// File: CompMechSkillInheritance_Simple.cs
using RimWorld;
using System.Collections.Generic;
using System.Linq;
using Verse;
namespace WulaFallenEmpire
{
///
/// 简化安全版:机甲技能继承自驾驶员
///
public class CompMechSkillInheritance : ThingComp
{
private int ticksUntilUpdate = 0;
private CompMechPilotHolder pilotHolder;
private Pawn mechPawn;
public CompProperties_MechSkillInheritance Props =>
(CompProperties_MechSkillInheritance)props;
public override void PostSpawnSetup(bool respawningAfterLoad)
{
base.PostSpawnSetup(respawningAfterLoad);
mechPawn = parent as Pawn;
pilotHolder = parent.TryGetComp();
// 初始更新
ticksUntilUpdate = Props.updateIntervalTicks;
UpdateMechSkills();
}
public override void CompTick()
{
base.CompTick();
if (mechPawn == null || mechPawn.skills == null)
return;
ticksUntilUpdate--;
if (ticksUntilUpdate <= 0)
{
UpdateMechSkills();
ticksUntilUpdate = Props.updateIntervalTicks;
}
}
///
/// 更新机甲技能
///
private void UpdateMechSkills()
{
if (mechPawn == null || mechPawn.skills == null)
return;
// 获取驾驶员组件
var pilots = pilotHolder?.GetPilots()?.ToList() ?? new List();
// 遍历机甲的所有技能
foreach (var mechSkill in mechPawn.skills.skills)
{
if (mechSkill == null || mechSkill.TotallyDisabled)
continue;
int maxLevel = Props.baseSkillLevelWhenNoPilot;
// 如果有驾驶员,取最高等级
if (pilots.Count > 0)
{
foreach (var pilot in pilots)
{
if (pilot == null || pilot.skills == null)
continue;
var pilotSkill = pilot.skills.GetSkill(mechSkill.def);
if (pilotSkill != null && !pilotSkill.TotallyDisabled)
{
int pilotLevel = pilotSkill.Level;
// 应用倍率
int adjustedLevel = (int)(pilotLevel * Props.skillMultiplierForPilots);
if (adjustedLevel > maxLevel)
maxLevel = adjustedLevel;
}
}
}
// 设置技能等级(使用Level属性,不要直接设置levelInt)
mechSkill.Level = maxLevel;
// 可选:重置经验值,防止自然变化
if (Props.preventNaturalDecay)
{
mechSkill.xpSinceLastLevel = 0f;
mechSkill.xpSinceMidnight = 0f;
}
}
}
public override void PostExposeData()
{
base.PostExposeData();
Scribe_Values.Look(ref ticksUntilUpdate, "ticksUntilUpdate", 0);
}
}
///
/// 简化版组件属性
///
public class CompProperties_MechSkillInheritance : CompProperties
{
public int updateIntervalTicks = 250;
public int baseSkillLevelWhenNoPilot = 0;
public float skillMultiplierForPilots = 1.0f;
public bool preventNaturalDecay = true; // 阻止技能自然遗忘
public CompProperties_MechSkillInheritance()
{
compClass = typeof(CompMechSkillInheritance);
}
}
}