504 lines
19 KiB
XML
504 lines
19 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef ParentName="BuildingBase">
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<defName>WULA_ArmedShuttle</defName>
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<label>CVe-3l"灰鸦"</label>
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<description>乌拉帝国所使用的大气内专用近地穿梭机。配备集成能量发生器投射暗物质护盾。并且装载一门近防炮武装保护帝国资产。</description>
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<thingClass>WulaFallenEmpire.Building_ArmedShuttle</thingClass>
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<preventDroppingThingsOn>true</preventDroppingThingsOn>
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<altitudeLayer>Building</altitudeLayer>
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<pathCost>50</pathCost>
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<blockWind>true</blockWind>
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<passability>PassThroughOnly</passability>
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<fillPercent>0.5</fillPercent>
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<size>(4,4)</size>
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<drawHighlight>true</drawHighlight>
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<highlightColor>(0.56, 0.62, 0.9)</highlightColor>
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<uiIconScale>1</uiIconScale>
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<graphicData>
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<graphicClass>Graphic_Multi</graphicClass>
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<texPath>Wula/Building/WULA_ArmedShuttle</texPath>
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<shaderType>CutoutComplex</shaderType>
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<drawSize>(4,4)</drawSize>
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<shadowData>
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<volume>(1.4, 1, 1.3)</volume>
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<offset>(-0.5, 0, -0.1)</offset>
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</shadowData>
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</graphicData>
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<staticSunShadowHeight Inherit="False" IsNull="True" />
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<castEdgeShadows>False</castEdgeShadows>
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<statBases>
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<MaxHitPoints>6000</MaxHitPoints>
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<Flammability>0</Flammability>
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<WorkToBuild>40000</WorkToBuild>
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<Mass>150</Mass>
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<Comfort>0.65</Comfort>
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</statBases>
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<tickerType>Normal</tickerType>
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<designationCategory>WULA_Buildings</designationCategory>
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<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
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<costList>
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<Steel>300</Steel>
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<Plasteel>200</Plasteel>
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<ComponentIndustrial>8</ComponentIndustrial>
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<ComponentSpacer>2</ComponentSpacer>
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<ShuttleEngine>1</ShuttleEngine>
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</costList>
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<canOverlapZones>true</canOverlapZones>
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<killedLeavings>
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<Steel>60</Steel>
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<Plasteel>60</Plasteel>
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<ChunkSlagSteel>5</ChunkSlagSteel>
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<ComponentIndustrial>4</ComponentIndustrial>
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</killedLeavings>
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<rotatable>true</rotatable>
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<hasInteractionCell>true</hasInteractionCell>
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<interactionCellOffset>(2, 0, 0)</interactionCellOffset>
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<defaultPlacingRot>East</defaultPlacingRot>
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<selectable>true</selectable>
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<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
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<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
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<preventSkyfallersLandingOn>true</preventSkyfallersLandingOn>
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<drawerType>RealtimeOnly</drawerType>
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<repairEffect>ConstructMetal</repairEffect>
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<forceDebugSpawnable>true</forceDebugSpawnable>
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<building>
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<claimable>false</claimable>
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<destroySound>BuildingDestroyed_Metal_Big</destroySound>
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<paintable>true</paintable>
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<isInert>true</isInert>
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<forcedCostLeavings>
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<li MayRequire="Ludeon.RimWorld.Odyssey">ShuttleEngine</li>
