using HarmonyLib; using RimWorld; using System; using System.Collections.Generic; using System.Text; using UnityEngine; using Verse; using Verse.Sound; namespace WulaFallenEmpire { public class CompProperties_ApparelInterceptor : CompProperties { public float radius = 3f; public int startupDelay = 0; public int rechargeDelay = 3200; public int hitPoints = 100; public bool interceptGroundProjectiles = false; public bool interceptNonHostileProjectiles = false; public bool interceptAirProjectiles = true; public EffecterDef soundInterceptEffecter; public EffecterDef soundBreakEffecter; public EffecterDef reactivateEffect; public Color color = new Color(0.5f, 0.5f, 0.9f); public bool drawWithNoSelection = true; public bool isImmuneToEMP = false; public int cooldownTicks = 0; public int chargeDurationTicks = 0; public int chargeIntervalTicks = 0; public bool startWithMaxHitPoints = true; public bool hitPointsRestoreInstantlyAfterCharge = true; public int rechargeHitPointsIntervalTicks = 60; public bool activated = false; public int activeDuration = 0; public SoundDef activeSound; public bool alwaysShowHitpointsGizmo = false; public float minAlpha = 0f; public float idlePulseSpeed = 0.02f; public float minIdleAlpha = 0.05f; public int disarmedByEmpForTicks = 0; public CompProperties_ApparelInterceptor() { compClass = typeof(CompApparelInterceptor); } } [StaticConstructorOnStartup] public class CompApparelInterceptor : ThingComp { // 状态变量 private int lastInterceptTicks = -999999; private int startedChargingTick = -1; private bool shutDown; private StunHandler stunner; private Sustainer sustainer; public int currentHitPoints = -1; private int ticksToReset; private int activatedTick = -999999; // 视觉效果变量 private float lastInterceptAngle; private bool drawInterceptCone; // 静态资源 private static readonly Material ForceFieldMat = MaterialPool.MatFrom("Other/ForceField", ShaderDatabase.MoteGlow); private static readonly Material ForceFieldConeMat = MaterialPool.MatFrom("Other/ForceFieldCone", ShaderDatabase.MoteGlow); private static readonly MaterialPropertyBlock MatPropertyBlock = new MaterialPropertyBlock(); private static readonly Color InactiveColor = new Color(0.2f, 0.2f, 0.2f); // 属性 public CompProperties_ApparelInterceptor Props => (CompProperties_ApparelInterceptor)props; private Pawn PawnOwner => (parent as Apparel)?.Wearer; public bool Active { get { if (PawnOwner == null || !PawnOwner.Spawned) return false; if (OnCooldown || Charging || stunner.Stunned || shutDown || currentHitPoints <= 0) return false; if (Props.activated && Find.TickManager.TicksGame > activatedTick + Props.activeDuration) return false; return true; } } protected bool ShouldDisplay { get { if (PawnOwner == null || !PawnOwner.Spawned || PawnOwner.Dead || PawnOwner.Downed || !Active) { return false; } if (PawnOwner.Drafted || PawnOwner.InAggroMentalState || (PawnOwner.Faction != null && PawnOwner.Faction.HostileTo(Faction.OfPlayer) && !PawnOwner.IsPrisoner)) { return true; } if (Find.Selector.IsSelected(PawnOwner)) { return true; } return false; } } public bool OnCooldown => ticksToReset > 0; public bool Charging => startedChargingTick >= 0 && Find.TickManager.TicksGame < startedChargingTick + Props.startupDelay; public int CooldownTicksLeft => ticksToReset; public int ChargingTicksLeft => (startedChargingTick < 0) ? 