Files
WulaFallenEmpireRW/Source/WulaFallenEmpire/ThingComp/CompApparelInterceptor.cs
2025-11-20 12:05:07 +08:00

742 lines
30 KiB
C#

using HarmonyLib;
using RimWorld;
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using UnityEngine;
using Verse;
using Verse.Sound;
namespace WulaFallenEmpire
{
public class CompProperties_ApparelInterceptor : CompProperties
{
public float radius = 3f;
public int startupDelay = 0;
public int rechargeDelay = 3200;
public int hitPoints = 100;
public int maxBounces = 3;
public float bounceRange = 15f; // 反弹射程
public bool interceptGroundProjectiles = false;
public bool interceptNonHostileProjectiles = false;
public bool interceptAirProjectiles = true;
public EffecterDef soundInterceptEffecter;
public EffecterDef soundBreakEffecter;
public EffecterDef reactivateEffect;
public Color color = new Color(0.5f, 0.5f, 0.9f);
public bool drawWithNoSelection = true;
public bool isImmuneToEMP = false;
public int cooldownTicks = 0;
public int chargeDurationTicks = 0;
public int chargeIntervalTicks = 0;
public bool startWithMaxHitPoints = true;
public bool hitPointsRestoreInstantlyAfterCharge = true;
public int rechargeHitPointsIntervalTicks = 60;
public bool activated = false;
public int activeDuration = 0;
public SoundDef activeSound;
public bool alwaysShowHitpointsGizmo = false;
public float minAlpha = 0f;
public float idlePulseSpeed = 0.02f;
public float minIdleAlpha = 0.05f;
public int disarmedByEmpForTicks = 0;
public CompProperties_ApparelInterceptor()
{
compClass = typeof(CompApparelInterceptor);
}
}
[StaticConstructorOnStartup]
public class CompApparelInterceptor : ThingComp
{
// 状态变量
private int lastInterceptTicks = -999999;
private int startedChargingTick = -1;
private bool shutDown;
private StunHandler stunner;
private Sustainer sustainer;
public int currentHitPoints = -1;
private int ticksToReset;
private int activatedTick = -999999;
private bool initialized = false;
// 视觉效果变量
private float lastInterceptAngle;
private bool drawInterceptCone;
// 静态资源
private static readonly Material ForceFieldMat = MaterialPool.MatFrom("Other/ForceField", ShaderDatabase.MoteGlow);
private static readonly Material ForceFieldConeMat = MaterialPool.MatFrom("Other/ForceFieldCone", ShaderDatabase.MoteGlow);
private static readonly MaterialPropertyBlock MatPropertyBlock = new MaterialPropertyBlock();
private static readonly Color InactiveColor = new Color(0.2f, 0.2f, 0.2f);
// 属性
public CompProperties_ApparelInterceptor Props => (CompProperties_ApparelInterceptor)props;
public Pawn PawnOwner => (parent as Apparel)?.Wearer;
private void BounceProjectileNew(Projectile originalProjectile)
{
try
{
if (originalProjectile == null || originalProjectile.Destroyed)
return;
// 计算反弹方向 - 朝穿戴者前方发射
Vector3 bounceDirection = CalculateForwardBounceDirection();
// 计算新目标位置
Vector3 newDestination = PawnOwner.Position.ToVector3Shifted() + bounceDirection * Props.bounceRange;
IntVec3 targetCell = newDestination.ToIntVec3();
// 创建新的抛射体
Projectile newProjectile = (Projectile)ThingMaker.MakeThing(originalProjectile.def, null);
// 使用 Traverse 复制字段
CopyProjectileFieldsUsingTraverse(newProjectile, originalProjectile);
// 生成新抛射体
GenSpawn.Spawn(newProjectile, PawnOwner.Position, PawnOwner.Map);
// 使用 Traverse 调用 Launch 方法
LaunchProjectileUsingTraverse(newProjectile, targetCell, originalProjectile);
// 销毁原抛射体
originalProjectile.Destroy(DestroyMode.Vanish);
// 播放反弹效果
PlayBounceEffect(originalProjectile);
Log.Message($"[Interceptor] Projectile bounced forward to {targetCell}");
}
