Files
WulaFallenEmpireRW/Source/WulaFallenEmpire/EventSystem/AI/Tools/Tool_SetOverwatchMode.cs
ProjectKoi-Kalo\Kalo 1e64302d21 新增原生工具调用数据结构与解析:SimpleAIClient.cs
AITool 增加 Schema 构造器与函数定义生成,所有工具补齐 GetParametersSchema():AITool.cs 与 *.cs
2025-12-31 15:44:57 +08:00

57 lines
2.3 KiB
C#

using System;
using System.Collections.Generic;
using RimWorld;
using UnityEngine;
using Verse;
namespace WulaFallenEmpire.EventSystem.AI.Tools
{
public class Tool_SetOverwatchMode : AITool
{
public override string Name => "set_overwatch_mode";
public override string Description => "Enables or disables the AI Overwatch Combat Protocol. When enabled (enabled=true), the AI will autonomously scan for hostile targets every few seconds and launch appropriate orbital bombardments for a set duration. When disabled (enabled=false), it immediately stops any active overwatch and clears the flight path. Use enabled=false to stop overwatch early if the player requests it.";
public override string UsageSchema => "{\"enabled\":true,\"durationSeconds\":60}";
public override Dictionary<string, object> GetParametersSchema()
{
var properties = new Dictionary<string, object>
{
["enabled"] = SchemaBoolean("Enable or disable overwatch.", nullable: true),
["durationSeconds"] = SchemaInteger("Duration in seconds when enabling.", nullable: true)
};
return SchemaObject(properties, RequiredList("enabled", "durationSeconds"));
}
public override string Execute(string args)
{
var parsed = ParseJsonArgs(args);
bool enabled = true;
if (TryGetBool(parsed, "enabled", out bool e)) enabled = e;
int duration = 60;
if (TryGetInt(parsed, "durationSeconds", out int d)) duration = d;
Map map = Find.CurrentMap;
if (map == null) return "Error: No active map.";
var overwatch = map.GetComponent<MapComponent_AIOverwatch>();
if (overwatch == null)
{
overwatch = new MapComponent_AIOverwatch(map);
map.components.Add(overwatch);
}
if (enabled)
{
overwatch.EnableOverwatch(duration);
return $"Success: AI Overwatch Protocol ENABLED for {duration} seconds. Hostiles will be engaged automatically.";
}
else
{
overwatch.DisableOverwatch();
return "Success: AI Overwatch Protocol DISABLED.";
}
}
}
}