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</forcedCostLeavings>
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<turretGunDef>WULA_Shuttle_Autocannon</turretGunDef>
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<turretBurstCooldownTime>5.5</turretBurstCooldownTime>
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<turretTopDrawSize>1.75</turretTopDrawSize>
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<turretTopOffset>(0, 0.05)</turretTopOffset>
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</building>
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<inspectorTabs>
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<li>ITab_ContentsTransporter</li>
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<li>ITab_Shells</li>
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</inspectorTabs>
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<researchPrerequisites>
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<li>Shuttles</li>
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</researchPrerequisites>
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<comps>
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<li Class="CompProperties_Shuttle">
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<shipDef>Ship_ArmedShuttle</shipDef>
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</li>
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<li Class="CompProperties_Launchable">
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<fuelPerTile>3</fuelPerTile>
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<minFuelCost>50</minFuelCost>
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<skyfallerLeaving>ArmedShuttleLeaving_WULA</skyfallerLeaving>
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<worldObjectDef>PassengerShuttle</worldObjectDef>
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<cooldownTicks>3750</cooldownTicks> <!-- 1.5 hours -->
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<fixedLaunchDistanceMax>62</fixedLaunchDistanceMax>
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<cooldownEndedMessage>{0} is ready to launch again.</cooldownEndedMessage>
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</li>
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<li Class="CompProperties_Transporter">
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<massCapacity>500</massCapacity>
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<max1PerGroup>true</max1PerGroup>
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<canChangeAssignedThingsAfterStarting>true</canChangeAssignedThingsAfterStarting>
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<pawnLoadedSound>Shuttle_PawnLoaded</pawnLoadedSound>
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<pawnExitSound>Shuttle_PawnExit</pawnExitSound>
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<showMassInInspectString>true</showMassInInspectString>
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</li>
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<li Class="CompProperties_Refuelable">
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<fuelCapacity>400</fuelCapacity>
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<targetFuelLevelConfigurable>true</targetFuelLevelConfigurable>
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<initialConfigurableTargetFuelLevel>400</initialConfigurableTargetFuelLevel>
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<fuelFilter>
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<thingDefs>
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<li>Chemfuel</li>
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</thingDefs>
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</fuelFilter>
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<fuelLabel>Chemfuel</fuelLabel>
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<fuelGizmoLabel>Chemfuel</fuelGizmoLabel>
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<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
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<autoRefuelPercent>1</autoRefuelPercent>
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<showFuelGizmo>true</showFuelGizmo>
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<drawOutOfFuelOverlay>false</drawOutOfFuelOverlay>
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<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
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<canEjectFuel>true</canEjectFuel>
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</li>
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<li Class="CompProperties_AmbientSound">
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<sound>ShuttleIdle_Ambience</sound>
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</li>
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<li Class="CompProperties_ProjectileInterceptor">
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<radius>12</radius>
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<interceptGroundProjectiles>true</interceptGroundProjectiles>
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<color>(0.5, 0.3, 0.9, 0.5)</color>
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<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect>
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<activeSound>BulletShield_Ambience</activeSound>
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<disarmedByEmpForTicks>1080</disarmedByEmpForTicks>
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<chargeIntervalTicks>-1</chargeIntervalTicks>
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<chargeDurationTicks>0</chargeDurationTicks>
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</li>
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</comps>
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<placeWorkers>
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<li>PlaceWorker_NotUnderRoof</li>
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<li>PlaceWorker_TurretTop</li>