catch (Exception ex)
{
Log.Error($"Error in BounceProjectileNew: {ex}");
}
}
// 使用 Traverse 复制字段
private void CopyProjectileFieldsUsingTraverse(Projectile newProjectile, Projectile originalProjectile)
{
try
{
Traverse newTraverse = Traverse.Create(newProjectile);
Traverse originalTraverse = Traverse.Create(originalProjectile);
// 复制所有重要字段
newTraverse.Field("launcher").SetValue(originalTraverse.Field("launcher").GetValue());
newTraverse.Field("equipment").SetValue(originalTraverse.Field("equipment").GetValue());
newTraverse.Field("equipmentDef").SetValue(originalTraverse.Field("equipmentDef").GetValue());
newTraverse.Field("damageDefOverride").SetValue(originalTraverse.Field("damageDefOverride").GetValue());
newTraverse.Field("targetCoverDef").SetValue(originalTraverse.Field("targetCoverDef").GetValue());
// 复制额外伤害列表
List<ExtraDamage> originalExtraDamages = originalTraverse.Field("extraDamages").GetValue<List<ExtraDamage>>();
if (originalExtraDamages != null)
{
newTraverse.Field("extraDamages").SetValue(new List<ExtraDamage>(originalExtraDamages));
}
}
catch (Exception ex)
{
Log.Warning($"Error copying projectile fields with Traverse: {ex}");
}
}
// 使用 Traverse 调用 Launch 方法
private void LaunchProjectileUsingTraverse(Projectile projectile, IntVec3 targetCell, Projectile originalProjectile)
{
try
{
Traverse projectileTraverse = Traverse.Create(projectile);
Traverse originalTraverse = Traverse.Create(originalProjectile);
// 获取 Launch 方法
var launchMethod = projectileTraverse.Method("Launch", new object[]
{
PawnOwner, // 发射者
PawnOwner.Position.ToVector3Shifted(), // 发射位置
new LocalTargetInfo(targetCell), // 目标位置
new LocalTargetInfo(targetCell), // 预期目标
originalProjectile.HitFlags, // 命中标志
originalTraverse.Field("preventFriendlyFire").GetValue<bool>(), // 防止友军伤害
originalTraverse.Field("equipment").GetValue<Thing>(), // 装备
originalTraverse.Field("targetCoverDef").GetValue<ThingDef>() // 目标覆盖定义
});
if (launchMethod.MethodExists())
{
launchMethod.GetValue();
}
else
{
Log.Error("Launch method not found using Traverse");
}
}
catch (Exception ex)
{
Log.Error($"Error launching projectile with Traverse: {ex}");
}
}
// 使用反射设置抛射体字段
private void SetProjectileFields(Projectile newProjectile, Projectile originalProjectile)
{
try
{
// 获取 Projectile 类型
Type projectileType = typeof(Projectile);
// 设置发射者
FieldInfo launcherField = projectileType.GetField("launcher", BindingFlags.Instance | BindingFlags.NonPublic);
launcherField?.SetValue(newProjectile, originalProjectile.Launcher);
// 设置装备
FieldInfo equipmentField = projectileType.GetField("equipment", BindingFlags.Instance | BindingFlags.NonPublic);
equipmentField?.SetValue(newProjectile, GetEquipment(originalProjectile));
// 设置装备定义
FieldInfo equipmentDefField = projectileType.GetField("equipmentDef", BindingFlags.Instance | BindingFlags.NonPublic);
equipmentDefField?.SetValue(newProjectile, GetEquipmentDef(originalProjectile));
// 设置伤害定义覆盖
FieldInfo damageDefOverrideField = projectileType.GetField("damageDefOverride", BindingFlags.Instance | BindingFlags.NonPublic);
damageDefOverrideField?.SetValue(newProjectile, GetDamageDefOverride(originalProjectile));
// 设置额外伤害
FieldInfo extraDamagesField = projectileType.GetField("extraDamages", BindingFlags.Instance | BindingFlags.NonPublic);
if (extraDamagesField != null)
{
List<ExtraDamage> originalExtraDamages = (List<ExtraDamage>)extraDamagesField.GetValue(originalProjectile);
if (originalExtraDamages != null)
{
List<ExtraDamage> newExtraDamages = new List<ExtraDamage>(originalExtraDamages);
