Files
WulaFallenEmpireRW/Source/WulaFallenEmpire/WulaFallenEmpireMod.cs
ProjectKoi-Kalo\Kalo 89a48decf3 已实现“设置里手动填写上下文保存长度(默认 10 万,最大 20 万)”:
新增设置项:Source/WulaFallenEmpire/WulaFallenEmpireSettings.cs 增加 maxContextTokens 并持久化。
设置界面:Source/WulaFallenEmpire/WulaFallenEmpireMod.cs 增加输入框(Widgets.TextFieldNumeric,范围 1000..200000)。
生效点:Source/WulaFallenEmpire/EventSystem/AI/UI/Dialog_AIConversation.cs 压缩历史时不再用常量 MaxHistoryTokens,改为读取 WulaFallenEmpireMod.settings.maxContextTokens。
文本:1.6/1.6/Languages/ChineseSimplified (简体中文)/Keyed/WULA_Keyed.xml 添加 Wula_AISettings_MaxContextTokens / Wula_AISettings_MaxContextTokensDesc。
已编译输出:1.6/1.6/Assemblies/WulaFallenEmpire.dll
2025-12-14 13:25:23 +08:00

67 lines
2.3 KiB
C#

using System;
using System.Reflection;
using HarmonyLib;
using UnityEngine;
using Verse;
namespace WulaFallenEmpire
{
[StaticConstructorOnStartup]
public class WulaFallenEmpireMod : Mod
{
public static WulaFallenEmpireSettings settings;
private string _maxContextTokensBuffer;
public WulaFallenEmpireMod(ModContentPack content) : base(content)
{
settings = GetSettings<WulaFallenEmpireSettings>();
// 初始化Harmony
var harmony = new Harmony("tourswen.wulafallenempire"); // 替换为您的唯一Mod ID
harmony.PatchAll(Assembly.GetExecutingAssembly());
Log.Message("[WulaFallenEmpire] Harmony patches applied.");
}
public override void DoSettingsWindowContents(Rect inRect)
{
Listing_Standard listingStandard = new Listing_Standard();
listingStandard.Begin(inRect);
listingStandard.Label("Wula_AISettings_Title".Translate());
listingStandard.Label("Wula_AISettings_ApiKey".Translate());
settings.apiKey = listingStandard.TextEntry(settings.apiKey);
listingStandard.Label("Wula_AISettings_BaseUrl".Translate());
settings.baseUrl = listingStandard.TextEntry(settings.baseUrl);
listingStandard.Label("Wula_AISettings_Model".Translate());
settings.model = listingStandard.TextEntry(settings.model);
listingStandard.GapLine();
listingStandard.Label("Wula_AISettings_MaxContextTokens".Translate());
listingStandard.Label("Wula_AISettings_MaxContextTokensDesc".Translate());
Rect tokensRect = listingStandard.GetRect(Text.LineHeight);
Widgets.TextFieldNumeric(tokensRect, ref settings.maxContextTokens, ref _maxContextTokensBuffer, 1000, 200000);
listingStandard.End();
base.DoSettingsWindowContents(inRect);
}
public override string SettingsCategory()
{
return "Wula Fallen Empire";
}
}
[StaticConstructorOnStartup]
public static class StartupLogger
{
static StartupLogger()
{
Log.Message("WulaFallenEmpire Mod DLL, version 1.0.2, has been loaded.");
}
}
}