AITool 增加 Schema 构造器与函数定义生成,所有工具补齐 GetParametersSchema():AITool.cs 与 *.cs
335 lines
15 KiB
C#
335 lines
15 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using RimWorld;
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using Verse;
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using WulaFallenEmpire.EventSystem.AI.Utils;
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namespace WulaFallenEmpire.EventSystem.AI.Tools
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{
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public class Tool_SpawnResources : AITool
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{
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public override string Name => "spawn_resources";
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public override string Description => "Spawns resources via drop pod. " +
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"IMPORTANT: You MUST decide the quantity based on your goodwill and mood. " +
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"Do NOT blindly follow the player's requested amount. " +
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"If goodwill is low (< 0), give significantly less than asked or refuse. " +
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"If goodwill is high (> 50), you may give what is asked or slightly more. " +
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"Otherwise, give a moderate amount. " +
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"TIP: Use the `search_thing_def` tool first and then spawn by DefName to avoid language mismatch.";
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public override string UsageSchema => "{\"items\":[{\"name\":\"Steel\",\"count\":100,\"stuffDefName\":\"Steel\"}]}";
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public override Dictionary<string, object> GetParametersSchema()
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{
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var itemProperties = new Dictionary<string, object>
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{
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["name"] = SchemaString("Thing defName or label.", nullable: true),
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["defName"] = SchemaString("ThingDef defName alias for name.", nullable: true),
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["count"] = SchemaInteger("Stack count.", nullable: true),
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["stuffDefName"] = SchemaString("Stuff defName for made-from-stuff items.", nullable: true),
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["stuff"] = SchemaString("Alias for stuffDefName.", nullable: true),
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["material"] = SchemaString("Alias for stuffDefName.", nullable: true)
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};
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var itemSchema = SchemaObject(itemProperties, RequiredList("name", "defName", "count", "stuffDefName", "stuff", "material"));
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var properties = new Dictionary<string, object>
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{
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["items"] = SchemaArray(itemSchema, "List of items to spawn.", nullable: true),
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["name"] = SchemaString("Single item defName or label.", nullable: true),
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["count"] = SchemaInteger("Single item count.", nullable: true),
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["stuffDefName"] = SchemaString("Stuff defName for single item.", nullable: true),
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["stuff"] = SchemaString("Alias for stuffDefName.", nullable: true),
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["material"] = SchemaString("Alias for stuffDefName.", nullable: true)
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};
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return SchemaObject(properties, RequiredList("items", "name", "count", "stuffDefName", "stuff", "material"));
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}
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public override string Execute(string args)
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{
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try
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{
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if (args == null) args = "";
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var parsedArgs = ParseJsonArgs(args);
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var itemsToSpawn = new List<(ThingDef def, int count, string requestedName, string stuffDefName)>();
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var substitutions = new List<string>();
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if (TryGetList(parsedArgs, "items", out List<object> itemsRaw))
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{
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foreach (var item in itemsRaw)
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{
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if (item is not Dictionary<string, object> itemDict) continue;
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string name = TryGetString(itemDict, "name", out string n) ? n :
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(TryGetString(itemDict, "defName", out string dn) ? dn : null);
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string stuffDefName = TryGetString(itemDict, "stuffDefName", out string sdn) ? sdn :
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(TryGetString(itemDict, "stuff", out string s) ? s :
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(TryGetString(itemDict, "material", out string m) ? m : null));
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if (string.IsNullOrWhiteSpace(name)) continue;
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if (!TryGetInt(itemDict, "count", out int count) || count <= 0) continue;
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AddItem(name, count, stuffDefName, itemsToSpawn, substitutions);
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}
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}
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if (itemsToSpawn.Count == 0)
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{
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if (TryGetString(parsedArgs, "name", out string singleName) && TryGetInt(parsedArgs, "count", out int singleCount))
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{
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string stuffDefName = TryGetString(parsedArgs, "stuffDefName", out string sdn) ? sdn :
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(TryGetString(parsedArgs, "stuff", out string s) ? s :
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(TryGetString(parsedArgs, "material", out string m) ? m : null));
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AddItem(singleName, singleCount, stuffDefName, itemsToSpawn, substitutions);
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}
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}
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if (itemsToSpawn.Count == 0 && !LooksLikeJson(args))
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{
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var parsed = ThingDefSearcher.ParseAndSearch(args);
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foreach (var r in parsed)
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{
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if (r.Def != null && r.Count > 0)
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{
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itemsToSpawn.Add((r.Def, r.Count, r.Def.defName, null));
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}
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}
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}
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if (itemsToSpawn.Count == 0)
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{
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string msg = "Error: No valid items found in request. Usage: {\"items\":[{\"name\":\"Steel\",\"count\":100}]}";
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Messages.Message(msg, MessageTypeDefOf.RejectInput);
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return msg;
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}