extraDamagesField.SetValue(newProjectile, newExtraDamages);
}
}
// 设置目标覆盖定义
FieldInfo targetCoverDefField = projectileType.GetField("targetCoverDef", BindingFlags.Instance | BindingFlags.NonPublic);
targetCoverDefField?.SetValue(newProjectile, GetTargetCoverDef(originalProjectile));
}
catch (Exception ex)
{
Log.Warning($"Error setting projectile fields: {ex}");
}
}
// 使用反射调用 Launch 方法
private void LaunchProjectile(Projectile projectile, IntVec3 targetCell, Projectile originalProjectile)
{
try
{
Type projectileType = typeof(Projectile);
// 获取 Launch 方法
MethodInfo launchMethod = projectileType.GetMethod("Launch", new Type[]
{
typeof(Thing),
typeof(Vector3),
typeof(LocalTargetInfo),
typeof(LocalTargetInfo),
typeof(ProjectileHitFlags),
typeof(bool),
typeof(Thing),
typeof(ThingDef)
});
if (launchMethod != null)
{
// 获取原抛射体的命中标志
ProjectileHitFlags hitFlags = GetHitFlags(originalProjectile);
// 获取防止友军伤害设置
bool preventFriendlyFire = GetPreventFriendlyFire(originalProjectile);
// 调用 Launch 方法
launchMethod.Invoke(projectile, new object[]
{
PawnOwner, // 发射者改为护盾穿戴者
PawnOwner.Position.ToVector3Shifted(), // 发射位置
new LocalTargetInfo(targetCell), // 目标位置
new LocalTargetInfo(targetCell), // 预期目标
hitFlags,
preventFriendlyFire,
GetEquipment(originalProjectile), // 装备
GetTargetCoverDef(originalProjectile) // 目标覆盖定义
});
}
else
{
Log.Error("Could not find Launch method on Projectile");
}
}
catch (Exception ex)
{
Log.Error($"Error launching projectile: {ex}");
}
}
// 使用反射获取私有字段值
private Thing GetEquipment(Projectile projectile)
{
try
{
FieldInfo equipmentField = typeof(Projectile).GetField("equipment", BindingFlags.Instance | BindingFlags.NonPublic);
return (Thing)equipmentField?.GetValue(projectile);
}
catch
{
return null;
}
}
private ThingDef GetEquipmentDef(Projectile projectile)
{
try
{
FieldInfo equipmentDefField = typeof(Projectile).GetField("equipmentDef", BindingFlags.Instance | BindingFlags.NonPublic);
return (ThingDef)equipmentDefField?.GetValue(projectile);
}
catch
{
return null;
}
}
private DamageDef GetDamageDefOverride(Projectile projectile)
{
try
{
FieldInfo damageDefOverrideField = typeof(Projectile).GetField("damageDefOverride", BindingFlags.Instance | BindingFlags.NonPublic);
return (DamageDef)damageDefOverrideField?.GetValue(projectile);
}
catch
{
return null;
}
}
private ThingDef GetTargetCoverDef(Projectile projectile)
{
try
{
FieldInfo targetCoverDefField = typeof(Projectile).GetField("targetCoverDef", BindingFlags.Instance | BindingFlags.NonPublic);
return (ThingDef)targetCoverDefField?.GetValue(projectile);
}
catch
{
return null;
}
}
private ProjectileHitFlags GetHitFlags(Projectile projectile)
{
try
{
return projectile.HitFlags;
}
catch
{
return ProjectileHitFlags.All;
}
}
private bool GetPreventFriendlyFire(Projectile projectile)
{
try
{
FieldInfo preventFriendlyFireField = typeof(Projectile).GetField("preventFriendlyFire", BindingFlags.Instance | BindingFlags.NonPublic);
return preventFriendlyFireField != null && (bool)preventFriendlyFireField.GetValue(projectile);
}
catch
{
return false;
}
}
// 主要拦截方法
public bool TryInterceptProjectile(Projectile projectile, Thing hitThing)
{
try
{
EnsureInitialized();
// 基础检查
if (PawnOwner == null || !PawnOwner.Spawned || PawnOwner.Dead || PawnOwner.Downed)
return false;
if (projectile == null || projectile.Destroyed || !projectile.Spawned)
return false;
if (!Active)
return false;
// 检查地图匹配
if (PawnOwner.Map == null || projectile.Map == null || PawnOwner.Map != projectile.Map)
return false;
// 关键检查:抛射体是否要击中这个护盾的穿戴者?
