using UnityEngine; using Verse; namespace WulaFallenEmpire { public class EventUIConfigDef : Def { // General Style public GameFont labelFont = GameFont.Small; public bool drawBorders = true; public string defaultBackgroundImagePath; public Vector2 defaultWindowSize = new Vector2(750f, 500f); // Virtual Layout Dimensions public Vector2 lihuiSize = new Vector2(500f, 800f); public Vector2 nameSize = new Vector2(260f, 130f); public Vector2 textSize = new Vector2(650f, 500f); public float optionsWidth = 610f; // Virtual Layout Offsets public float textNameOffset = 20f; public float optionsTextOffset = 20f; } }