AITool 增加 Schema 构造器与函数定义生成,所有工具补齐 GetParametersSchema():AITool.cs 与 *.cs
110 lines
5.1 KiB
C#
110 lines
5.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using RimWorld;
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using UnityEngine;
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using Verse;
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using WulaFallenEmpire;
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namespace WulaFallenEmpire.EventSystem.AI.Tools
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{
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public class Tool_CallBombardment : AITool
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{
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public override string Name => "call_bombardment";
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public override string Description => "Calls orbital bombardment/support using an AbilityDef configuration (e.g., WULA_Firepower_Cannon_Salvo, WULA_Firepower_EnergyLance_Strafe). Supports Circular Bombardment, Strafe, Energy Lance, and Surveillance.";
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public override string UsageSchema => "{\"abilityDef\":\"WULA_Firepower_Cannon_Salvo\",\"x\":12,\"z\":34,\"direction\":\"20,30\",\"angle\":90,\"filterFriendlyFire\":true}";
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public override Dictionary<string, object> GetParametersSchema()
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{
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var properties = new Dictionary<string, object>
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{
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["abilityDef"] = SchemaString("AbilityDef defName.", nullable: true),
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["x"] = SchemaInteger("Target cell X.", nullable: true),
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["z"] = SchemaInteger("Target cell Z.", nullable: true),
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["cell"] = SchemaString("Target cell formatted as 'x,z'.", nullable: true),
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["direction"] = SchemaString("Direction cell 'x,z' for strafes.", nullable: true),
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["angle"] = SchemaNumber("Angle for strafe/lance direction.", nullable: true),
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["filterFriendlyFire"] = SchemaBoolean("Avoid friendly fire if possible.", nullable: true),
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["dirX"] = SchemaInteger("Direction cell X.", nullable: true),
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["dirZ"] = SchemaInteger("Direction cell Z.", nullable: true)
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};
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return SchemaObject(properties, RequiredList(
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"abilityDef",
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"x",
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"z",
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"cell",
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"direction",
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"angle",
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"filterFriendlyFire",
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"dirX",
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"dirZ"));
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}
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public override string Execute(string args)
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{
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try
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{
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var parsed = ParseJsonArgs(args);
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string abilityDefName = TryGetString(parsed, "abilityDef", out var abilityStr) && !string.IsNullOrWhiteSpace(abilityStr)
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? abilityStr.Trim()
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: "WULA_Firepower_Cannon_Salvo";
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if (!TryParseTargetCell(parsed, out var targetCell))
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{
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return "Error: Missing target coordinates. Provide 'x' and 'z' (or 'cell' formatted as 'x,z').";
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}
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Map map = Find.CurrentMap;
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if (map == null) return "Error: No active map.";
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if (!targetCell.InBounds(map)) return $"Error: Target {targetCell} is out of bounds.";
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AbilityDef abilityDef = DefDatabase<AbilityDef>.GetNamed(abilityDefName, false);
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if (abilityDef == null) return $"Error: AbilityDef '{abilityDefName}' not found.";
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// Switch logic based on AbilityDef components
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var circular = abilityDef.comps?.OfType<CompProperties_AbilityCircularBombardment>().FirstOrDefault();
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if (circular != null) return BombardmentUtility.ExecuteCircularBombardment(map, targetCell, abilityDef, circular, parsed);
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var bombard = abilityDef.comps?.OfType<CompProperties_AbilityBombardment>().FirstOrDefault();
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if (bombard != null) return BombardmentUtility.ExecuteStrafeBombardment(map, targetCell, abilityDef, bombard, parsed);
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var lance = abilityDef.comps?.OfType<CompProperties_AbilityEnergyLance>().FirstOrDefault();
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if (lance != null) return BombardmentUtility.ExecuteEnergyLance(map, targetCell, abilityDef, lance, parsed);
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var skyfaller = abilityDef.comps?.OfType<CompProperties_AbilityCallSkyfaller>().FirstOrDefault();
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if (skyfaller != null) return BombardmentUtility.ExecuteCallSkyfaller(map, targetCell, abilityDef, skyfaller);
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return $"Error: AbilityDef '{abilityDefName}' is not a supported bombardment/support type.";
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}
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catch (Exception ex)
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{
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return $"Error: {ex.Message}";
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}
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}
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private static bool TryParseTargetCell(Dictionary<string, object> parsed, out IntVec3 cell)
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{
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cell = IntVec3.Invalid;
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if (TryGetInt(parsed, "x", out int x) && TryGetInt(parsed, "z", out int z))
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{
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cell = new IntVec3(x, 0, z);
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return true;
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}
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if (TryGetString(parsed, "cell", out var cellStr) && !string.IsNullOrWhiteSpace(cellStr))
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{
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var parts = cellStr.Split(new[] { ',', '\uFF0C', ' ' }, StringSplitOptions.RemoveEmptyEntries);
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if (parts.Length >= 2 && int.TryParse(parts[0], out int cx) && int.TryParse(parts[1], out int cz))
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{
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cell = new IntVec3(cx, 0, cz);
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return true;
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}
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}
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return false;
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}
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}
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}
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