using RimWorld; using Verse; namespace WulaFallenEmpire { public class Skyfaller_PrefabSpawner : Skyfaller { public string prefabDefName; protected override void SpawnThings() { // Don't spawn the innerThing, we are spawning a prefab instead. if (string.IsNullOrEmpty(prefabDefName)) { Log.Error("[Skyfaller_PrefabSpawner] prefabDefName is null or empty. Cannot spawn prefab."); return; } PrefabDef prefabDef = DefDatabase.GetNamed(prefabDefName, false); if (prefabDef == null) { Log.Error($"[Skyfaller_PrefabSpawner] Could not find PrefabDef named {prefabDefName}."); return; } // Correct parameter order based on compiler error: prefabDef, map, position, rotation PrefabUtility.SpawnPrefab(prefabDef, base.Map, base.Position, base.Rotation); } public override void ExposeData() { base.ExposeData(); Scribe_Values.Look(ref prefabDefName, "prefabDefName"); } } }