if (hitThing != PawnOwner)
return false;
// 检查抛射体类型
if (!InterceptsProjectile(Props, projectile))
return false;
// 检查敌对关系
bool isHostile = (projectile.Launcher != null && projectile.Launcher.HostileTo(PawnOwner)) ||
(projectile.Launcher == null && Props.interceptNonHostileProjectiles);
if (!isHostile)
return false;
// --- 拦截成功 ---
InterceptSuccess(projectile);
return true;
}
catch (Exception ex)
{
Log.Warning($"[CompApparelInterceptor] Error in TryInterceptProjectile: {ex.Message}");
return false;
}
}
private void InterceptSuccess(Projectile projectile)
{
try
{
// 记录拦截角度用于视觉效果
lastInterceptAngle = projectile.ExactPosition.AngleToFlat(PawnOwner.TrueCenter());
lastInterceptTicks = Find.TickManager.TicksGame;
drawInterceptCone = true;
// 播放拦截效果
if (Props.soundInterceptEffecter != null && PawnOwner.Map != null)
{
var effecter = Props.soundInterceptEffecter.Spawn(PawnOwner.Position, PawnOwner.Map);
if (effecter != null)
effecter.Cleanup();
}
// 处理伤害类型
if (projectile.DamageDef == DamageDefOf.EMP && !Props.isImmuneToEMP)
{
BreakShieldEmp(new DamageInfo(projectile.DamageDef, projectile.DamageAmount, instigator: projectile.Launcher));
}
else
{
// 固定减少1点护盾量
currentHitPoints = Mathf.Max(0, currentHitPoints - 1);
if (currentHitPoints <= 0)
{
BreakShieldHitpoints(new DamageInfo(projectile.DamageDef, 1, instigator: projectile.Launcher));
}
}
// 反弹抛射体 - 新方法:销毁原抛射体并创建新的
BounceProjectileNew(projectile);
}
catch (Exception ex)
{
Log.Warning($"[CompApparelInterceptor] Error during interception effects: {ex.Message}");
}
}
private Vector3 CalculateForwardBounceDirection()
{
// 获取穿戴者的朝向
float pawnRotation = PawnOwner.Rotation.AsAngle;
// 添加一些随机偏移,使反弹更自然
float randomOffset = Rand.Range(-30f, 30f);
float finalAngle = pawnRotation + randomOffset;
// 转换为方向向量
return Quaternion.AngleAxis(finalAngle, Vector3.up) * Vector3.forward;
}
private void PlayBounceEffect(Projectile projectile)
{
// 播放自定义反弹效果
if (Props.soundInterceptEffecter != null)
{
var effecter = Props.soundInterceptEffecter.Spawn(projectile.Position, projectile.Map);
effecter?.Cleanup();
}
// 添加视觉特效
FleckMaker.Static(projectile.ExactPosition, projectile.Map, FleckDefOf.ShotFlash, 1.5f);
}
// 其余现有方法保持不变...
private void EnsureInitialized()
{
if (initialized) return;
if (stunner == null)
stunner = new StunHandler(parent);
if (currentHitPoints == -1)
currentHitPoints = Props.startupDelay > 0 ? 0 : HitPointsMax;
initialized = true;
}
public bool Active
{
get
{
EnsureInitialized();
if (PawnOwner == null || !PawnOwner.Spawned) return false;
if (stunner == null || OnCooldown || Charging || (stunner != null && stunner.Stunned) || shutDown || currentHitPoints <= 0)
return false;
if (Props.activated && Find.TickManager.TicksGame > activatedTick + Props.activeDuration)
return false;
return true;
}
}
// ... 其余现有属性和方法保持不变
public bool OnCooldown => ticksToReset > 0;
public bool Charging => startedChargingTick >= 0 && Find.TickManager.TicksGame < startedChargingTick + Props.startupDelay;
public int CooldownTicksLeft => ticksToReset;
public int ChargingTicksLeft => (startedChargingTick < 0) ? 0 : Mathf.Max(startedChargingTick + Props.startupDelay - Find.TickManager.TicksGame, 0);
public int HitPointsMax => Props.hitPoints;
protected virtual int HitPointsPerInterval => 1;
public override void PostPostMake()
{
base.PostPostMake();
EnsureInitialized();
if (Props.startupDelay > 0)
{
startedChargingTick = Find.TickManager.TicksGame;
}
}
public override void PostExposeData()
{
base.PostExposeData();
