WULA_Humanlike
  • SatisfyingNeeds
  • true
  • SatisfyingNeeds
  • Downed
  • BurningResponse
  • MentalStateCritical
  • Abilities_Escape
  • MentalStateNonCritical
  • RopedPawn
  • Humanlike_PostMentalState
  • DraftedOrder
  • HighPriority
  • LordDuty
  • Humanlike_PostDuty
  • true
  • true
  • Idle
  • Deadly
  • Escaping
  • Misc
  • Walk
  • RestingForMedicalReasons
  • ChangingApparel
  • SatisfyingNeeds
  • true 0.3 0.9 9.5
  • true
  • Escaping
  • Idle
  • Deadly
  • Idle
  • Deadly
  • true true
  • WULA_Energy 0.5 true
  • SatisfyingNeeds
  • true 0.3 0.9 9.5
  • Misc
  • MediumPriority
  • LordDuty
  • true
  • ChangingApparel
  • true
  • TakeForInventoryStock
  • true
  • UnloadingOwnInventory
  • WULA_Energy 0.6 true
  • true 0.6 2
  • Humanlike_PreMain
  • MainColonistBehaviorCore true
  • WildMan
  • MainWildManBehaviorCore true
  • Humanlike_PostMain
  • Idle
  • Joy 0.9 true
  • None
  • WildMan
  • Idle
  • Deadly 120~240
  • RestingForMedicalReasons
  • Misc
  • Walk
  • true
  • Misc
  • Walk
  • Idle
  • Deadly