Files
WulaFallenEmpireRW/Source/WulaFallenEmpire/EventSystem/AI/Tools/Tool_SendReinforcement.cs
2025-12-22 18:41:26 +08:00

231 lines
9.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using RimWorld;
using Verse;
using Verse.AI.Group;
using WulaFallenEmpire;
namespace WulaFallenEmpire.EventSystem.AI.Tools
{
public class Tool_SendReinforcement : AITool
{
public override string Name => "send_reinforcement";
public override string Description
{
get
{
StringBuilder sb = new StringBuilder();
sb.Append("Sends military units to the player's map. If hostile, this triggers a raid. If neutral/allied, this sends reinforcements. ");
float basePoints = 0f;
Map map = Find.CurrentMap;
if (map != null)
{
basePoints = StorytellerUtility.DefaultThreatPointsNow(map);
}
int goodwill = 0;
float goodwillFactor = 1.0f;
bool hostile = false;
var eventVarManager = Find.World?.GetComponent<EventVariableManager>();
if (eventVarManager != null)
{
goodwill = eventVarManager.GetVariable<int>("Wula_Goodwill_To_PIA", 0);
}
Faction faction = Find.FactionManager.FirstFactionOfDef(FactionDef.Named("Wula_PIA_Legion_Faction"));
if (faction != null)
{
hostile = faction.HostileTo(Faction.OfPlayer);
}
if (hostile)
{
if (goodwill < -50) goodwillFactor = 1.5f;
else if (goodwill < 0) goodwillFactor = 1.2f;
else if (goodwill > 50) goodwillFactor = 0.8f;
}
else
{
if (goodwill < -50) goodwillFactor = 0.5f;
else if (goodwill < 0) goodwillFactor = 0.8f;
else if (goodwill > 50) goodwillFactor = 1.5f;
}
float adjustedMaxPoints = basePoints * goodwillFactor * 1.5f;
sb.Append($"Current Raid Points Budget: {basePoints:F0}. ");
sb.Append($"Adjusted Budget (Goodwill {goodwill}, Hostile={hostile}): {adjustedMaxPoints:F0}. ");
sb.Append("Available Units (defName | label | cost): ");
if (faction != null)
{
var pawnKinds = DefDatabase<PawnKindDef>.AllDefs
.Where(pk => IsWulaPawnKind(pk, faction))
.Distinct()
.OrderBy(pk => pk.combatPower)
.ThenBy(pk => pk.defName)
.Take(40)
.ToList();
bool first = true;
foreach (var pk in pawnKinds)
{
string label = string.IsNullOrWhiteSpace(pk.label) ? pk.defName : pk.label;
if (!first) sb.Append("; ");
sb.Append($"{pk.defName} | {label} | {pk.combatPower:F0}");
first = false;
}
}
else
{
sb.Append("Error: Wula_PIA_Legion_Faction not found.");
}
sb.Append("Usage: Provide a list of 'PawnKindDefName: Count'. Total cost must not exceed budget significantly.");
return sb.ToString();
}
}
private static bool IsWulaPawnKind(PawnKindDef pk, Faction faction)
{
if (pk == null) return false;
string defName = pk.defName ?? "";
string raceName = pk.race?.defName ?? "";
if (defName.IndexOf("wula", StringComparison.OrdinalIgnoreCase) >= 0) return true;
if (raceName.IndexOf("wula", StringComparison.OrdinalIgnoreCase) >= 0) return true;
if (defName.IndexOf("cat", StringComparison.OrdinalIgnoreCase) >= 0) return true;
return false;
}
public override string UsageSchema => "<send_reinforcement><units>string (e.g., 'Wula_PIA_Heavy_Unit_Melee: 2, Wula_PIA_Legion_Escort_Unit: 5')</units></send_reinforcement>";
public override string Execute(string args)
{
try
{
Map map = Find.CurrentMap;
if (map == null) return "Error: No active map.";
Faction faction = Find.FactionManager.FirstFactionOfDef(FactionDef.Named("Wula_PIA_Legion_Faction"));