Scribe_Values.Look(ref lastInterceptTicks, "lastInterceptTicks", -999999);
Scribe_Values.Look(ref shutDown, "shutDown", defaultValue: false);
Scribe_Values.Look(ref startedChargingTick, "startedChargingTick", -1);
Scribe_Values.Look(ref currentHitPoints, "currentHitPoints", -1);
Scribe_Values.Look(ref ticksToReset, "ticksToReset", 0);
Scribe_Values.Look(ref activatedTick, "activatedTick", -999999);
Scribe_Values.Look(ref initialized, "initialized", false);
Scribe_Deep.Look(ref stunner, "stunner", parent);
if (Scribe.mode == LoadSaveMode.PostLoadInit)
{
initialized = false;
EnsureInitialized();
}
}
public override void CompTick()
{
try
{
base.CompTick();
EnsureInitialized();
if (PawnOwner == null || !PawnOwner.Spawned) return;
if (stunner != null)
stunner.StunHandlerTick();
if (OnCooldown)
{
ticksToReset--;
if (ticksToReset <= 0) Reset();
}
else if (Charging)
{
// Charging logic handled by property
}
else if (currentHitPoints < HitPointsMax && parent.IsHashIntervalTick(Props.rechargeHitPointsIntervalTicks))
{
currentHitPoints = Mathf.Clamp(currentHitPoints + HitPointsPerInterval, 0, HitPointsMax);
}
if (Props.activeSound != null)
{
if (Active && (sustainer == null || sustainer.Ended))
sustainer = Props.activeSound.TrySpawnSustainer(SoundInfo.InMap(parent));
sustainer?.Maintain();
if (!Active && sustainer != null && !sustainer.Ended)
sustainer.End();
}
}
catch (System.Exception ex)
{
Log.Warning($"[CompApparelInterceptor] Error in CompTick: {ex.Message}");
}
}
public void Reset()
{
if (PawnOwner != null && PawnOwner.Spawned && PawnOwner.Map != null)
Props.reactivateEffect?.Spawn(PawnOwner.Position, PawnOwner.Map).Cleanup();
currentHitPoints = HitPointsMax;
ticksToReset = 0;
}
private void BreakShieldHitpoints(DamageInfo dinfo)
{
if (PawnOwner != null && PawnOwner.Spawned && PawnOwner.MapHeld != null)
{
if (Props.soundBreakEffecter != null)
Props.soundBreakEffecter.SpawnAttached(PawnOwner, PawnOwner.MapHeld, Props.radius).Cleanup();
}
currentHitPoints = 0;
ticksToReset = Props.rechargeDelay;
}
private void BreakShieldEmp(DamageInfo dinfo)
{
BreakShieldHitpoints(dinfo);
if (Props.disarmedByEmpForTicks > 0 && stunner != null)
stunner.Notify_DamageApplied(new DamageInfo(DamageDefOf.EMP, (float)Props.disarmedByEmpForTicks / 30f));
}
public static bool InterceptsProjectile(CompProperties_ApparelInterceptor props, Projectile projectile)
{
if (projectile == null || projectile.def == null || projectile.def.projectile == null)
return false;
if (projectile.def.projectile.flyOverhead)
return props.interceptAirProjectiles;
return props.interceptGroundProjectiles;
}
// 视觉效果相关方法保持不变...
protected bool ShouldDisplay
{
get
{
EnsureInitialized();
if (PawnOwner == null || !PawnOwner.Spawned || PawnOwner.Dead || PawnOwner.Downed || !Active)
return false;
if (PawnOwner.Drafted || PawnOwner.InAggroMentalState ||
(PawnOwner.Faction != null && PawnOwner.Faction.HostileTo(Faction.OfPlayer) && !PawnOwner.IsPrisoner))
return true;
if (Find.Selector.IsSelected(PawnOwner))
return true;
return false;
}
}
public override void CompDrawWornExtras()
{
try
{
base.CompDrawWornExtras();
EnsureInitialized();
if (PawnOwner == null || !PawnOwner.Spawned || !ShouldDisplay) return;
Vector3 drawPos = PawnOwner.Drawer?.DrawPos ?? PawnOwner.Position.ToVector3Shifted();
drawPos.y = AltitudeLayer.MoteOverhead.AltitudeFor();
float alpha = GetCurrentAlpha();
if (alpha > 0f)
{
Color color = Props.color;
color.a *= alpha;
MatPropertyBlock.SetColor(ShaderPropertyIDs.Color, color);
