Files
WulaFallenEmpireRW/Source/WulaFallenEmpire/QuestNodes/QuestNode_GeneratePawnWithCustomization.cs
2025-11-24 01:51:11 +08:00

195 lines
7.2 KiB
C#

using System.Collections.Generic;
using System.Linq;
using RimWorld;
using RimWorld.Planet;
using RimWorld.QuestGen;
using Verse;
namespace WulaFallenEmpire
{
public class QuestNode_GeneratePawnWithCustomization : QuestNode
{
[NoTranslate]
public SlateRef<string> storeAs;
[NoTranslate]
public SlateRef<string> addToList;
[NoTranslate]
public SlateRef<IEnumerable<string>> addToLists;
public SlateRef<PawnKindDef> kindDef;
public SlateRef<Faction> faction;
public SlateRef<bool> forbidAnyTitle;
public SlateRef<bool> ensureNonNumericName;
public SlateRef<IEnumerable<TraitDef>> forcedTraits;
public SlateRef<IEnumerable<TraitDef>> prohibitedTraits;
public SlateRef<Pawn> extraPawnForExtraRelationChance;
public SlateRef<float> relationWithExtraPawnChanceFactor;
public SlateRef<bool?> allowAddictions;
public SlateRef<float> biocodeWeaponChance;
public SlateRef<float> biocodeApparelChance;
public SlateRef<bool> mustBeCapableOfViolence;
public SlateRef<bool> isChild;
public SlateRef<bool> allowPregnant;
public SlateRef<Gender?> fixedGender;
public SlateRef<bool> giveDependentDrugs;
// 只保留自定义背景故事功能
public SlateRef<BackstoryDef> childhoodBackstory;
public SlateRef<BackstoryDef> adulthoodBackstory;
public SlateRef<bool> useCustomBackstories;
private const int MinExpertSkill = 11;
protected override bool TestRunInt(Slate slate)
{
return true;
}
protected virtual DevelopmentalStage GetDevelopmentalStage(Slate slate)
{
if (!Find.Storyteller.difficulty.ChildrenAllowed || !isChild.GetValue(slate))
{
return DevelopmentalStage.Adult;
}
return DevelopmentalStage.Child;
}
protected override void RunInt()
{
Slate slate = QuestGen.slate;
PawnKindDef value = kindDef.GetValue(slate);
Faction value2 = faction.GetValue(slate);
bool flag = allowAddictions.GetValue(slate) ?? true;
bool value3 = allowPregnant.GetValue(slate);
IEnumerable<TraitDef> value4 = forcedTraits.GetValue(slate);
IEnumerable<TraitDef> value5 = prohibitedTraits.GetValue(slate);
float value6 = biocodeWeaponChance.GetValue(slate);
bool value7 = mustBeCapableOfViolence.GetValue(slate);
Pawn value8 = extraPawnForExtraRelationChance.GetValue(slate);
float value9 = relationWithExtraPawnChanceFactor.GetValue(slate);
Gender? value10 = fixedGender.GetValue(slate);
float value11 = biocodeApparelChance.GetValue(slate);
DevelopmentalStage developmentalStage = GetDevelopmentalStage(slate);
// 获取自定义背景故事设置
BackstoryDef childhoodBackstoryValue = childhoodBackstory.GetValue(slate);
BackstoryDef adulthoodBackstoryValue = adulthoodBackstory.GetValue(slate);
bool useCustomBackstoriesValue = useCustomBackstories.GetValue(slate);
PawnGenerationRequest request = new PawnGenerationRequest(
value, value2, PawnGenerationContext.NonPlayer, null,
forceGenerateNewPawn: false, allowDead: false, allowDowned: false,
canGeneratePawnRelations: true, value7, 1f, forceAddFreeWarmLayerIfNeeded: false,
allowGay: true, value3, allowFood: true, flag, inhabitant: false,
certainlyBeenInCryptosleep: false, forceRedressWorldPawnIfFormerColonist: false,
worldPawnFactionDoesntMatter: false, value6, value11, value8, value9,
null, null, value4, value5, null, null, null, value10, null, null, null,
null, forceNoIdeo: false, forceNoBackstory: false, forbidAnyTitle: false,
forceDead: false, null, null, null, null, null, 0f, developmentalStage);
request.BiocodeApparelChance = biocodeApparelChance.GetValue(slate);
request.ForbidAnyTitle = forbidAnyTitle.GetValue(slate);
Pawn pawn = PawnGenerator.GeneratePawn(request);
// 确保名字不是数字(如果设置了)
if (ensureNonNumericName.GetValue(slate) && (pawn.Name == null || pawn.Name.Numerical))
{
pawn.Name = PawnBioAndNameGenerator.GeneratePawnName(pawn);
}
// 应用自定义背景故事
if (useCustomBackstoriesValue)
{
ApplyCustomBackstories(pawn, childhoodBackstoryValue, adulthoodBackstoryValue);
}
if (giveDependentDrugs.GetValue(slate) && ModsConfig.BiotechActive && pawn.genes != null)
{
foreach (Gene item in pawn.genes.GenesListForReading)
{
if (item.Active)
{
Gene_ChemicalDependency dep = item as Gene_ChemicalDependency;
if (dep != null && DefDatabase<ThingDef>.AllDefs.Where((ThingDef x) => x.IsDrug && x.GetCompProperties<CompProperties_Drug>().chemical == dep.def.chemical).TryRandomElementByWeight((ThingDef x) => x.generateCommonality, out var result))
{
Thing thing = ThingMaker.MakeThing(result);
thing.stackCount = Rand.Range(1, 3);
pawn.inventory.innerContainer.TryAddOrTransfer(thing);
}
}
}
}
if (storeAs.GetValue(slate) != null)
{
QuestGen.slate.Set(storeAs.GetValue(slate), pawn);
}
if (addToList.GetValue(slate) != null)
{
QuestGenUtility.AddToOrMakeList(QuestGen.slate, addToList.GetValue(slate), pawn);
}
if (addToLists.GetValue(slate) != null)
{
foreach (string item2 in addToLists.GetValue(slate))
{
QuestGenUtility.AddToOrMakeList(QuestGen.slate, item2, pawn);
}
}
QuestGen.AddToGeneratedPawns(pawn);
if (!pawn.IsWorldPawn())
{
Find.WorldPawns.PassToWorld(pawn);
}
}
/// <summary>
/// 应用自定义背景故事
/// </summary>
private void ApplyCustomBackstories(Pawn pawn, BackstoryDef childhood, BackstoryDef adulthood)
{
if (childhood != null)
{
pawn.story.Childhood = childhood;
}
if (adulthood != null)
{
pawn.story.Adulthood = adulthood;
}
// 重新计算技能,因为背景故事会影响技能
if (pawn.skills != null)
{
pawn.skills.Notify_SkillDisablesChanged();
}
// 重新计算工作类型
if (pawn.workSettings != null)
{
pawn.workSettings.Notify_DisabledWorkTypesChanged();
}
}
}
}