if (faction == null) return "Error: Faction Wula_PIA_Legion_Faction not found.";
// Parse args
var parsedArgs = ParseXmlArgs(args);
string unitString = "";
if (parsedArgs.TryGetValue("units", out string units))
{
unitString = units;
}
else
{
// Fallback
if (!args.Trim().StartsWith("<"))
{
unitString = args;
}
}
var unitPairs = unitString.Split(new[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
List<Pawn> pawnsToSpawn = new List<Pawn>();
float totalCost = 0;
foreach (var pair in unitPairs)
{
var kv = pair.Split(':');
if (kv.Length != 2) continue;
string defName = kv[0].Trim();
if (!int.TryParse(kv[1].Trim(), out int count)) continue;
PawnKindDef kind = DefDatabase<PawnKindDef>.GetNamed(defName, false);
if (kind == null) continue;
for(int i=0; i<count; i++)
{
pawnsToSpawn.Add(PawnGenerator.GeneratePawn(new PawnGenerationRequest(kind, faction, PawnGenerationContext.NonPlayer, -1, true)));
totalCost += kind.combatPower;
}
}
if (pawnsToSpawn.Count == 0) return "Error: No valid units specified.";
// Apply Goodwill modifier to points
var eventVarManager = Find.World.GetComponent<EventVariableManager>();
int goodwill = eventVarManager.GetVariable<int>("Wula_Goodwill_To_PIA", 0);
float goodwillFactor = 1.0f;
bool hostile = faction.HostileTo(Faction.OfPlayer);
if (hostile)
{
if (goodwill < -50) goodwillFactor = 1.5f;
else if (goodwill < 0) goodwillFactor = 1.2f;
else if (goodwill > 50) goodwillFactor = 0.8f;
}
else
{
if (goodwill < -50) goodwillFactor = 0.5f;
else if (goodwill < 0) goodwillFactor = 0.8f;
else if (goodwill > 50) goodwillFactor = 1.5f;
}
float baseMaxPoints = StorytellerUtility.DefaultThreatPointsNow(map);
float adjustedMaxPoints = baseMaxPoints * goodwillFactor * 1.5f;
WulaLog.Debug($"[WulaAI] send_reinforcement: totalCost={totalCost}, adjustedMaxPoints={adjustedMaxPoints}");
if (totalCost > adjustedMaxPoints)
{
return $"Error: Total cost {totalCost} exceeds limit {adjustedMaxPoints:F0}. Reduce unit count.";
}
IntVec3 spawnSpot;
if (hostile)
{
IncidentParms parms = new IncidentParms
{
target = map,
points = totalCost,
faction = faction,
forced = true,
raidStrategy = RaidStrategyDefOf.ImmediateAttack
};
if (!RCellFinder.TryFindRandomPawnEntryCell(out spawnSpot, map, CellFinder.EdgeRoadChance_Hostile))
{
spawnSpot = CellFinder.RandomEdgeCell(map);
}
parms.spawnCenter = spawnSpot;
// Arrive
PawnsArrivalModeDefOf.EdgeWalkIn.Worker.Arrive(pawnsToSpawn, parms);
// Make Lord
parms.raidStrategy.Worker.MakeLords(parms, pawnsToSpawn);
Find.LetterStack.ReceiveLetter("Raid", "The Legion has sent a raid force.", LetterDefOf.ThreatBig, pawnsToSpawn);
return $"Success: Raid dispatched with {pawnsToSpawn.Count} units (Cost: {totalCost}).";
}
else
{
spawnSpot = DropCellFinder.TradeDropSpot(map);
DropPodUtility.DropThingsNear(spawnSpot, map, pawnsToSpawn.Cast<Thing>());
LordMaker.MakeNewLord(faction, new LordJob_AssistColony(faction, spawnSpot), map, pawnsToSpawn);
Find.LetterStack.ReceiveLetter("Reinforcements", "The Legion has sent reinforcements.", LetterDefOf.PositiveEvent, pawnsToSpawn);
return $"Success: Reinforcements dropped with {pawnsToSpawn.Count} units (Cost: {totalCost}).";
}
}
catch (Exception ex)
{
return $"Error: {ex.Message}";
}
}
}
}