using System.Collections.Generic; using UnityEngine; using Verse; using Verse.AI; using RimWorld; namespace WulaFallenEmpire { public class JobDriver_FeedWulaPatient : JobDriver { private const TargetIndex FoodSourceInd = TargetIndex.A; private const TargetIndex PatientInd = TargetIndex.B; private Thing FoodSource => job.GetTarget(FoodSourceInd).Thing; private Pawn Patient => (Pawn)job.GetTarget(PatientInd).Thing; public override bool TryMakePreToilReservations(bool errorOnFailed) { // 预留食物来源和病患 if (!pawn.Reserve(FoodSource, job, 1, -1, null, errorOnFailed)) { return false; } if (!pawn.Reserve(Patient, job, 1, -1, null, errorOnFailed)) { return false; } return true; } protected override IEnumerable MakeNewToils() { // 失败条件:如果食物来源或病患被摧毁、为空或被禁止 this.FailOn(() => FoodSource.DestroyedOrNull() || !FoodSource.IngestibleNow); this.FailOn(() => Patient.DestroyedOrNull()); this.FailOn(() => !Patient.InBed()); // 确保病患在床上 // Toil 1: 前往食物来源 yield return Toils_Goto.GotoThing(FoodSourceInd, PathEndMode.ClosestTouch) .FailOnDespawnedNullOrForbidden(FoodSourceInd); // Toil 2: 拾取食物来源 yield return Toils_Haul.StartCarryThing(FoodSourceInd); // 使用 StartCarryThing 拾取物品 // Toil 3: 前往病患 yield return Toils_Goto.GotoThing(PatientInd, PathEndMode.Touch) .FailOnDespawnedOrNull(PatientInd); // Toil 4: 喂食病患 Toil feedToil = ToilMaker.MakeToil("FeedWulaPatient"); feedToil.initAction = delegate { Pawn actor = feedToil.actor; Thing food = actor.carryTracker.CarriedThing; // 医生携带的食物 if (food == null) { actor.jobs.EndCurrentJob(JobCondition.Incompletable); return; } // 获取乌拉能量需求 Need_WulaEnergy energyNeed = Patient.needs.TryGetNeed(); if (energyNeed == null) { actor.jobs.EndCurrentJob(JobCondition.Errored); return; } // 检查食物来源是否有自定义能量扩展 ThingDefExtension_EnergySource ext = food.def.GetModExtension(); if (ext == null) { actor.jobs.EndCurrentJob(JobCondition.Errored); return; } // 补充乌拉的能量 energyNeed.CurLevel += ext.energyAmount; // 消耗物品 food.Destroy(DestroyMode.Vanish); // 销毁医生携带的物品 // 移除医生携带的物品 actor.carryTracker.innerContainer.ClearAndDestroyContents(); // 记录能量摄入 (可选) // Patient.records.AddTo(RecordDefOf.NutritionEaten, ext.energyAmount); }; feedToil.defaultCompleteMode = ToilCompleteMode.Instant; yield return feedToil; } } }