using RimWorld; using Verse; namespace WulaFallenEmpire { public class CompProperties_EnergyLance : CompProperties_EffectWithDest { public int durationTicks = 600; // 光束持续时间 public float moveDistance = 15f; // 光束移动距离 public bool useFixedDistance = true; // 是否使用固定距离 // 伤害配置 public int firesPerTick = 4; // 每刻产生的火焰数量 public IntRange flameDamageRange = new IntRange(65, 100); // 火焰伤害范围 public IntRange corpseFlameDamageRange = new IntRange(5, 10); // 尸体火焰伤害范围 public CompProperties_EnergyLance() { this.compClass = typeof(CompAbilityEffect_EnergyLance); } } }