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</placeWorkers>
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<uiOrder>2601</uiOrder>
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</ThingDef>
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<ThingDef ParentName="BuildingBase">
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<defName>WULA_ArmedShuttleWithPocket</defName>
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<label>CVe-3o"渡鸦"</label>
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<description>乌拉帝国所使用的大气内专用近地穿梭机。集成折叠空间技术能安全装载比体积大得多的货物。配备集成能量发生器投射暗物质护盾。并且装载一门近防炮武装保护帝国资产。</description>
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<thingClass>WulaFallenEmpire.Building_ArmedShuttleWithPocket</thingClass>
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<preventDroppingThingsOn>true</preventDroppingThingsOn>
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<altitudeLayer>Building</altitudeLayer>
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<pathCost>50</pathCost>
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<blockWind>true</blockWind>
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<passability>PassThroughOnly</passability>
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<fillPercent>0.5</fillPercent>
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<size>(4,4)</size>
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<drawHighlight>true</drawHighlight>
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<highlightColor>(0.56, 0.62, 0.9)</highlightColor>
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<uiIconScale>1</uiIconScale>
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<graphicData>
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<graphicClass>Graphic_Multi</graphicClass>
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<texPath>Wula/Building/WULA_ArmedShuttle</texPath>
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<shaderType>CutoutComplex</shaderType>
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<drawSize>(4,4)</drawSize>
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<shadowData>
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<volume>(1.4, 1, 1.3)</volume>
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<offset>(-0.5, 0, -0.1)</offset>
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</shadowData>
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</graphicData>
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<staticSunShadowHeight Inherit="False" IsNull="True" />
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<castEdgeShadows>False</castEdgeShadows>
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<statBases>
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<MaxHitPoints>6000</MaxHitPoints>
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<Flammability>0</Flammability>
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<WorkToBuild>40000</WorkToBuild>
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<Mass>150</Mass>
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<Comfort>0.65</Comfort>
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</statBases>
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<tickerType>Normal</tickerType>
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<designationCategory>WULA_Buildings</designationCategory>
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<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
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<costList>
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<Steel>300</Steel>
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<Plasteel>200</Plasteel>
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<ComponentIndustrial>8</ComponentIndustrial>
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<ComponentSpacer>2</ComponentSpacer>
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<ShuttleEngine>1</ShuttleEngine>
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</costList>
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<canOverlapZones>true</canOverlapZones>
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<killedLeavings>
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<Steel>60</Steel>
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<Plasteel>60</Plasteel>
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<ChunkSlagSteel>5</ChunkSlagSteel>
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<ComponentIndustrial>4</ComponentIndustrial>
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</killedLeavings>
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<rotatable>true</rotatable>
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<hasInteractionCell>true</hasInteractionCell>
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<interactionCellOffset>(2, 0, 0)</interactionCellOffset>
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<defaultPlacingRot>East</defaultPlacingRot>
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<selectable>true</selectable>
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<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
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<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
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<preventSkyfallersLandingOn>true</preventSkyfallersLandingOn>
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<drawerType>RealtimeOnly</drawerType>
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<repairEffect>ConstructMetal</repairEffect>
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<forceDebugSpawnable>true</forceDebugSpawnable>
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<building>
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<claimable>false</claimable>
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<destroySound>BuildingDestroyed_Metal_Big</destroySound>
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<paintable>true</paintable>
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<isInert>true</isInert>
