// File: CompProperties_StorageMultiTurretGun.cs using RimWorld; using System.Collections.Generic; using Verse; namespace WulaFallenEmpire { public class CompProperties_StorageMultiTurretGun : CompProperties_TurretGun { // 炮塔ID,用于区分多个炮塔 public int ID = 0; // 激活需要的机械族数量 public int requiredMechanoids = 1; // 是否根据机械族数量自动激活 public bool autoActivate = true; public CompProperties_StorageMultiTurretGun() { compClass = typeof(Comp_StorageMultiTurretGun); } } }