Files
2025-08-21 15:39:46 +08:00

98 lines
4.1 KiB
C#

using System.Collections.Generic;
using System.Reflection;
using RimWorld;
using UnityEngine;
using Verse;
using Verse.AI;
using Verse.Sound;
namespace WulaFallenEmpire
{
public class BulletWithTrail : Bullet
{
private TrackingBulletDef trackingDefInt;
private int Fleck_MakeFleckTick;
private Vector3 lastTickPosition;
public TrackingBulletDef TrackingDef
{
get
{
if (trackingDefInt == null)
{
trackingDefInt = def.GetModExtension<TrackingBulletDef>();
if (trackingDefInt == null)
{
Log.ErrorOnce($"TrackingBulletDef for {this.def.defName} is null. Creating a default instance.", this.thingIDNumber ^ 0x12345678);
this.trackingDefInt = new TrackingBulletDef();
}
}
return trackingDefInt;
}
}
public override void Launch(Thing launcher, Vector3 origin, LocalTargetInfo usedTarget, LocalTargetInfo intendedTarget, ProjectileHitFlags hitFlags, bool preventFriendlyFire = false, Thing equipment = null, ThingDef targetCoverDef = null)
{
base.Launch(launcher, origin, usedTarget, intendedTarget, hitFlags, preventFriendlyFire, equipment, targetCoverDef);
lastTickPosition = origin;
}
protected override void Tick()
{
base.Tick();
// 处理拖尾特效
if (TrackingDef != null && TrackingDef.tailFleckDef != null)
{
Fleck_MakeFleckTick++;
if (Fleck_MakeFleckTick >= TrackingDef.fleckDelayTicks)
{
if (Fleck_MakeFleckTick >= (TrackingDef.fleckDelayTicks + TrackingDef.fleckMakeFleckTickMax))
{
Fleck_MakeFleckTick = TrackingDef.fleckDelayTicks;
}
Map map = base.Map;
int randomInRange = TrackingDef.fleckMakeFleckNum.RandomInRange;
Vector3 currentPosition = base.ExactPosition;
Vector3 previousPosition = lastTickPosition;
for (int i = 0; i < randomInRange; i++)
{
float num = (currentPosition - previousPosition).AngleFlat();
float velocityAngle = TrackingDef.fleckAngle.RandomInRange + num;
float randomInRange2 = TrackingDef.fleckScale.RandomInRange;
float randomInRange3 = TrackingDef.fleckSpeed.RandomInRange;
FleckCreationData dataStatic = FleckMaker.GetDataStatic(currentPosition, map, TrackingDef.tailFleckDef, randomInRange2);
dataStatic.rotation = (currentPosition - previousPosition).AngleFlat();
dataStatic.rotationRate = TrackingDef.fleckRotation.RandomInRange;
dataStatic.velocityAngle = velocityAngle;
dataStatic.velocitySpeed = randomInRange3;
map.flecks.CreateFleck(dataStatic);
}
}
}
lastTickPosition = base.ExactPosition;
}
public override void ExposeData()
{
base.ExposeData();
Scribe_Values.Look(ref Fleck_MakeFleckTick, "Fleck_MakeFleckTick", 0);
Scribe_Values.Look(ref lastTickPosition, "lastTickPosition", Vector3.zero);
if (Scribe.mode == LoadSaveMode.PostLoadInit)
{
if (this.trackingDefInt == null)
{
this.trackingDefInt = this.def.GetModExtension<TrackingBulletDef>();
if (this.trackingDefInt == null)
{
Log.ErrorOnce($"TrackingBulletDef is null for projectile {this.def.defName} after PostLoadInit. Creating a default instance.", this.thingIDNumber ^ 0x12345678);
this.trackingDefInt = new TrackingBulletDef();
}
}
}
}
}
}