using RimWorld; using RimWorld.Planet; using System.Collections.Generic; using Verse; using RimWorld.QuestGen; namespace WulaFallenEmpire { public class QuestNode_CheckGlobalResource : QuestNode { // 输入参数 public SlateRef resourceDef; public SlateRef requiredCount; public SlateRef retryDelayTicks = 60; // 默认60 ticks (1秒) public SlateRef successSignal; public SlateRef failSignal; public SlateRef deductOnSuccess = true; public SlateRef useInputStorage = true; // true=输入存储, false=输出存储 // 保护参数不被序列化 [NoTranslate] private string debugInfo; protected override bool TestRunInt(Slate slate) { // 测试模式下只检查参数是否有效 if (resourceDef == null || resourceDef.GetValue(slate) == null) { Log.Error("QuestNode_CheckGlobalResource: resourceDef is null"); return false; } if (requiredCount.GetValue(slate) <= 0) { Log.Error("QuestNode_CheckGlobalResource: requiredCount must be positive"); return false; } // 测试全局存储组件是否存在 var globalStorage = Find.World.GetComponent(); if (globalStorage == null) { Log.Error("QuestNode_CheckGlobalResource: GlobalStorageWorldComponent not found"); return false; } return true; } protected override void RunInt() { Slate slate = QuestGen.slate; Quest quest = QuestGen.quest; ThingDef actualResourceDef = resourceDef.GetValue(slate); int actualRequiredCount = requiredCount.GetValue(slate); int actualRetryDelay = retryDelayTicks.GetValue(slate); string actualSuccessSignal = successSignal.GetValue(slate); string actualFailSignal = failSignal.GetValue(slate); bool actualDeductOnSuccess = deductOnSuccess.GetValue(slate); bool actualUseInputStorage = useInputStorage.GetValue(slate); // 创建调试信息 debugInfo = $"Checking {actualRequiredCount} {actualResourceDef?.defName ?? "NULL"} in {(actualUseInputStorage ? "Input" : "Output")} Storage with retry delay {actualRetryDelay}"; // 添加任务部分 QuestPart_GlobalResourceCheck part = new QuestPart_GlobalResourceCheck { resourceDef = actualResourceDef, requiredCount = actualRequiredCount, retryDelayTicks = actualRetryDelay, successSignal = actualSuccessSignal, failSignal = actualFailSignal, deductOnSuccess = actualDeductOnSuccess, useInputStorage = actualUseInputStorage, debugInfo = debugInfo }; quest.AddPart(part); Log.Message($"QuestNode_CheckGlobalResource: Added resource check for {actualRequiredCount} {actualResourceDef.defName} in {(actualUseInputStorage ? "Input" : "Output")} Storage"); } } }