using RimWorld; using UnityEngine; using Verse; namespace WulaFallenEmpire { [StaticConstructorOnStartup] public class PawnColumnWorker_DroneEnergy : PawnColumnWorker { private const int Width = 120; private const int BarPadding = 4; public static readonly Texture2D EnergyBarTex = SolidColorMaterials.NewSolidColorTexture(new Color32(252, byte.MaxValue, byte.MaxValue, 65)); public override void DoCell(Rect rect, Pawn pawn, PawnTable table) { CompAutonomousMech comp = pawn.TryGetComp(); if (comp == null || !comp.CanBeAutonomous) { return; } Widgets.FillableBar(rect.ContractedBy(4f), comp.GetEnergyLevel(), EnergyBarTex, BaseContent.ClearTex, doBorder: false); Text.Font = GameFont.Small; Text.Anchor = TextAnchor.MiddleCenter; Widgets.Label(rect, comp.GetEnergyLevel().ToStringPercent()); Text.Anchor = TextAnchor.UpperLeft; Text.Font = GameFont.Small; } public override int GetMinWidth(PawnTable table) { return Mathf.Max(base.GetMinWidth(table), 120); } public override int GetMaxWidth(PawnTable table) { return Mathf.Min(base.GetMaxWidth(table), GetMinWidth(table)); } } }