using System.Collections.Generic; using UnityEngine; namespace WulaFallenEmpire.Utils { public static class BezierUtil { // Generates points for a quadratic Bezier curve. public static List GenerateQuadraticPoints(Vector3 start, Vector3 control, Vector3 end, int segments) { List points = new List(); if (segments <= 0) segments = 1; for (int i = 0; i <= segments; i++) { float t = (float)i / segments; float u = 1f - t; float tt = t * t; float uu = u * u; Vector3 p = uu * start; // (1-t)^2 * P0 p += 2 * u * t * control; // 2(1-t)t * P1 p += tt * end; // t^2 * P2 points.Add(p); } return points; } } }