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<forcedCostLeavings>
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<li MayRequire="Ludeon.RimWorld.Odyssey">ShuttleEngine</li>
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</forcedCostLeavings>
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<turretGunDef>WULA_Shuttle_Autocannon</turretGunDef>
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<turretBurstCooldownTime>5.5</turretBurstCooldownTime>
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<turretTopDrawSize>1.75</turretTopDrawSize>
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<turretTopOffset>(0, 0.05)</turretTopOffset>
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</building>
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<inspectorTabs>
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<li>ITab_ContentsTransporter</li>
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<li>ITab_Shells</li>
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</inspectorTabs>
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<researchPrerequisites>
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<li>Shuttles</li>
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</researchPrerequisites>
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<comps>
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<li Class="CompProperties_Shuttle">
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<shipDef>Ship_ArmedShuttle</shipDef>
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</li>
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<li Class="CompProperties_Launchable">
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<fuelPerTile>3</fuelPerTile>
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<minFuelCost>50</minFuelCost>
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<skyfallerLeaving>ArmedShuttleLeaving_WULA</skyfallerLeaving>
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<worldObjectDef>PassengerShuttle</worldObjectDef>
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<cooldownTicks>3750</cooldownTicks> <!-- 1.5 hours -->
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<fixedLaunchDistanceMax>62</fixedLaunchDistanceMax>
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<cooldownEndedMessage>{0} is ready to launch again.</cooldownEndedMessage>
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</li>
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<li Class="CompProperties_Transporter">
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<massCapacity>500</massCapacity>
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<max1PerGroup>true</max1PerGroup>
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<canChangeAssignedThingsAfterStarting>true</canChangeAssignedThingsAfterStarting>
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<pawnLoadedSound>Shuttle_PawnLoaded</pawnLoadedSound>
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<pawnExitSound>Shuttle_PawnExit</pawnExitSound>
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<showMassInInspectString>true</showMassInInspectString>
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</li>
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<li Class="CompProperties_Refuelable">
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<fuelCapacity>500</fuelCapacity>
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<targetFuelLevelConfigurable>true</targetFuelLevelConfigurable>
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<initialConfigurableTargetFuelLevel>500</initialConfigurableTargetFuelLevel>
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<fuelFilter>
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<thingDefs>
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<li>Chemfuel</li>
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</thingDefs>
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</fuelFilter>
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<fuelLabel>Chemfuel</fuelLabel>
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<fuelGizmoLabel>Chemfuel</fuelGizmoLabel>
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<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
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<autoRefuelPercent>1</autoRefuelPercent>
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<showFuelGizmo>true</showFuelGizmo>
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<drawOutOfFuelOverlay>false</drawOutOfFuelOverlay>
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<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
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<canEjectFuel>true</canEjectFuel>
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</li>
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<li Class="CompProperties_Power">
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<compClass>CompPowerPlant</compClass>
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<basePowerConsumption>-400</basePowerConsumption>
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<transmitsPower>true</transmitsPower>
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</li>
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<li Class="CompProperties_AmbientSound">
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<sound>ShuttleIdle_Ambience</sound>
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</li>
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<li Class="CompProperties_ProjectileInterceptor">
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<radius>12</radius>
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<interceptGroundProjectiles>true</interceptGroundProjectiles>
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<color>(0.5, 0.3, 0.9, 0.5)</color>
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<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect>
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<activeSound>BulletShield_Ambience</activeSound>