0 : Mathf.Max(startedChargingTick + Props.startupDelay - Find.TickManager.TicksGame, 0); public int HitPointsMax => Props.hitPoints; protected virtual int HitPointsPerInterval => 1; public override void PostPostMake() { base.PostPostMake(); stunner = new StunHandler(parent); if (Props.startupDelay > 0) { startedChargingTick = Find.TickManager.TicksGame; currentHitPoints = 0; } else { currentHitPoints = HitPointsMax; } } public override void PostExposeData() { base.PostExposeData(); Scribe_Values.Look(ref lastInterceptTicks, "lastInterceptTicks", -999999); Scribe_Values.Look(ref shutDown, "shutDown", defaultValue: false); Scribe_Values.Look(ref startedChargingTick, "startedChargingTick", -1); Scribe_Values.Look(ref currentHitPoints, "currentHitPoints", -1); Scribe_Values.Look(ref ticksToReset, "ticksToReset", 0); Scribe_Values.Look(ref activatedTick, "activatedTick", -999999); Scribe_Deep.Look(ref stunner, "stunner", parent); if (Scribe.mode == LoadSaveMode.PostLoadInit) { if (stunner == null) stunner = new StunHandler(parent); if (currentHitPoints == -1) currentHitPoints = HitPointsMax; } } public bool TryIntercept(Projectile projectile, Vector3 lastExactPos, Vector3 newExactPos) { if (PawnOwner == null || !PawnOwner.Spawned || !Active) { return false; } if (!GenGeo.IntersectLineCircleOutline(PawnOwner.Position.ToVector2(), Props.radius, lastExactPos.ToVector2(), newExactPos.ToVector2())) { return false; } if (!InterceptsProjectile(Props, projectile)) { return false; } bool isHostile = (projectile.Launcher != null && projectile.Launcher.HostileTo(PawnOwner)) || (projectile.Launcher == null && Props.interceptNonHostileProjectiles); if (!isHostile) { return false; } // --- Interception Success --- lastInterceptAngle = projectile.ExactPosition.AngleToFlat(PawnOwner.TrueCenter()); lastInterceptTicks = Find.TickManager.TicksGame; drawInterceptCone = true; if (Props.soundInterceptEffecter != null) Props.soundInterceptEffecter.Spawn(PawnOwner.Position, PawnOwner.Map).Cleanup(); if (projectile.DamageDef == DamageDefOf.EMP && !Props.isImmuneToEMP) { BreakShieldEmp(new DamageInfo(projectile.DamageDef, projectile.DamageAmount, instigator: projectile.Launcher)); } else if (HitPointsMax > 0) { currentHitPoints -= projectile.DamageAmount; if (currentHitPoints <= 0) { BreakShieldHitpoints(new DamageInfo(projectile.DamageDef, projectile.DamageAmount, instigator: projectile.Launcher)); } } return true; } public override void CompTick() { base.CompTick(); if (PawnOwner == null || !PawnOwner.Spawned) return; stunner.StunHandlerTick(); if (OnCooldown) { ticksToReset--; if (ticksToReset <= 0) Reset(); } else if (Charging) { // Charging logic handled by property } else if (currentHitPoints < HitPointsMax && parent.IsHashIntervalTick(Props.rechargeHitPointsIntervalTicks)) { currentHitPoints = Mathf.Clamp(currentHitPoints + HitPointsPerInterval, 0, HitPointsMax); } if (Props.activeSound != null) { if (Active && (sustainer == null || sustainer.Ended)) sustainer = Props.activeSound.TrySpawnSustainer(SoundInfo.InMap(parent)); sustainer?.Maintain(); if (!Active && sustainer != null && !sustainer.Ended) sustainer.End(); } } public void Reset() { if (PawnOwner.Spawned) Props.reactivateEffect?.Spawn(PawnOwner.Position, PawnOwner.Map).Cleanup(); currentHitPoints = HitPointsMax; ticksToReset = 0; } private void BreakShieldHitpoints(DamageInfo dinfo) { if (PawnOwner.Spawned) { if (Props.soundBreakEffecter != null) Props.soundBreakEffecter.SpawnAttached(PawnOwner, PawnOwner.MapHeld, Props.radius).Cleanup(); } currentHitPoints = 0; ticksToReset = Props.rechargeDelay; } private void BreakShieldEmp(DamageInfo dinfo) { BreakShieldHitpoints(dinfo); if (Props.disarmedByEmpForTicks > 0) stunner.Notify_DamageApplied(new DamageInfo(DamageDefOf.EMP, (float)Props.disarmedByEmpForTicks / 30f)); } public static bool InterceptsProjectile(CompProperties_ApparelInterceptor props, Projectile projectile) { if (projectile.def.projectile.flyOverhead) return props.interceptAirProjectiles; return