using RimWorld; using Verse; namespace WulaFallenEmpire { public class VerbProperties_WeaponStealBeam : VerbPropertiesExplosiveBeam { public HediffDef hediffToApply; public float hediffSeverityPerHit = 0.1f; // 每次命中增加的严重性百分比 public float hediffMaxSeverity = 1.0f; // 达到此严重性时触发抢夺 public bool removeHediffOnSteal = true; // 抢夺后是否移除hediff public VerbProperties_WeaponStealBeam() { verbClass = typeof(Verb_ShootWeaponStealBeam); } } }