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<disarmedByEmpForTicks>1080</disarmedByEmpForTicks>
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<chargeIntervalTicks>-1</chargeIntervalTicks>
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<chargeDurationTicks>0</chargeDurationTicks>
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</li>
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</comps>
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<modExtensions>
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<li Class="WulaFallenEmpire.PocketMapProperties">
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<pocketMapGenerator>WULA_PocketSpace_Small</pocketMapGenerator>
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<exitDef>WULA_PocketMapExit</exitDef>
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<pocketMapSize>(13, 13)</pocketMapSize>
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<allowDirectAccess>true</allowDirectAccess>
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</li>
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</modExtensions>
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<placeWorkers>
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<li>PlaceWorker_NotUnderRoof</li>
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<li>PlaceWorker_TurretTop</li>
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</placeWorkers>
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<uiOrder>2601</uiOrder>
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</ThingDef>
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<!-- 口袋空间退出点定义 -->
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<ThingDef ParentName="PocketMapExit">
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<defName>WULA_PocketMapExit</defName>
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<label>运输机升降平台</label>
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<description>用于在穿梭机内外运输人员和物品的升降平台.</description>
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<thingClass>WulaFallenEmpire.Building_PocketMapExit</thingClass>
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<size>(3,3)</size>
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<drawerType>MapMeshAndRealTime</drawerType>
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<graphicData>
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<texPath>Wula/Building/WULA_War_Machine_Recharger</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(3,3)</drawSize>
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</graphicData>
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<interactionCellOffset>(0,0,0)</interactionCellOffset>
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<passability>Standable</passability>
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<statBases>
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<Flammability>0</Flammability>
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</statBases>
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<comps>
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<li Class="CompProperties_Glower">
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<glowRadius>10</glowRadius>
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<glowColor>(140,160,184,0)</glowColor>
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</li>
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<li Class="CompProperties_Effecter">
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<effecterDef>UndercaveMapExitLightshafts</effecterDef>
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</li>
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<li Class="CompProperties_Power">
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<compClass>CompPowerPlant</compClass>
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<basePowerConsumption>-400</basePowerConsumption>
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<transmitsPower>true</transmitsPower>
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="BaseGun">
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<defName>WULA_Shuttle_Autocannon</defName>
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<label>SRc-22"四叶"</label>
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<description>由乌拉帝国的穿梭机所装备的自动炮,能够组织起高射速的弹幕压制杀伤大规模目标。</description>
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<techLevel>Ultra</techLevel>
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<relicChance>0</relicChance>
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<graphicData>
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<texPath>Wula/Weapon/WULA_WM_Panzer_Autocannon</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>2</drawSize>
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</graphicData>
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<uiIconScale>0.5</uiIconScale>
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<tradeability>None</tradeability>
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<statBases>
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<WorkToMake>40000</WorkToMake>
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<Mass>150</Mass>
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<AccuracyTouch>0.5</AccuracyTouch>
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<AccuracyShort>0.5</AccuracyShort>
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<AccuracyMedium>0.4</AccuracyMedium>
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<AccuracyLong>0.35</AccuracyLong>
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<RangedWeapon_Cooldown>1.5</RangedWeapon_Cooldown>
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</statBases>
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<weaponTags>
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</weaponTags>
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<costList Inherit="False">
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<Steel>500</Steel>
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<Plasteel>150</Plasteel>