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Map map = GetTargetMap();
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if (map == null)
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{
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string msg = "Error: No active map.";
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Messages.Message(msg, MessageTypeDefOf.RejectInput);
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return msg;
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}
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IntVec3 dropSpot = DropCellFinder.TradeDropSpot(map);
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if (!dropSpot.IsValid || !dropSpot.InBounds(map))
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{
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dropSpot = DropCellFinder.RandomDropSpot(map);
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}
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List<Thing> thingsToDrop = new List<Thing>();
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var summary = new Dictionary<string, int>(StringComparer.OrdinalIgnoreCase);
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var skipped = new List<string>();
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ThingDef ResolveStuffDef(ThingDef productDef, string preferredStuffDefName)
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{
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if (productDef == null || !productDef.MadeFromStuff) return null;
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List<ThingDef> allowed = null;
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try
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{
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allowed = GenStuff.AllowedStuffsFor(productDef)?.ToList();
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}
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catch
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{
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allowed = null;
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}
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if (!string.IsNullOrWhiteSpace(preferredStuffDefName))
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{
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ThingDef preferred = DefDatabase<ThingDef>.GetNamed(preferredStuffDefName.Trim(), false);
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if (preferred != null && preferred.IsStuff && (allowed == null || allowed.Contains(preferred)))
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{
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return preferred;
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}
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}
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ThingDef defaultStuff = null;
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try
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{
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defaultStuff = GenStuff.DefaultStuffFor(productDef);
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}
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catch
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{
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defaultStuff = null;
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}
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if (defaultStuff != null) return defaultStuff;
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if (allowed != null && allowed.Count > 0) return allowed[0];
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return ThingDefOf.Steel;
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}
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void AddSummary(ThingDef def, int count, bool minified)
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{
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if (def == null || count <= 0) return;
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string key = minified ? $"{def.label} (minified)" : def.label;
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if (summary.TryGetValue(key, out int existing))
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{
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summary[key] = existing + count;
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}
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else
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{
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summary[key] = count;
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}
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}
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foreach (var (def, count, requestedName, preferredStuffDefName) in itemsToSpawn)
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{
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if (def == null || count <= 0) continue;
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if (def.category == ThingCategory.Building)
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{
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int created = 0;
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for (int i = 0; i < count; i++)
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{
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try
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{
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ThingDef stuff = ResolveStuffDef(def, preferredStuffDefName);
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Thing building = def.MadeFromStuff ? ThingMaker.MakeThing(def, stuff) : ThingMaker.MakeThing(def);
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Thing minified = MinifyUtility.MakeMinified(building);
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if (minified == null)
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{
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skipped.Add($"{requestedName} -> {def.defName} (not minifiable)");
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break;
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}
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thingsToDrop.Add(minified);
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created++;
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}
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catch (Exception ex)
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{
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skipped.Add($"{requestedName} -> {def.defName} (build/minify failed: {ex.Message})");
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break;
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}
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}
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AddSummary(def, created, minified: true);
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continue;
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}
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int remaining = count;
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int stackLimit = Math.Max(1, def.stackLimit);
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while (remaining > 0)
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{
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int stackCount = Math.Min(remaining, stackLimit);
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ThingDef stuff = ResolveStuffDef(def, preferredStuffDefName);
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Thing thing = def.MadeFromStuff ? ThingMaker.MakeThing(def, stuff) : ThingMaker.MakeThing(def);
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thing.stackCount = stackCount;
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thingsToDrop.Add(thing);
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AddSummary(def, stackCount, minified: false);
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remaining -= stackCount;
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}
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}
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if (thingsToDrop.Count > 0)
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{
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DropPodUtility.DropThingsNear(dropSpot, map, thingsToDrop);
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Faction faction = Find.FactionManager.FirstFactionOfDef(FactionDef.Named("Wula_PIA_Legion_Faction"));
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// Avoid unresolved named placeholders if the translation system doesn't pick up NamedArguments as expected.
