Files
WulaFallenEmpireRW/Source/WulaFallenEmpire/Ability/WULA_AbilityBombardment/CompProperties_AbilityBombardment.cs
Tourswen b1fea9a600 1
2025-11-10 01:19:43 +08:00

40 lines
1.6 KiB
C#

using RimWorld;
using Verse;
using UnityEngine;
namespace WulaFallenEmpire
{
public class CompProperties_AbilityBombardment : CompProperties_EffectWithDest
{
// 轰炸区域配置
public int bombardmentWidth = 5; // 轰炸区域宽度
public int bombardmentLength = 8; // 轰炸区域长度
// 目标选择配置
public float targetSelectionChance = 0.6f; // 每个格子被选中的概率
public int minTargetCells = 3; // 最小目标格子数
public int maxTargetCells = 15; // 最大目标格子数
// 时间配置
public int warmupTicks = 120; // 前摇时间
public int rowDelayTicks = 30; // 每排之间的延迟
public int impactDelayTicks = 10; // 单个轰炸的延迟(同一排内)
// 视觉效果配置
public bool showBombardmentArea = true; // 是否显示轰炸区域
public float effecterScale = 1.0f; // 效果器缩放
public Color areaPreviewColor = new Color(1f, 0.3f, 0.1f, 0.3f); // 区域预览颜色
// Skyfaller 配置
public ThingDef skyfallerDef; // 使用的 Skyfaller
public ThingDef projectileDef; // 备用的抛射体定义(如果 skyfaller 不可用)
public CompProperties_AbilityBombardment()
{
this.compClass = typeof(CompAbilityEffect_Bombardment);
// 设置双目标选择
this.destination = AbilityEffectDestination.Selected;
}
}
}