using RimWorld; using Verse; namespace WulaFallenEmpire { public class CompProperties_DamageInterceptor : CompProperties { public float damageTransferRatio = 1f; // 完全拦截并转移伤害 public string targetBuildingDefName = "WULA_Sky_Lock"; // 目标建筑类型 public bool requireSameFaction = true; // 是否需要同派系 public FloatRange healthThreshold = new FloatRange(0f, 1f); // 生命值阈值范围 // 效果设置 public EffecterDef interceptEffecter; public SoundDef interceptSound; public CompProperties_DamageInterceptor() { compClass = typeof(CompDamageInterceptor); } } }