props.interceptGroundProjectiles; } // --- DRAWING LOGIC --- public override void CompDrawWornExtras() { base.CompDrawWornExtras(); if (PawnOwner == null || !PawnOwner.Spawned || !ShouldDisplay) return; Vector3 drawPos = PawnOwner.Drawer.DrawPos; drawPos.y = AltitudeLayer.MoteOverhead.AltitudeFor(); float alpha = GetCurrentAlpha(); if (alpha > 0f) { Color color = Props.color; color.a *= alpha; MatPropertyBlock.SetColor(ShaderPropertyIDs.Color, color); Matrix4x4 matrix = default(Matrix4x4); matrix.SetTRS(drawPos, Quaternion.identity, new Vector3(Props.radius * 2f * 1.1601562f, 1f, Props.radius * 2f * 1.1601562f)); Graphics.DrawMesh(MeshPool.plane10, matrix, ForceFieldMat, 0, null, 0, MatPropertyBlock); } float coneAlpha = GetCurrentConeAlpha_RecentlyIntercepted(); if (coneAlpha > 0f) { Color color = Props.color; color.a *= coneAlpha; MatPropertyBlock.SetColor(ShaderPropertyIDs.Color, color); Matrix4x4 matrix = default(Matrix4x4); matrix.SetTRS(drawPos, Quaternion.Euler(0f, lastInterceptAngle - 90f, 0f), new Vector3(Props.radius * 2f, 1f, Props.radius * 2f)); Graphics.DrawMesh(MeshPool.plane10, matrix, ForceFieldConeMat, 0, null, 0, MatPropertyBlock); } } private float GetCurrentAlpha() { float idleAlpha = Mathf.Lerp(0.3f, 0.6f, (Mathf.Sin((float)Gen.HashCombineInt(parent.thingIDNumber, 35990913) + Time.realtimeSinceStartup * 2f) + 1f) / 2f); float interceptAlpha = Mathf.Clamp01(1f - (float)(Find.TickManager.TicksGame - lastInterceptTicks) / 40f); return Mathf.Max(idleAlpha, interceptAlpha); } private float GetCurrentConeAlpha_RecentlyIntercepted() { if (!drawInterceptCone) return 0f; return Mathf.Clamp01(1f - (float)(Find.TickManager.TicksGame - lastInterceptTicks) / 40f) * 0.82f; } // --- GIZMO --- public override IEnumerable CompGetWornGizmosExtra() { if (PawnOwner != null && Find.Selector.SingleSelectedThing == PawnOwner) { yield return new Gizmo_EnergyShieldStatus { shield = this }; } } public override string CompInspectStringExtra() { StringBuilder sb = new StringBuilder(); if (OnCooldown) { sb.Append("Cooldown: " + CooldownTicksLeft.ToStringTicksToPeriod()); } else if (stunner.Stunned) { sb.Append("EMP Shutdown: " + stunner.StunTicksLeft.ToStringTicksToPeriod()); } return sb.ToString(); } } [StaticConstructorOnStartup] public class Gizmo_EnergyShieldStatus : Gizmo { public CompApparelInterceptor shield; private static readonly Texture2D FullShieldBarTex = SolidColorMaterials.NewSolidColorMaterial(new Color(0.2f, 0.8f, 0.85f), ShaderDatabase.MetaOverlay).mainTexture as Texture2D; private static readonly Texture2D EmptyShieldBarTex = SolidColorMaterials.NewSolidColorMaterial(new Color(0.2f, 0.2f, 0.24f), ShaderDatabase.MetaOverlay).mainTexture as Texture2D; public override float GetWidth(float maxWidth) => 140f; public override GizmoResult GizmoOnGUI(Vector2 topLeft, float maxWidth, GizmoRenderParms parms) { Rect rect = new Rect(topLeft.x, topLeft.y, GetWidth(maxWidth), 75f); Rect rect2 = rect.ContractedBy(6f); Widgets.DrawWindowBackground(rect); Rect labelRect = rect2; labelRect.height = rect.height / 2f; Text.Font = GameFont.Tiny; Widgets.Label(labelRect, shield.parent.LabelCap); Rect barRect = rect2; barRect.yMin = rect2.y + rect2.height / 2f; float fillPercent = (float)shield.currentHitPoints / shield.HitPointsMax; Widgets.FillableBar(barRect, fillPercent, FullShieldBarTex, EmptyShieldBarTex, false); Text.Font = GameFont.Small; Text.Anchor = TextAnchor.MiddleCenter; TaggedString statusText = shield.OnCooldown ? "Broken".Translate() : new TaggedString(shield.currentHitPoints + " / " + shield.HitPointsMax); Widgets.Label(barRect, statusText); Text.Anchor = TextAnchor.UpperLeft; return new GizmoResult(GizmoState.Clear); } } }