Files
WulaFallenEmpireRW/Source/WulaFallenEmpire/CompChargingBed.cs
2025-08-14 14:28:28 +08:00

76 lines
2.7 KiB
C#

using RimWorld;
using Verse;
using System.Linq;
namespace WulaFallenEmpire
{
public class CompProperties_ChargingBed : CompProperties
{
public HediffDef hediffDef;
public string raceDefName;
public CompProperties_ChargingBed()
{
compClass = typeof(CompChargingBed);
}
}
public class CompChargingBed : ThingComp
{
private Pawn lastOccupant;
private CompProperties_ChargingBed Props => (CompProperties_ChargingBed)props;
public override void CompTick()
{
base.CompTick();
if (parent is Building_Bed bed)
{
Pawn currentOccupant = bed.CurOccupants.FirstOrDefault();
if (currentOccupant != lastOccupant)
{
Log.Message($"[CompChargingBed] Occupant changed. Old: {lastOccupant?.Name.ToStringShort ?? "null"}, New: {currentOccupant?.Name.ToStringShort ?? "null"} on {parent.Label}");
}
// Pawn starts resting
if (currentOccupant != null && lastOccupant == null)
{
if (IsWula(currentOccupant))
{
Log.Message($"[CompChargingBed] {currentOccupant.Name.ToStringShort} started resting. Applying hediff.");
ApplyChargingHediff(currentOccupant);
}
}
// Pawn stops resting
else if (currentOccupant == null && lastOccupant != null)
{
// Logic to remove hediff is now in the JobDriver, but we can log the event.
if (IsWula(lastOccupant))
{
Log.Message($"[CompChargingBed] {lastOccupant.Name.ToStringShort} stopped resting.");
}
}
lastOccupant = currentOccupant;
}
}
private bool IsWula(Pawn pawn)
{
return pawn.def.defName == Props.raceDefName || pawn.def.defName == (Props.raceDefName + "Real");
}
private void ApplyChargingHediff(Pawn pawn)
{
var powerComp = parent.GetComp<CompPowerTrader>();
Log.Message($"[CompChargingBed] Trying to apply hediff to {pawn.Name.ToStringShort}. PowerOn: {powerComp?.PowerOn}. HasHediff: {pawn.health.hediffSet.HasHediff(Props.hediffDef)}");
if (powerComp != null && powerComp.PowerOn && !pawn.health.hediffSet.HasHediff(Props.hediffDef))
{
Log.Message($"[CompChargingBed] Adding hediff to {pawn.Name.ToStringShort}.");
pawn.health.AddHediff(Props.hediffDef);
}
}
}
}