396 lines
16 KiB
XML
396 lines
16 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
|
||
<Defs>
|
||
<WulaFallenEmpire.PsychicRitual_TechOffering>
|
||
<defName>WULA_FE_Rituals_Create_Spear_Impale</defName>
|
||
<label>镌刻:圣枪穿刺术式</label>
|
||
<description>使用镌刻法术创造一把携带了圣枪穿刺术式的法杖,需求魂楔作为额外祭品以提升仪式质量,仪式的质量将影响镌刻完成时法杖的质量。</description>
|
||
<hoursUntilOutcome>2</hoursUntilOutcome>
|
||
<cooldownHours>120</cooldownHours>
|
||
<researchPrerequisite>WULA_FE_Spiritualist_Spear_Impale_Technology</researchPrerequisite>
|
||
<iconPath>Wula/Weapon/WULA_SP_Spear_Impale</iconPath>
|
||
<descriptionHyperlinks>
|
||
<ThingDef>WULA_SP_Spear_Impale</ThingDef>
|
||
<ThingDef>WULA_Soul_Wedge</ThingDef>
|
||
</descriptionHyperlinks>
|
||
|
||
<invokerRole>Invoker</invokerRole>
|
||
<chanterRole>Chanter</chanterRole>
|
||
|
||
<!-- ==================== 核心祭品定义 ==================== -->
|
||
<!-- requiredOffering: 定义了启动仪式所必须的基础祭品。 -->
|
||
<!-- 如果没有这个祭品,仪式本身无法开始。 -->
|
||
<requiredOffering>
|
||
<filter>
|
||
<thingDefs>
|
||
<li>WULA_Dark_Matter_Item</li>
|
||
</thingDefs>
|
||
</filter>
|
||
<count>6</count>
|
||
<!-- <count>3000</count> -->
|
||
</requiredOffering>
|
||
|
||
<!-- ==================== 额外祭品定义 ==================== -->
|
||
<!-- extraOfferings: 定义了可以增加仪式“能量”的额外祭品。 -->
|
||
<!-- 能量值会影响最终奖励的品质。每种物品的power值代表单个物品能增加多少能量。 -->
|
||
<extraOfferings>
|
||
<li>
|
||
<!-- <thingDef>Gold</thingDef>: 祭品类型为黄金。 -->
|
||
<thingDef>WULA_Soul_Wedge</thingDef>
|
||
<!-- <power>0.005</power>: 每个黄金增加0.005能量。 -->
|
||
<!-- 2000魂楔满质量 -->
|
||
<power>0.0005</power>
|
||
</li>
|
||
</extraOfferings>
|
||
|
||
<!-- ==================== 奖励池定义 ==================== -->
|
||
<!-- rewardWeaponPool: 定义了仪式成功后可能获得的奖励物品列表。 -->
|
||
<!-- 系统会从这个列表中随机选择一个作为奖励。 -->
|
||
<rewardWeaponPool>
|
||
<li>WULA_SP_Spear_Impale</li>
|
||
</rewardWeaponPool>
|
||
|
||
<!-- ==================== 品质阈值定义 ==================== -->
|
||
<!-- qualityThresholds: 定义了不同的能量值(power)所对应的奖励品质。 -->
|
||
<!-- 系统会从高到低检查,使用第一个满足条件的阈值。 -->
|
||
<qualityThresholds>
|
||
<li>
|
||
<!-- <threshold>1.0</threshold>: 能量值达到或超过1.0。 -->
|
||
<threshold>1.0</threshold>
|
||
<!-- <quality>Legendary</quality>: 奖励品质为“传奇”。 -->
|
||
<quality>Legendary</quality>
|
||
</li>
|
||
<li>
|
||
<threshold>0.95</threshold>
|
||
<quality>Masterwork</quality>
|
||
</li>
|
||
<li>
|
||
<threshold>0.6</threshold>
|
||
<quality>Excellent</quality>
|
||
</li>
|
||
<li>
|
||
<threshold>0.4</threshold>
|
||
<quality>Normal</quality>
|
||
</li>
|
||
<li>
|
||
<threshold>0.0</threshold>
|
||
<quality>Poor</quality>
|
||
</li>
|
||
</qualityThresholds>
|
||
</WulaFallenEmpire.PsychicRitual_TechOffering>
|
||
<WulaFallenEmpire.PsychicRitual_TechOffering>
|
||
<defName>WULA_FE_Rituals_Create_Cotton_Counter</defName>
|
||
<label>镌刻:飘絮反制术式</label>