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<ComponentSpacer>8</ComponentSpacer>
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</costList>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_WULA_Shuttle_Autocannon</defaultProjectile>
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<warmupTime>0.25</warmupTime>
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<range>24</range>
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<burstShotCount>10</burstShotCount>
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<forcedMissRadius>0.35</forcedMissRadius>
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<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
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<soundCast>Shot_TurretSniper</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<muzzleFlashScale>12</muzzleFlashScale>
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<targetParams>
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<canTargetPawns>true</canTargetPawns>
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<canTargetLocations>true</canTargetLocations>
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<canTargetBuildings>true</canTargetBuildings>
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</targetParams>
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</li>
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</verbs>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<defName>Bullet_WULA_Shuttle_Autocannon</defName>
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<label>四叶自动炮子弹</label>
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<thingClass>Projectile_Explosive</thingClass>
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<tickerType>Normal</tickerType>
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<neverMultiSelect>True</neverMultiSelect>
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<graphicData>
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<texPath>Wula/Projectile/WULA_Bullet_ChargeLanceShot_Red_Double</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<!-- <color>(61,199,157,202)</color> -->
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<drawSize>(0.75,1)</drawSize>
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</graphicData>
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<projectile>
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<damageDef>WULA_Shuttle_Autocannon_Bullet</damageDef>
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<damageAmountBase>14</damageAmountBase>
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<speed>120</speed>
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<explosionRadius>2.4</explosionRadius>
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<arcHeightFactor>0.4</arcHeightFactor>
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<soundExplode>Explosion_Rocket</soundExplode>
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<armorPenetrationBase>0.75</armorPenetrationBase>
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<screenShakeFactor>0.1</screenShakeFactor>
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</projectile>
|
|
</ThingDef>
|
|
|
|
<ThingDef ParentName="ShuttleSkyfallerBase">
|
|
<defName>ArmedShuttleIncoming_WULA</defName>
|
|
<label>武装穿梭机 (接近中)</label>
|
|
<thingClass>WulaFallenEmpire.ArmedShuttleIncoming</thingClass>
|
|
<graphicData>
|
|
<graphicClass>Graphic_Multi</graphicClass>
|
|
<texPath>Wula/Building/WULA_ArmedShuttle</texPath>
|
|
<shaderType>CutoutComplex</shaderType>
|
|
<drawSize>(4,4)</drawSize>
|
|
</graphicData>
|
|
<staticSunShadowHeight Inherit="False" IsNull="True" />
|
|
<castEdgeShadows>False</castEdgeShadows>
|
|
<size>(4,4)</size>
|
|
<skyfaller>
|
|
<anticipationSound>Shuttle_Landing</anticipationSound>
|
|
<anticipationSoundTicks>250</anticipationSoundTicks>
|
|
<ticksToImpactRange>200~250</ticksToImpactRange>
|
|
<shadowSize>(3.5,5.5)</shadowSize>
|
|
<rotationCurve>
|
|
<points>
|
|
<li>(0,30)</li>
|
|
<li>(0.5,5)</li>
|
|
<li>(0.9,-5)</li>
|
|
<li>(0.95,0)</li>
|
|
</points>
|
|
</rotationCurve>
|
|
<zPositionCurve>
|
|
<points>
|
|
<li>(0.95,2.5)</li>
|
|
<li>(1,0)</li>
|
|
</points>
|
|
</zPositionCurve>
|
|
<speedCurve>
|
|
<points>
|
|
<li>(0.6,0.6)</li>
|
|
<li>(0.95,0.1)</li>
|
|
</points>
|
|
</speedCurve>
|
|
</skyfaller>
|
|
</ThingDef>
|
|
|
|
<ThingDef ParentName="ShuttleSkyfallerBase">
|
|
<defName>ArmedShuttleLeaving_WULA</defName>
|
|
<label>武装穿梭机 (离开中)</label>
|
|
<thingClass>PassengerShuttleLeaving</thingClass>
|
|
<rotatable>true</rotatable>
|
|
<graphicData>
|
|
<graphicClass>Graphic_Multi</graphicClass>
|
|
<texPath>Wula/Building/WULA_ArmedShuttle</texPath>
|
|
<shaderType>CutoutComplex</shaderType>
|
|
<drawSize>(4,4)</drawSize>
|
|
</graphicData>
|
|
<staticSunShadowHeight Inherit="False" IsNull="True" />
|
|
<castEdgeShadows>False</castEdgeShadows>
|
|
<size>(4,4)</size>
|
|
<skyfaller>
|
|
<reversed>true</reversed>
|
|
<anticipationSound>Shuttle_Leaving</anticipationSound>
|
|
<anticipationSoundTicks>-10</anticipationSoundTicks>
|
|
<ticksToImpactRange>-40~-15</ticksToImpactRange>
|
|
<moteSpawnTime>0.05</moteSpawnTime>
|
|
<shadow>Things/Skyfaller/SkyfallerShadowRectangle</shadow>
|
|
<shadowSize>(3.5,5.5)</shadowSize>
|
|
<motesPerCell>1</motesPerCell>
|
|
<rotationCurve>
|
|
<points>
|
|
<li>(0,0)</li>
|
|
<li>(0.15,10)</li>
|
|
<li>(0.5,-5)</li>
|
|
</points>
|
|
</rotationCurve>
|
|
<zPositionCurve>
|
|
<points>
|
|
<li>(0,0)</li>
|
|
<li>(0.08,2)</li>
|
|
</points>
|
|
</zPositionCurve>
|
|
<speedCurve>
|
|
<points>
|
|
<li>(0,0.2)</li>
|
|
<li>(0.4,0.7)</li>
|
|
</points>
|
|
</speedCurve>
|
|
</skyfaller>
|
|
</ThingDef>
|
|
|
|
<TransportShipDef>
|
|
<defName>Ship_ArmedShuttle</defName>
|
|
<label>武装穿梭机</label>
|
|
<shipThing>WULA_ArmedShuttle</shipThing>
|
|
<arrivingSkyfaller>ArmedShuttleIncoming_WULA</arrivingSkyfaller>
|
|
<leavingSkyfaller>ArmedShuttleLeaving_WULA</leavingSkyfaller>
|
|
<worldObject>PassengerShuttle</worldObject>
|
|
<playerShuttle>true</playerShuttle>
|
|
</TransportShipDef>
|
|
|
|
</Defs> |