Matrix4x4 matrix = default(Matrix4x4);
matrix.SetTRS(drawPos, Quaternion.identity, new Vector3(Props.radius * 2f * 1.1601562f, 1f, Props.radius * 2f * 1.1601562f));
Graphics.DrawMesh(MeshPool.plane10, matrix, ForceFieldMat, 0, null, 0, MatPropertyBlock);
}
float coneAlpha = GetCurrentConeAlpha_RecentlyIntercepted();
if (coneAlpha > 0f)
{
Color color = Props.color;
color.a *= coneAlpha;
MatPropertyBlock.SetColor(ShaderPropertyIDs.Color, color);
Matrix4x4 matrix = default(Matrix4x4);
matrix.SetTRS(drawPos, Quaternion.Euler(0f, lastInterceptAngle - 90f, 0f), new Vector3(Props.radius * 2f, 1f, Props.radius * 2f));
Graphics.DrawMesh(MeshPool.plane10, matrix, ForceFieldConeMat, 0, null, 0, MatPropertyBlock);
}
}
catch (System.Exception ex)
{
Log.Warning($"[CompApparelInterceptor] Error in CompDrawWornExtras: {ex.Message}");
}
}
private float GetCurrentAlpha()
{
float idleAlpha = Mathf.Lerp(0.3f, 0.6f, (Mathf.Sin((float)Gen.HashCombineInt(parent.thingIDNumber, 35990913) + Time.realtimeSinceStartup * 2f) + 1f) / 2f);
float interceptAlpha = Mathf.Clamp01(1f - (float)(Find.TickManager.TicksGame - lastInterceptTicks) / 40f);
return Mathf.Max(idleAlpha, interceptAlpha);
}
private float GetCurrentConeAlpha_RecentlyIntercepted()
{
if (!drawInterceptCone) return 0f;
return Mathf.Clamp01(1f - (float)(Find.TickManager.TicksGame - lastInterceptTicks) / 40f) * 0.82f;
}
// Gizmo 相关保持不变...
public override IEnumerable<Gizmo> CompGetWornGizmosExtra()
{
EnsureInitialized();
if (PawnOwner != null && Find.Selector.SingleSelectedThing == PawnOwner)
{
yield return new Gizmo_EnergyShieldStatus { shield = this };
}
}
public override string CompInspectStringExtra()
{
EnsureInitialized();
StringBuilder sb = new StringBuilder();
if (OnCooldown)
{
sb.Append("Cooldown: " + CooldownTicksLeft.ToStringTicksToPeriod());
}
else if (stunner != null && stunner.Stunned)
{
sb.Append("EMP Shutdown: " + stunner.StunTicksLeft.ToStringTicksToPeriod());
}
return sb.ToString();
}
}
// Gizmo 类保持不变...
[StaticConstructorOnStartup]
public class Gizmo_EnergyShieldStatus : Gizmo
{
public CompApparelInterceptor shield;
private static readonly Texture2D FullShieldBarTex = SolidColorMaterials.NewSolidColorMaterial(new Color(0.2f, 0.8f, 0.85f), ShaderDatabase.MetaOverlay).mainTexture as Texture2D;
private static readonly Texture2D EmptyShieldBarTex = SolidColorMaterials.NewSolidColorMaterial(new Color(0.2f, 0.2f, 0.24f), ShaderDatabase.MetaOverlay).mainTexture as Texture2D;
public override float GetWidth(float maxWidth) => 140f;
public override GizmoResult GizmoOnGUI(Vector2 topLeft, float maxWidth, GizmoRenderParms parms)
{
Rect rect = new Rect(topLeft.x, topLeft.y, GetWidth(maxWidth), 75f);
Rect rect2 = rect.ContractedBy(6f);
Widgets.DrawWindowBackground(rect);
Rect labelRect = rect2;
labelRect.height = rect.height / 2f;
Text.Font = GameFont.Tiny;
Widgets.Label(labelRect, shield.parent.LabelCap);
Rect barRect = rect2;
barRect.yMin = rect2.y + rect2.height / 2f;
float fillPercent = (float)shield.currentHitPoints / shield.HitPointsMax;
Widgets.FillableBar(barRect, fillPercent, FullShieldBarTex, EmptyShieldBarTex, false);
Text.Font = GameFont.Small;
Text.Anchor = TextAnchor.MiddleCenter;
TaggedString statusText = shield.OnCooldown ? "Broken".Translate() : new TaggedString(shield.currentHitPoints + " / " + shield.HitPointsMax);
Widgets.Label(barRect, statusText);
Text.Anchor = TextAnchor.UpperLeft;
return new GizmoResult(GizmoState.Clear);
}
}
}