|
||
<description>使用镌刻法术创造一把携带了飘絮反制术式的法杖,需求魂楔作为额外祭品以提升仪式质量,仪式的质量将影响镌刻完成时法杖的质量。</description>
|
||
<hoursUntilOutcome>2</hoursUntilOutcome>
|
||
<cooldownHours>120</cooldownHours>
|
||
<researchPrerequisite>WULA_FE_Spiritualist_Cotton_Counter_Technology</researchPrerequisite>
|
||
<iconPath>Wula/Weapon/WULA_SP_Cotton_Counter</iconPath>
|
||
<descriptionHyperlinks>
|
||
<ThingDef>WULA_SP_Cotton_Counter</ThingDef>
|
||
<ThingDef>WULA_Soul_Wedge</ThingDef>
|
||
</descriptionHyperlinks>
|
||
|
||
<invokerRole>Invoker</invokerRole>
|
||
<chanterRole>Chanter</chanterRole>
|
||
|
||
<!-- ==================== 核心祭品定义 ==================== -->
|
||
<!-- requiredOffering: 定义了启动仪式所必须的基础祭品。 -->
|
||
<!-- 如果没有这个祭品,仪式本身无法开始。 -->
|
||
<requiredOffering>
|
||
<filter>
|
||
<thingDefs>
|
||
<li>WULA_Dark_Matter_Item</li>
|
||
</thingDefs>
|
||
</filter>
|
||
<count>4</count>
|
||
<!-- <count>3000</count> -->
|
||
</requiredOffering>
|
||
|
||
<!-- ==================== 额外祭品定义 ==================== -->
|
||
<!-- extraOfferings: 定义了可以增加仪式“能量”的额外祭品。 -->
|
||
<!-- 能量值会影响最终奖励的品质。每种物品的power值代表单个物品能增加多少能量。 -->
|
||
<extraOfferings>
|
||
<li>
|
||
<!-- <thingDef>Gold</thingDef>: 祭品类型为黄金。 -->
|
||
<thingDef>WULA_Soul_Wedge</thingDef>
|
||
<!-- <power>0.005</power>: 每个黄金增加0.005能量。 -->
|
||
<!-- 2000魂楔满质量 -->
|
||
<power>0.0005</power>
|
||
</li>
|
||
</extraOfferings>
|
||
|
||
<!-- ==================== 奖励池定义 ==================== -->
|
||
<!-- rewardWeaponPool: 定义了仪式成功后可能获得的奖励物品列表。 -->
|
||
<!-- 系统会从这个列表中随机选择一个作为奖励。 -->
|
||
<rewardWeaponPool>
|
||
<li>WULA_SP_Cotton_Counter</li>
|
||
</rewardWeaponPool>
|
||
|
||
<!-- ==================== 品质阈值定义 ==================== -->
|
||
<!-- qualityThresholds: 定义了不同的能量值(power)所对应的奖励品质。 -->
|
||
<!-- 系统会从高到低检查,使用第一个满足条件的阈值。 -->
|
||
<qualityThresholds>
|
||
<li>
|
||
<!-- <threshold>1.0</threshold>: 能量值达到或超过1.0。 -->
|
||
<threshold>1.0</threshold>
|
||
<!-- <quality>Legendary</quality>: 奖励品质为“传奇”。 -->
|
||
<quality>Legendary</quality>
|
||
</li>
|
||
<li>
|
||
<threshold>0.95</threshold>
|
||
<quality>Masterwork</quality>
|
||
</li>
|
||
<li>
|
||
<threshold>0.6</threshold>
|
||
<quality>Excellent</quality>
|
||
</li>
|
||
<li>
|
||
<threshold>0.4</threshold>
|
||
<quality>Normal</quality>
|
||
</li>
|
||
<li>
|
||
<threshold>0.0</threshold>
|
||
<quality>Poor</quality>
|
||
</li>
|
||
</qualityThresholds>
|
||
</WulaFallenEmpire.PsychicRitual_TechOffering>
|
||
<WulaFallenEmpire.PsychicRitual_TechOffering>
|
||
<defName>WULA_FE_Rituals_Create_Live_Shelter</defName>
|
||
<label>镌刻:生灵庇佑术式</label>
|
||
<description>使用镌刻法术创造一把携带了生灵庇佑术式的法杖,需求魂楔作为额外祭品以提升仪式质量,仪式的质量将影响镌刻完成时法杖的质量。</description>
|
||
<hoursUntilOutcome>2</hoursUntilOutcome>
|
||
<cooldownHours>120</cooldownHours>
|
||
<researchPrerequisite>WULA_FE_Spiritualist_Live_Shelter_Technology</researchPrerequisite>
