using System; using System.Reflection; using HarmonyLib; using UnityEngine; using Verse; namespace WulaFallenEmpire { [StaticConstructorOnStartup] public class WulaFallenEmpireMod : Mod { public WulaFallenEmpireMod(ModContentPack content) : base(content) { // 初始化Harmony var harmony = new Harmony("tourswen.wulafallenempire"); // 替换为您的唯一Mod ID harmony.PatchAll(Assembly.GetExecutingAssembly()); Log.Message("[WulaFallenEmpire] Harmony patches applied."); } } }