using HarmonyLib; using Verse; using System.Reflection; namespace WulaFallenEmpire { [HarmonyPatch(typeof(Hediff_Injury), "get_BleedRate")] public static class NoBloodForWula_BleedRate_Patch { public static void Postfix(Hediff_Injury __instance, ref float __result) { if (__instance.pawn.def.defName == "WulaSpecies") { __result = 0f; } } } }