using System.Collections.Generic; using System.Linq; // Added for FirstOrDefault using UnityEngine; using Verse; using Verse.AI; using RimWorld; // For ThingDefOf, StatDefOf, etc. namespace WulaFallenEmpire { public class JobDriver_IngestWulaEnergy : JobDriver { private const TargetIndex IngestibleSourceInd = TargetIndex.A; private bool eatingFromInventory; // 新增字段 private Toil chewing; // 新增咀嚼Toil字段 private Thing IngestibleSource => job.GetTarget(IngestibleSourceInd).Thing; // 新增咀嚼时间乘数属性 private float ChewDurationMultiplier { get { Thing ingestibleSource = IngestibleSource; // 假设乌拉能量核心也有EatingSpeed属性影响咀嚼速度,或者固定为1f return 1f / pawn.GetStatValue(StatDefOf.EatingSpeed); } } public override void ExposeData() { base.ExposeData(); Scribe_Values.Look(ref eatingFromInventory, "eatingFromInventory", defaultValue: false); } public override bool TryMakePreToilReservations(bool errorOnFailed) { if (pawn.Faction != null) { Thing ingestibleSource = IngestibleSource; // 使用FoodUtility.GetMaxAmountToPickup int maxAmountToPickup = FoodUtility.GetMaxAmountToPickup(ingestibleSource, pawn, job.count); if (!pawn.Reserve(ingestibleSource, job, 10, maxAmountToPickup, null, errorOnFailed)) { return false; } job.count = maxAmountToPickup; } return true; } protected override IEnumerable MakeNewToils() { // 失败条件:如果能量核心被摧毁、为空或被禁止 this.FailOn(() => IngestibleSource.DestroyedOrNull() || !IngestibleSource.IngestibleNow); // 初始化 eatingFromInventory eatingFromInventory = pawn.inventory != null && pawn.inventory.Contains(IngestibleSource); // 定义咀嚼Toil chewing = Toils_Ingest.ChewIngestible(pawn, ChewDurationMultiplier, IngestibleSourceInd, TargetIndex.None) .FailOn((Toil x) => !IngestibleSource.Spawned && (pawn.carryTracker == null || pawn.carryTracker.CarriedThing != IngestibleSource)) .FailOnCannotTouch(IngestibleSourceInd, PathEndMode.Touch); // 根据是否从背包摄入,选择不同的Toil序列 foreach (Toil item in PrepareToIngestToils(chewing)) { yield return item; } yield return chewing; // 最终处理能量摄取 Toil finalizeToil = ToilMaker.MakeToil("FinalizeWulaEnergyIngest"); finalizeToil.initAction = delegate { Pawn actor = finalizeToil.actor; Thing thing = actor.carryTracker.CarriedThing; // 从carryTracker获取,因为Toils_Ingest.ChewIngestible会处理携带 if (thing == null) { actor.jobs.EndCurrentJob(JobCondition.Incompletable); return; } Need_WulaEnergy energyNeed = actor.needs.TryGetNeed(); if (energyNeed == null) { actor.jobs.EndCurrentJob(JobCondition.Errored); return; } ThingDefExtension_EnergySource ext = thing.def.GetModExtension(); if (ext == null) { actor.jobs.EndCurrentJob(JobCondition.Errored); return; } energyNeed.CurLevel += ext.energyAmount; thing.Destroy(DestroyMode.Vanish); }; finalizeToil.defaultCompleteMode = ToilCompleteMode.Instant; yield return finalizeToil; } // 辅助方法,根据情况返回不同的Toil序列 private IEnumerable PrepareToIngestToils(Toil chewToil) { if (eatingFromInventory) { yield return Toils_Misc.TakeItemFromInventoryToCarrier(pawn, IngestibleSourceInd); } else { // 类似原版JobDriver_Ingest的ToolUser逻辑 yield return Toils_Goto.GotoThing(IngestibleSourceInd, PathEndMode.ClosestTouch) .FailOnDespawnedNullOrForbidden(IngestibleSourceInd); yield return Toils_Ingest.PickupIngestible(IngestibleSourceInd, pawn); } // 不处理FindAdjacentEatSurface,因为乌拉能量核心可能不需要“吃表面” // 也不处理takeExtraIngestibles,因为乌拉能量核心通常是单次消耗 yield break; // 确保迭代器结束 } } }