|
||
<iconPath>Wula/Weapon/WULA_SP_Live_Shelter</iconPath>
|
||
<descriptionHyperlinks>
|
||
<ThingDef>WULA_SP_Live_Shelter</ThingDef>
|
||
<ThingDef>WULA_Soul_Wedge</ThingDef>
|
||
</descriptionHyperlinks>
|
||
|
||
<invokerRole>Invoker</invokerRole>
|
||
<chanterRole>Chanter</chanterRole>
|
||
|
||
<!-- ==================== 核心祭品定义 ==================== -->
|
||
<!-- requiredOffering: 定义了启动仪式所必须的基础祭品。 -->
|
||
<!-- 如果没有这个祭品,仪式本身无法开始。 -->
|
||
<requiredOffering>
|
||
<filter>
|
||
<thingDefs>
|
||
<li>WULA_Dark_Matter_Item</li>
|
||
</thingDefs>
|
||
</filter>
|
||
<count>3</count>
|
||
<!-- <count>3000</count> -->
|
||
</requiredOffering>
|
||
|
||
<!-- ==================== 额外祭品定义 ==================== -->
|
||
<!-- extraOfferings: 定义了可以增加仪式“能量”的额外祭品。 -->
|
||
<!-- 能量值会影响最终奖励的品质。每种物品的power值代表单个物品能增加多少能量。 -->
|
||
<extraOfferings>
|
||
<li>
|
||
<thingDef>WULA_Soul_Wedge</thingDef>
|
||
<!-- 2000魂楔满质量 -->
|
||
<power>0.0005</power>
|
||
</li>
|
||
</extraOfferings>
|
||
|
||
<!-- ==================== 奖励池定义 ==================== -->
|
||
<!-- rewardWeaponPool: 定义了仪式成功后可能获得的奖励物品列表。 -->
|
||
<!-- 系统会从这个列表中随机选择一个作为奖励。 -->
|
||
<rewardWeaponPool>
|
||
<li>WULA_SP_Live_Shelter</li>
|
||
</rewardWeaponPool>
|
||
|
||
<!-- ==================== 品质阈值定义 ==================== -->
|
||
<!-- qualityThresholds: 定义了不同的能量值(power)所对应的奖励品质。 -->
|
||
<!-- 系统会从高到低检查,使用第一个满足条件的阈值。 -->
|
||
<qualityThresholds>
|
||
<li>
|
||
<!-- <threshold>1.0</threshold>: 能量值达到或超过1.0。 -->
|
||
<threshold>1.0</threshold>
|
||
<!-- <quality>Legendary</quality>: 奖励品质为“传奇”。 -->
|
||
<quality>Legendary</quality>
|
||
</li>
|
||
<li>
|
||
<threshold>0.95</threshold>
|
||
<quality>Masterwork</quality>
|
||
</li>
|
||
<li>
|
||
<threshold>0.6</threshold>
|
||
<quality>Excellent</quality>
|
||
</li>
|
||
<li>
|
||
<threshold>0.4</threshold>
|
||
<quality>Normal</quality>
|
||
</li>
|
||
<li>
|
||
<threshold>0.0</threshold>
|
||
<quality>Poor</quality>
|
||
</li>
|
||
</qualityThresholds>
|
||
</WulaFallenEmpire.PsychicRitual_TechOffering>
|
||
<WulaFallenEmpire.PsychicRitual_TechOffering>
|
||
<defName>WULA_FE_Rituals_Create_Mist_Incinerator</defName>
|
||
<label>镌刻:灰烬焚烧术式</label>
|
||
<description>使用镌刻法术创造一把携带了灰烬焚烧术式的法杖,需求魂楔作为额外祭品以提升仪式质量,仪式的质量将影响镌刻完成时法杖的质量。</description>
|
||
<hoursUntilOutcome>2</hoursUntilOutcome>
|
||
<cooldownHours>120</cooldownHours>
|
||
<researchPrerequisite>WULA_FE_Spiritualist_Mist_Incinerator_Technology</researchPrerequisite>
|
||
<iconPath>Wula/Weapon/WULA_SP_Mist_Incinerator</iconPath>
|
||
<descriptionHyperlinks>
|
||
<ThingDef>WULA_SP_Live_Shelter</ThingDef>
|
||
<ThingDef>WULA_Soul_Wedge</ThingDef>
|
||
</descriptionHyperlinks>
|
||
|
||
<invokerRole>Invoker</invokerRole>
|
||
<chanterRole>Chanter</chanterRole>
