Files
WulaFallenEmpireRW/Source/WulaFallenEmpire/CompChargingBed.cs
2025-08-14 15:16:36 +08:00

69 lines
2.0 KiB
C#

using RimWorld;
using System.Collections.Generic;
using Verse;
namespace WulaFallenEmpire
{
public class CompProperties_ChargingBed : CompProperties
{
public HediffDef hediffDef;
public string raceDefName;
public CompProperties_ChargingBed()
{
compClass = typeof(CompChargingBed);
}
}
public class CompChargingBed : ThingComp
{
public CompProperties_ChargingBed Props => (CompProperties_ChargingBed)props;
private List<Pawn> chargingPawns = new List<Pawn>();
public override void CompTick()
{
base.CompTick();
var bed = (Building_Bed)parent;
var occupants = new HashSet<Pawn>(bed.CurOccupants);
for (int i = chargingPawns.Count - 1; i >= 0; i--)
{
var pawn = chargingPawns[i];
if (!occupants.Contains(pawn))
{
var hediff = pawn.health.hediffSet.GetFirstHediffOfDef(Props.hediffDef);
if (hediff != null)
{
pawn.health.RemoveHediff(hediff);
}
chargingPawns.RemoveAt(i);
}
}
if (bed.AnyOccupants)
{
foreach (var pawn in bed.CurOccupants)
{
if (pawn.def.defName == Props.raceDefName)
{
if (!pawn.health.hediffSet.HasHediff(Props.hediffDef))
{
pawn.health.AddHediff(Props.hediffDef);
if (!chargingPawns.Contains(pawn))
{
chargingPawns.Add(pawn);
}
}
}
}
}
}
public override void PostExposeData()
{
base.PostExposeData();
Scribe_Collections.Look(ref chargingPawns, "chargingPawns", LookMode.Reference);
}
}
}