using Verse; using RimWorld; namespace WulaFallenEmpire { public abstract class Effect { public abstract void Execute(Dialog_CustomDisplay dialog); } public class Effect_OpenCustomUI : Effect { public string defName; public override void Execute(Dialog_CustomDisplay dialog) { CustomUIDef nextDef = DefDatabase.GetNamed(defName); if (nextDef != null) { Find.WindowStack.Add(new Dialog_CustomDisplay(nextDef)); } else { Log.Error($"[WulaFallenEmpire] Effect_OpenCustomUI could not find CustomUIDef named '{defName}'"); } } } public class Effect_CloseDialog : Effect { public override void Execute(Dialog_CustomDisplay dialog) { dialog.Close(); } } public class Effect_ShowMessage : Effect { public string message; public MessageTypeDef messageTypeDef; public override void Execute(Dialog_CustomDisplay dialog) { if (messageTypeDef == null) { messageTypeDef = MessageTypeDefOf.PositiveEvent; } Messages.Message(message, messageTypeDef); } } public class Effect_FireIncident : Effect { public IncidentDef incident; public override void Execute(Dialog_CustomDisplay dialog) { if (incident == null) { Log.Error("[WulaFallenEmpire] Effect_FireIncident has a null incident Def."); return; } IncidentParms parms = new IncidentParms { target = Find.CurrentMap, forced = true }; if (!incident.Worker.TryExecute(parms)) { Log.Error($"[WulaFallenEmpire] Could not fire incident {incident.defName}"); } } } public class Effect_ChangeFactionRelation : Effect { public FactionDef faction; public int goodwillChange; public override void Execute(Dialog_CustomDisplay dialog) { if (faction == null) { Log.Error("[WulaFallenEmpire] Effect_ChangeFactionRelation has a null faction Def."); return; } Faction.OfPlayer.TryAffectGoodwillWith(faction, goodwillChange, canSendMessage: true, canSendHostilityLetter: true, reason: HistoryEventDefOf.QuestGoodwill, lookTarget: null);