// JobGiver_AutonomousWaitCombat.cs using RimWorld; using Verse; using Verse.AI; namespace WulaFallenEmpire { public class JobGiver_AutonomousWaitCombat : ThinkNode_JobGiver { public bool canUseRangedWeapon = true; public override float GetPriority(Pawn pawn) { // 只有在征召状态下才有高优先级 if (pawn.drafter?.Drafted == true) { return 9.5f; // 比常规工作低,但比空闲高 } return 0f; } protected override Job TryGiveJob(Pawn pawn) { // 只有在征召状态下才使用 Wait_Combat if (pawn.drafter?.Drafted == true && pawn.GetComp()?.CanWorkAutonomously == true) { Job job = JobMaker.MakeJob(JobDefOf.Wait_Combat); job.canUseRangedWeapon = canUseRangedWeapon; job.expiryInterval = 30; // 短时间,便于重新评估 return job; } return null; } } }