech(Pawn mech)
{
if (mech == null || mech.def == null) return false;
return allowedMechRaces != null && allowedMechRaces.Contains(mech.def);
}
}
public class CompProperties_MechOnlyWeapon : CompProperties
{
public List allowedMechRaces = new List();
public CompProperties_MechOnlyWeapon()
{
compClass = typeof(CompMechOnlyWeapon);
}
}
}