Files
WulaFallenEmpireRW/Source/WulaFallenEmpire/Pawn/WULA_AutoMechCarrier/PawnProductionEntry.cs
2025-10-31 09:57:45 +08:00

23 lines
701 B
C#

using Verse;
namespace WulaFallenEmpire
{
/// <summary>
/// A data class to hold information about a pawn to be produced in a queue.
/// Used in XML definitions.
/// </summary>
public class PawnProductionEntry
{
// The PawnKindDef of the unit to spawn.
public PawnKindDef pawnKind;
// The maximum number of this kind of unit to maintain.
public int count = 1;
// Optional: specific cooldown for this entry. If not set, the parent comp's cooldown is used.
public int? cooldownTicks;
// Optional: specific cost for this entry. If not set, the parent comp's costPerPawn is used.
public int? cost;
}
}