Files
WulaFallenEmpireRW/Source/WulaFallenEmpire/ThingComp/WULA_AreaShield/Gizmo_AreaShieldStatus.cs
Tourswen 22f03e2e05 1
2025-11-20 22:57:25 +08:00

65 lines
2.6 KiB
C#

using RimWorld;
using UnityEngine;
using Verse;
namespace WulaFallenEmpire
{
[StaticConstructorOnStartup]
public class Gizmo_AreaShieldStatus : Gizmo
{
public ThingComp_AreaShield shield;
private static readonly Texture2D FullShieldBarTex = SolidColorMaterials.NewSolidColorMaterial(new Color(0.2f, 0.8f, 0.85f), ShaderDatabase.MetaOverlay).mainTexture as Texture2D;
private static readonly Texture2D EmptyShieldBarTex = SolidColorMaterials.NewSolidColorMaterial(new Color(0.2f, 0.2f, 0.24f), ShaderDatabase.MetaOverlay).mainTexture as Texture2D;
// 新增:移动状态的颜色
private static readonly Texture2D MovingShieldBarTex = SolidColorMaterials.NewSolidColorMaterial(new Color(0.5f, 0.5f, 0.5f), ShaderDatabase.MetaOverlay).mainTexture as Texture2D;
public override float GetWidth(float maxWidth) => 140f;
public override GizmoResult GizmoOnGUI(Vector2 topLeft, float maxWidth, GizmoRenderParms parms)
{
Rect rect = new Rect(topLeft.x, topLeft.y, GetWidth(maxWidth), 75f);
Rect rect2 = rect.ContractedBy(6f);
Widgets.DrawWindowBackground(rect);
Rect labelRect = rect2;
labelRect.height = rect.height / 2f;
Text.Font = GameFont.Tiny;
Widgets.Label(labelRect, shield.parent.LabelCap);
Rect barRect = rect2;
barRect.yMin = rect2.y + rect2.height / 2f;
float fillPercent = (float)shield.currentHitPoints / shield.HitPointsMax;
// 修改:根据状态选择不同的状态条
Texture2D barTex;
TaggedString statusText;
if (shield.IsOnCooldown)
{
barTex = EmptyShieldBarTex;
statusText = "ShieldOnCooldown".Translate();
}
else if (shield.IsWearerMoving)
{
// 移动时显示灰色状态条和"移动中"文本
barTex = MovingShieldBarTex;
statusText = "ShieldOfflineByMoving".Translate(); // 你可以根据需要修改这个文本
}
else
{
barTex = FullShieldBarTex;
statusText = new TaggedString(shield.currentHitPoints + " / " + shield.HitPointsMax);
}
Widgets.FillableBar(barRect, fillPercent, barTex, EmptyShieldBarTex, false);
Text.Font = GameFont.Small;
Text.Anchor = TextAnchor.MiddleCenter;
Widgets.Label(barRect, statusText);
Text.Anchor = TextAnchor.UpperLeft;
return new GizmoResult(GizmoState.Clear);
}
}
}