using RimWorld; using Verse; namespace WulaFallenEmpire { public class CompProperties_DamageRelay : CompProperties { public float damageRelayRatio = 0.3f; // 继续传递伤害的比例 public bool relayOnlyToSameFaction = true; // 是否只传递给同派系建筑 public FloatRange healthThreshold = new FloatRange(0.1f, 1f); // 生命值阈值(低于此值才开始传递) // 效果设置 public EffecterDef relayEffecter; public SoundDef relaySound; public CompProperties_DamageRelay() { compClass = typeof(CompDamageRelay); } } }