using System.Collections.Generic; using Verse; using Verse.AI; using RimWorld; namespace WulaFallenEmpire { public class JobDriver_IngestWulaEnergy : JobDriver { private bool eatingFromInventory; private const TargetIndex IngestibleSourceInd = TargetIndex.A; private Thing IngestibleSource => job.GetTarget(IngestibleSourceInd).Thing; private float ChewDurationMultiplier { get { Thing ingestibleSource = IngestibleSource; if (ingestibleSource.def.ingestible != null) { return 1f / pawn.GetStatValue(StatDefOf.EatingSpeed); } return 1f; } } public override void ExposeData() { base.ExposeData(); Scribe_Values.Look(ref eatingFromInventory, "eatingFromInventory", defaultValue: false); } public override void Notify_Starting() { base.Notify_Starting(); eatingFromInventory = pawn.inventory != null && pawn.inventory.Contains(IngestibleSource); } public override bool TryMakePreToilReservations(bool errorOnFailed) { if (pawn.Faction != null) { Thing ingestibleSource = IngestibleSource; int maxAmountToPickup = FoodUtility.GetMaxAmountToPickup(ingestibleSource, pawn, job.count); if (!pawn.Reserve(ingestibleSource, job, 10, maxAmountToPickup, null, errorOnFailed)) { return false; } job.count = maxAmountToPickup; } return true; } protected override IEnumerable MakeNewToils() { this.FailOn(() => !IngestibleSource.Destroyed && !IngestibleSource.IngestibleNow); Toil chew = Toils_Ingest.ChewIngestible(pawn, ChewDurationMultiplier, IngestibleSourceInd, TargetIndex.None) .FailOn((Toil x) => !IngestibleSource.Spawned && (pawn.carryTracker == null || pawn.carryTracker.CarriedThing != IngestibleSource)) .FailOnCannotTouch(IngestibleSourceInd, PathEndMode.Touch); foreach (Toil item in PrepareToIngestToils(chew)) { yield return item; } yield return chew; // Custom Finalize Ingest Logic Toil finalizeToil = new Toil(); finalizeToil.initAction = delegate { Pawn ingester = pawn; Thing ingestible = IngestibleSource; if (ingester == null || ingestible == null) { return; } // If it's not an energy core, use the default vanilla method for safety, though this job should only target energy cores. if (ingestible.def.defName != "WULA_Charge_Cube") { ingester.needs.food.CurLevel += FoodUtility.GetNutrition(ingester, ingestible, ingestible.def); } else { // Our custom logic for energy core // 1. Apply the charging hediff Hediff hediff = HediffMaker.MakeHediff(HediffDef.Named("WULA_ChargingHediff"), ingester); hediff.Severity = 1.0f; ingester.health.AddHediff(hediff); // 2. Spawn the used core Thing usedCore = ThingMaker.MakeThing(ThingDef.Named("WULA_Charge_Cube_No_Power")); GenPlace.TryPlaceThing(usedCore, ingester.Position, ingester.Map, ThingPlaceMode.Near); } // Destroy the original food item if (!ingestible.Destroyed) { ingestible.Destroy(); } }; finalizeToil.defaultCompleteMode = ToilCompleteMode.Instant; yield return finalizeToil; } private IEnumerable PrepareToIngestToils(Toil chewToil) { if (eatingFromInventory) { yield return Toils_Misc.TakeItemFromInventoryToCarrier(pawn, IngestibleSourceInd); } else { yield return Toils_Goto.GotoThing(IngestibleSourceInd, PathEndMode.ClosestTouch).FailOnDespawnedNullOrForbidden(IngestibleSourceInd); yield return Toils_Ingest.PickupIngestible(IngestibleSourceInd, pawn); } } } }