using Verse; namespace WulaFallenEmpire { public class HediffCompProperties_MaintenanceNeed : HediffCompProperties { public float severityPerDayBeforeThreshold = 0.0f; public float severityPerDayAfterThreshold = 0.0f; public float thresholdDays = 0.0f; public HediffCompProperties_MaintenanceNeed() { compClass = typeof(HediffComp_MaintenanceNeed); } } public class HediffComp_MaintenanceNeed : HediffComp { private HediffCompProperties_MaintenanceNeed Props => (HediffCompProperties_MaintenanceNeed)props; public override void CompPostTick(ref float severityAdjustment) { base.CompPostTick(ref severityAdjustment); // We adjust severity once per game day (60000 ticks) if (parent.ageTicks % 60000 == 0) { float ageInDays = (float)parent.ageTicks / 60000f; if (ageInDays < Props.thresholdDays) { severityAdjustment += Props.severityPerDayBeforeThreshold; } else { severityAdjustment += Props.severityPerDayAfterThreshold; } } } } }