122 lines
4.2 KiB
C#
122 lines
4.2 KiB
C#
using RimWorld;
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using Verse;
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using System.Collections.Generic;
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namespace WulaFallenEmpire
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{
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public class HediffGiver_NonPlayerFaction : HediffGiver
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{
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// 显式重新定义这些字段,确保 XML 解析器能找到它们
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public float mtbDays;
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public new HediffDef hediff;
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// 新增:目标派系列表
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public List<FactionDef> targetFactions;
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// 新增:是否排除玩家派系(默认为true)
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public bool excludePlayerFaction = true;
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// 新增:是否排除囚犯(默认为true)
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public bool excludePrisoners = true;
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// 新增:记录已经处理过的 pawn,避免重复处理
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private HashSet<Pawn> processedPawns = new HashSet<Pawn>();
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public override void OnIntervalPassed(Pawn pawn, Hediff cause)
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{
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// 检查 pawn 是否已经处理过
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if (processedPawns.Contains(pawn))
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{
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// 如果已经处理过,检查 hediff 是否还存在
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Hediff existingHediff = pawn.health?.hediffSet?.GetFirstHediffOfDef(this.hediff);
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if (existingHediff != null)
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{
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// hediff 还存在,不需要再次处理
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return;
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}
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else
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{
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// hediff 被移除了,从记录中移除这个 pawn
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processedPawns.Remove(pawn);
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}
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}
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// 检查派系条件
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if (ShouldHaveHediff(pawn))
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{
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// 检查是否已经有这个 hediff
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Hediff existing = pawn.health?.hediffSet?.GetFirstHediffOfDef(this.hediff);
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if (existing == null)
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{
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// 给予 hediff
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HealthUtility.AdjustSeverity(pawn, this.hediff, 1.0f);
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// 标记为已处理
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processedPawns.Add(pawn);
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Log.Message($"Added hediff {this.hediff.defName} to pawn {pawn.Label}");
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}
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}
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else
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{
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// 移除 hediff
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if (RemoveHediffIfExists(pawn))
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{
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// 如果成功移除了 hediff,也从记录中移除
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processedPawns.Remove(pawn);
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}
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}
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}
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private bool ShouldHaveHediff(Pawn pawn)
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{
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// 检查派系是否存在
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if (pawn.Faction == null)
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return false;
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// 检查是否排除玩家派系
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if (excludePlayerFaction && pawn.Faction == Faction.OfPlayer)
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return false;
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// 检查是否排除囚犯
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if (excludePrisoners && pawn.IsPrisonerOfColony)
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return false;
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// 检查目标派系
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if (targetFactions != null && targetFactions.Count > 0)
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{
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// 如果指定了目标派系,只给这些派系添加 hediff
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return targetFactions.Contains(pawn.Faction.def);
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}
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else
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{
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// 如果没有指定目标派系,保持原来的行为:给所有非玩家派系添加
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return pawn.Faction != Faction.OfPlayer;
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}
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}
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private bool RemoveHediffIfExists(Pawn pawn)
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{
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Hediff existing = pawn.health?.hediffSet?.GetFirstHediffOfDef(this.hediff);
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if (existing != null)
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{
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pawn.health.RemoveHediff(existing);
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Log.Message($"Removed hediff {this.hediff.defName} from pawn {pawn.Label}");
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return true;
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}
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return false;
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}
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// 新增:在 pawn 死亡或被销毁时清理记录
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public override void Notify_PawnDied(Pawn pawn, DamageInfo? dinfo)
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{
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base.Notify_PawnDied(pawn, dinfo);
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processedPawns.Remove(pawn);
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}
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public override void Notify_PawnDespawned(Pawn pawn, Map map)
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{
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base.Notify_PawnDespawned(pawn, map);
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processedPawns.Remove(pawn);
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}
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}
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}
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