|
||
|
||
<!-- ==================== 核心祭品定义 ==================== -->
|
||
<!-- requiredOffering: 定义了启动仪式所必须的基础祭品。 -->
|
||
<!-- 如果没有这个祭品,仪式本身无法开始。 -->
|
||
<requiredOffering>
|
||
<filter>
|
||
<thingDefs>
|
||
<li>WULA_Dark_Matter_Item</li>
|
||
</thingDefs>
|
||
</filter>
|
||
<count>2</count>
|
||
<!-- <count>3000</count> -->
|
||
</requiredOffering>
|
||
|
||
<!-- ==================== 额外祭品定义 ==================== -->
|
||
<!-- extraOfferings: 定义了可以增加仪式“能量”的额外祭品。 -->
|
||
<!-- 能量值会影响最终奖励的品质。每种物品的power值代表单个物品能增加多少能量。 -->
|
||
<extraOfferings>
|
||
<li>
|
||
<thingDef>WULA_Soul_Wedge</thingDef>
|
||
<!-- 2000魂楔满质量 -->
|
||
<power>0.0005</power>
|
||
</li>
|
||
</extraOfferings>
|
||
|
||
<!-- ==================== 奖励池定义 ==================== -->
|
||
<!-- rewardWeaponPool: 定义了仪式成功后可能获得的奖励物品列表。 -->
|
||
<!-- 系统会从这个列表中随机选择一个作为奖励。 -->
|
||
<rewardWeaponPool>
|
||
<li>WULA_SP_Mist_Incinerator</li>
|
||
</rewardWeaponPool>
|
||
|
||
<!-- ==================== 品质阈值定义 ==================== -->
|
||
<!-- qualityThresholds: 定义了不同的能量值(power)所对应的奖励品质。 -->
|
||
<!-- 系统会从高到低检查,使用第一个满足条件的阈值。 -->
|
||
<qualityThresholds>
|
||
<li>
|
||
<!-- <threshold>1.0</threshold>: 能量值达到或超过1.0。 -->
|
||
<threshold>1.0</threshold>
|
||
<!-- <quality>Legendary</quality>: 奖励品质为“传奇”。 -->
|
||
<quality>Legendary</quality>
|
||
</li>
|
||
<li>
|
||
<threshold>0.95</threshold>
|
||
<quality>Masterwork</quality>
|
||
</li>
|
||
<li>
|
||
<threshold>0.6</threshold>
|
||
<quality>Excellent</quality>
|
||
</li>
|
||
<li>
|
||
<threshold>0.4</threshold>
|
||
<quality>Normal</quality>
|
||
</li>
|
||
<li>
|
||
<threshold>0.0</threshold>
|
||
<quality>Poor</quality>
|
||
</li>
|
||
</qualityThresholds>
|
||
</WulaFallenEmpire.PsychicRitual_TechOffering>
|
||
|
||
<WulaFallenEmpire.PsychicRitualDef_AddHediff>
|
||
<defName>WULA_SwiftHunterBlessing_Buff</defName>
|
||
<label>祝福:迅捷猎手加护</label>
|
||
<description>以乌拉帝国的仪式强化被召选者,使其获得额外的移动速度和瞄准速度,一次只能获得一种来自乌拉帝国仪式的加护。</description>
|
||
<hediff>WULA_SwiftHunterBlessing</hediff>
|
||
<outcomeDescription>使被召选者获得额外的移动速度和瞄准速度。</outcomeDescription>
|
||
<hoursUntilOutcome>2</hoursUntilOutcome>
|
||
<cooldownHours>120</cooldownHours>
|
||
<invokerRole>Invoker</invokerRole>
|
||
<targetRole>DeathRefusalTarget</targetRole>
|
||
<researchPrerequisite>WULA_FE_Spiritualist_SwiftHunterBlessing_Technology</researchPrerequisite>
|
||
<requiredOffering>
|
||
<filter>
|
||
<thingDefs>
|
||
<li>WULA_Soul_Wedge</li>
|
||
</thingDefs>
|
||
</filter>
|
||
<count>500</count>
|
||
</requiredOffering>
|
||
<chanterRole>ChanterAdvanced</chanterRole>
|
||
<iconPath>UI/PsychicRituals/PsychicRitual_ImbueDeathRefusal</iconPath>
|
||
</WulaFallenEmpire.PsychicRitualDef_AddHediff>
|
||
<WulaFallenEmpire.PsychicRitualDef_AddHediff>
|
||
<defName>WULA_AbyssFearBlessing_Buff</defName>
