using Verse; namespace WulaFallenEmpire { /// /// A data class to hold information about a pawn to be produced in a queue. /// Used in XML definitions. /// public class PawnProductionEntry { // The PawnKindDef of the unit to spawn. public PawnKindDef pawnKind; // The maximum number of this kind of unit to maintain. public int count = 1; // Optional: specific cooldown for this entry. If not set, the parent comp's cooldown is used. public int? cooldownTicks; // Optional: specific cost for this entry. If not set, the parent comp's costPerPawn is used. public int? cost; } }