using System.Collections.Generic; using RimWorld; using Verse; using Verse.AI; namespace WulaFallenEmpire { public class FloatMenuProvider_Mech : FloatMenuOptionProvider { protected override bool Drafted => true; protected override bool Undrafted => true; protected override bool Multiselect => false; protected override bool MechanoidCanDo => true; public override bool SelectedPawnValid(Pawn pawn, FloatMenuContext context) { return base.SelectedPawnValid(pawn, context) && pawn.HasComp(); } public override IEnumerable GetOptionsFor(Thing clickedThing, FloatMenuContext context) { Pawn pawn = context.FirstSelectedPawn; if (clickedThing.def.IsWeapon && pawn.CanReserveAndReach(clickedThing, PathEndMode.Touch, Danger.Deadly)) { yield return new FloatMenuOption("Equip".Translate(clickedThing.Label), delegate { pawn.jobs.StartJob(JobMaker.MakeJob(JobDefOf.Equip, clickedThing)); }); } } } }