|
||
<label>祝福:深渊恐惧加护</label>
|
||
<description>以乌拉帝国的仪式强化被召选者,使其获得额外的伤害减免和近战攻击速度,一次只能获得一种来自乌拉帝国仪式的加护。</description>
|
||
<hediff>WULA_AbyssFearBlessing</hediff>
|
||
<outcomeDescription>使被召选者获得额外的伤害减免和近战攻击速度。</outcomeDescription>
|
||
<hoursUntilOutcome>2</hoursUntilOutcome>
|
||
<cooldownHours>120</cooldownHours>
|
||
<invokerRole>Invoker</invokerRole>
|
||
<targetRole>DeathRefusalTarget</targetRole>
|
||
<researchPrerequisite>WULA_FE_Spiritualist_AbyssFearBlessing_Technology</researchPrerequisite>
|
||
<requiredOffering>
|
||
<filter>
|
||
<thingDefs>
|
||
<li>WULA_Soul_Wedge</li>
|
||
</thingDefs>
|
||
</filter>
|
||
<count>500</count>
|
||
</requiredOffering>
|
||
<chanterRole>ChanterAdvanced</chanterRole>
|
||
<iconPath>UI/PsychicRituals/PsychicRitual_ImbueDeathRefusal</iconPath>
|
||
</WulaFallenEmpire.PsychicRitualDef_AddHediff>
|
||
<WulaFallenEmpire.PsychicRitualDef_AddHediff>
|
||
<defName>WULA_InstantJumpdriveBlessing_Buff</defName>
|
||
<label>祝福:转瞬移型加护</label>
|
||
<description>以乌拉帝国的仪式强化被召选者,使其获得短距离的自体传送能力,一次只能获得一种来自乌拉帝国仪式的加护。</description>
|
||
<hediff>WULA_AbyssFearBlessing</hediff>
|
||
<outcomeDescription>使被召选者获得短距离的自体传送能力。</outcomeDescription>
|
||
<hoursUntilOutcome>2</hoursUntilOutcome>
|
||
<cooldownHours>120</cooldownHours>
|
||
<invokerRole>Invoker</invokerRole>
|
||
<targetRole>DeathRefusalTarget</targetRole>
|
||
<researchPrerequisite>WULA_FE_Spiritualist_InstantJumpdriveBlessing_Technology</researchPrerequisite>
|
||
<requiredOffering>
|
||
<filter>
|
||
<thingDefs>
|
||
<li>WULA_Soul_Wedge</li>
|
||
</thingDefs>
|
||
</filter>
|
||
<count>500</count>
|
||
</requiredOffering>
|
||
<chanterRole>ChanterAdvanced</chanterRole>
|
||
<iconPath>UI/PsychicRituals/PsychicRitual_ImbueDeathRefusal</iconPath>
|
||
</WulaFallenEmpire.PsychicRitualDef_AddHediff>
|
||
<WulaFallenEmpire.PsychicRitualDef_AddHediff>
|
||
<defName>WULA_MindSpringBlessing_Buff</defName>
|
||
<label>祝福:思绪泉涌加护</label>
|
||
<description>以乌拉帝国的仪式强化被召选者,使其获得自行激发灵感的能力,一次只能获得一种来自乌拉帝国仪式的加护。</description>
|
||
<hediff>WULA_MindSpringBlessing</hediff>
|
||
<outcomeDescription>使被召选者获得自行激发灵感的能力。</outcomeDescription>
|
||
<hoursUntilOutcome>2</hoursUntilOutcome>
|
||
<cooldownHours>120</cooldownHours>
|
||
<invokerRole>Invoker</invokerRole>
|
||
<targetRole>DeathRefusalTarget</targetRole>
|
||
<researchPrerequisite>WULA_FE_Spiritualist_MindSpringBlessing_Technology</researchPrerequisite>
|
||
<requiredOffering>
|
||
<filter>
|
||
<thingDefs>
|
||
<li>WULA_Soul_Wedge</li>
|
||
</thingDefs>
|
||
</filter>
|
||
<count>500</count>
|
||
</requiredOffering>
|
||
<chanterRole>ChanterAdvanced</chanterRole>
|
||
<iconPath>UI/PsychicRituals/PsychicRitual_ImbueDeathRefusal</iconPath>
|
||
</WulaFallenEmpire.PsychicRitualDef_AddHediff>
|
||
</Defs> |