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WulaFallenEmpireRW/Source/WulaFallenEmpire/GlobalWorkTable/GlobalProductionOrder.cs
2025-11-03 18:23:41 +08:00

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// GlobalProductionOrder.cs (修复版)
using RimWorld;
using System.Collections.Generic;
using System.Text;
using Verse;
namespace WulaFallenEmpire
{
public class GlobalProductionOrder : IExposable
{
public RecipeDef recipe;
public int targetCount = 1;
public int currentCount = 0;
public bool paused = true; // 初始状态为暂停
public float progress = 0f;
// 生产状态
public ProductionState state = ProductionState.Waiting;
public enum ProductionState
{
Waiting, // 等待资源
Producing, // 生产中
Completed // 完成
}
public void ExposeData()
{
Scribe_Defs.Look(ref recipe, "recipe");
Scribe_Values.Look(ref targetCount, "targetCount", 1);
Scribe_Values.Look(ref currentCount, "currentCount", 0);
Scribe_Values.Look(ref paused, "paused", true);
Scribe_Values.Look(ref progress, "progress", 0f);
Scribe_Values.Look(ref state, "state", ProductionState.Waiting);
}
public string Label => recipe.LabelCap;
public string Description => $"{currentCount}/{targetCount} {recipe.products[0].thingDef.label}";
// 检查是否有足够资源 - 修复逻辑
public bool HasEnoughResources()
{
var globalStorage = Find.World.GetComponent<GlobalStorageWorldComponent>();
if (globalStorage == null) return false;
// 遍历所有配料要求
foreach (var ingredient in recipe.ingredients)
{
bool hasEnoughForThisIngredient = false;
// 检查这个配料的所有允许物品类型
foreach (var thingDef in ingredient.filter.AllowedThingDefs)
{
int requiredCount = ingredient.CountRequiredOfFor(thingDef, recipe);
int availableCount = globalStorage.GetInputStorageCount(thingDef);
if (availableCount >= requiredCount)
{
hasEnoughForThisIngredient = true;
break; // 这个配料有足够的资源
}
}
// 如果任何一个配料没有足够资源,整个配方就无法生产
if (!hasEnoughForThisIngredient)
return false;
}
return true;
}
// 消耗资源 - 修复逻辑
public bool ConsumeResources()
{
var globalStorage = Find.World.GetComponent<GlobalStorageWorldComponent>();
if (globalStorage == null) return false;
// 遍历所有配料要求
foreach (var ingredient in recipe.ingredients)
{
bool consumedThisIngredient = false;
// 尝试消耗这个配料的允许物品类型
foreach (var thingDef in ingredient.filter.AllowedThingDefs)
{
int requiredCount = ingredient.CountRequiredOfFor(thingDef, recipe);
int availableCount = globalStorage.GetInputStorageCount(thingDef);
if (availableCount >= requiredCount)
{
if (globalStorage.RemoveFromInputStorage(thingDef, requiredCount))
{
consumedThisIngredient = true;
break; // 成功消耗这个配料
}
}
}
// 如果任何一个配料无法消耗,整个生产失败
if (!consumedThisIngredient)
return false;
}
return true;
}
// 生产一个产品
public void Produce()
{
var globalStorage = Find.World.GetComponent<GlobalStorageWorldComponent>();
if (globalStorage == null) return;
foreach (var product in recipe.products)
{
globalStorage.AddToOutputStorage(product.thingDef, product.count);
}
currentCount++;
progress = 0f;
if (currentCount >= targetCount)
{
state = ProductionState.Completed;
}
}
// 新增方法:检查并更新状态
public void UpdateState()
{
if (state == ProductionState.Completed) return;
if (HasEnoughResources())
{
if (state == ProductionState.Waiting && !paused)
{
state = ProductionState.Producing;
}
}
else
{
if (state == ProductionState.Producing)
{
state = ProductionState.Waiting;
progress = 0f; // 重置进度
}
}
}
// 获取配方材料信息的字符串
public string GetIngredientsInfo()
{
StringBuilder sb = new StringBuilder();
// 添加标题
sb.AppendLine("WULA_RequiredIngredients".Translate() + ":");
var globalStorage = Find.World.GetComponent<GlobalStorageWorldComponent>();
foreach (var ingredient in recipe.ingredients)
{
bool firstAllowedThing = true;
foreach (var thingDef in ingredient.filter.AllowedThingDefs)
{
int requiredCount = ingredient.CountRequiredOfFor(thingDef, recipe);
int availableCount = globalStorage?.GetInputStorageCount(thingDef) ?? 0;
if (firstAllowedThing)
{
sb.Append(" - ");
firstAllowedThing = false;
}
else
{
sb.Append(" / ");
}
sb.Append($"{requiredCount} {thingDef.label}");
// 添加可用数量信息
if (availableCount < requiredCount)
{
sb.Append($" (<color=red>{availableCount}</color>/{requiredCount})");
}
else
{
sb.Append($" ({availableCount}/{requiredCount})");
}
}
sb.AppendLine();
}
// 添加产品信息
sb.AppendLine();
sb.AppendLine("WULA_Products".Translate() + ":");
foreach (var product in recipe.products)
{
sb.AppendLine($" - {product.count} {product.thingDef.label}");
}
// 添加工作量信息
sb.AppendLine();
sb.AppendLine("WULA_WorkAmount".Translate() + ": " + recipe.workAmount.ToStringWorkAmount());
return sb.ToString();
}
// 获取简化的材料信息用于Tooltip
public string GetIngredientsTooltip()
{
StringBuilder sb = new StringBuilder();
sb.AppendLine(recipe.LabelCap);
sb.AppendLine();
// 材料需求
sb.AppendLine("WULA_RequiredIngredients".Translate() + ":");
var globalStorage = Find.World.GetComponent<GlobalStorageWorldComponent>();
foreach (var ingredient in recipe.ingredients)
{
bool ingredientSatisfied = false;
StringBuilder ingredientSB = new StringBuilder();
foreach (var thingDef in ingredient.filter.AllowedThingDefs)
{
int requiredCount = ingredient.CountRequiredOfFor(thingDef, recipe);
int availableCount = globalStorage?.GetInputStorageCount(thingDef) ?? 0;
if (ingredientSB.Length > 0)
ingredientSB.Append(" / ");
ingredientSB.Append($"{requiredCount} {thingDef.label}");
if (availableCount >= requiredCount)
{
ingredientSatisfied = true;
}
}
if (ingredientSatisfied)
{
sb.AppendLine($" <color=green>{ingredientSB}</color>");
}
else
{
sb.AppendLine($" <color=red>{ingredientSB}</color>");
}
}
// 产品
sb.AppendLine();
sb.AppendLine("WULA_Products".Translate() + ":");
foreach (var product in recipe.products)
{
sb.AppendLine($" {product.count} {product.thingDef.label}");
}
return sb.ToString();
}
}
}