using System.Collections.Generic; using Verse; using RimWorld; namespace WulaFallenEmpire { public class CompProperties_CustomUniqueWeapon : CompProperties_UniqueWeapon { // A list of traits that will always be added to the weapon. public List forcedTraits; // The range of traits to randomly add. If not defined in XML, a default of 1-3 will be used. public IntRange? numTraitsRange; public CompProperties_CustomUniqueWeapon() { // Point to the implementation of our custom logic. this.compClass = typeof(CompCustomUniqueWeapon); } } }