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string template = "Wula_ResourceDrop".Translate();
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string factionName = faction?.Name ?? "Unknown";
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string letterText = template.Replace("{FACTION_name}", factionName);
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Messages.Message(letterText, new LookTargets(dropSpot, map), MessageTypeDefOf.PositiveEvent);
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StringBuilder resultLog = new StringBuilder();
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resultLog.Append("Success: Dropped ");
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foreach (var kv in summary)
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{
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resultLog.Append($"{kv.Value}x {kv.Key}, ");
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}
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if (summary.Count > 0)
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{
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resultLog.Length -= 2;
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}
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resultLog.Append($" at {dropSpot}. (drop pods inbound)");
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if (skipped.Count > 0)
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{
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resultLog.Append($" | Skipped: {string.Join("; ", skipped)}");
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}
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if (Prefs.DevMode && substitutions.Count > 0)
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{
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Messages.Message($"[WulaAI] Substitutions: {string.Join(", ", substitutions)}", MessageTypeDefOf.NeutralEvent);
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}
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return resultLog.ToString();
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}
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else
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{
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string msg = skipped.Count > 0
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? $"Error: Failed to create any items. Skipped: {string.Join("; ", skipped)}"
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: "Error: Failed to create items.";
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Messages.Message(msg, MessageTypeDefOf.RejectInput);
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return msg;
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}
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}
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catch (Exception ex)
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{
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string msg = $"Error: {ex.Message}";
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Messages.Message(msg, MessageTypeDefOf.RejectInput);
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return msg;
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}
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}
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private static void AddItem(string name, int count, string stuffDefName, List<(ThingDef def, int count, string requestedName, string stuffDefName)> itemsToSpawn, List<string> substitutions)
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{
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if (string.IsNullOrWhiteSpace(name) || count <= 0) return;
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ThingDef def = DefDatabase<ThingDef>.GetNamed(name.Trim(), false);
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if (def == null)
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{
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foreach (var d in DefDatabase<ThingDef>.AllDefs)
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{
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if (d.label != null && d.label.Equals(name.Trim(), StringComparison.OrdinalIgnoreCase))
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{
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def = d;
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break;
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}
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}
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}
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if (def == null)
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{
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var searchResult = ThingDefSearcher.ParseAndSearch(name);
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if (searchResult.Count > 0)
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{
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def = searchResult[0].Def;
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}
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}
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if (def == null)
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{
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ThingDefSearcher.TryFindBestThingDef(name, out ThingDef best, out float score, itemsOnly: true, minScore: 0.15f);
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if (best != null && score >= 0.15f)
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{
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def = best;
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substitutions.Add($"'{name}' -> '{best.label}' (score {score:F2})");
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}
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}
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if (def != null)
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{
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itemsToSpawn.Add((def, count, name, stuffDefName));
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}
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}
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private static Map GetTargetMap()
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{
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Map map = Find.CurrentMap;
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if (map != null) return map;
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if (Find.Maps != null)
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{
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Map homeMap = Find.Maps.FirstOrDefault(m => m != null && m.IsPlayerHome);
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if (homeMap != null) return homeMap;
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if (Find.Maps.Count > 0) return Find.Maps[0];
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}
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return null;
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}
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}
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}
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