204 lines
7.0 KiB
C#
204 lines
7.0 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using Verse;
|
|
|
|
namespace WulaFallenEmpire
|
|
{
|
|
public class Dialog_CustomDisplay : Window
|
|
{
|
|
private CustomUIDef def;
|
|
private Texture2D portrait;
|
|
private Texture2D background;
|
|
|
|
private static EventUIConfigDef config;
|
|
public static EventUIConfigDef Config
|
|
{
|
|
get
|
|
{
|
|
if (config == null)
|
|
{
|
|
config = DefDatabase<EventUIConfigDef>.GetNamed("Wula_EventUIConfig");
|
|
}
|
|
return config;
|
|
}
|
|
}
|
|
|
|
public override Vector2 InitialSize => new Vector2(1000f, 750f);
|
|
|
|
public Dialog_CustomDisplay(CustomUIDef def)
|
|
{
|
|
this.def = def;
|
|
this.forcePause = true;
|
|
this.absorbInputAroundWindow = true;
|
|
this.doCloseX = true; // Add a close button to the window
|
|
}
|
|
|
|
public override void PreOpen()
|
|
{
|
|
base.PreOpen();
|
|
if (!def.portraitPath.NullOrEmpty())
|
|
{
|
|
portrait = ContentFinder<Texture2D>.Get(def.portraitPath);
|
|
}
|
|
|
|
string bgPath = !def.backgroundImagePath.NullOrEmpty() ? def.backgroundImagePath : Config.defaultBackgroundImagePath;
|
|
if (!bgPath.NullOrEmpty())
|
|
{
|
|
background = ContentFinder<Texture2D>.Get(bgPath);
|
|
}
|
|
}
|
|
|
|
public override void DoWindowContents(Rect inRect)
|
|
{
|
|
// 1. Draw Background
|
|
if (background != null)
|
|
{
|
|
GUI.DrawTexture(inRect, background, ScaleMode.ScaleToFit);
|
|
}
|
|
|
|
// 2. Draw Top-left defName and Label
|
|
Text.Font = GameFont.Tiny;
|
|
GUI.color = Color.gray;
|
|
Widgets.Label(new Rect(5, 5, inRect.width - 10, 20f), def.defName);
|
|
GUI.color = Color.white;
|
|
|
|
Text.Font = Config.labelFont;
|
|
Widgets.Label(new Rect(5, 20f, inRect.width - 10, 30f), def.label);
|
|
Text.Font = GameFont.Small; // Reset to default
|
|
|
|
// 3. Calculate Layout based on ConfigDef
|
|
float virtualWidth = Config.lihuiSize.x + Config.textSize.x;
|
|
float virtualHeight = Config.lihuiSize.y;
|
|
|
|
float scaleX = inRect.width / virtualWidth;
|
|
float scaleY = inRect.height / virtualHeight;
|
|
float scale = Mathf.Min(scaleX, scaleY) * 0.95f;
|
|
|
|
float scaledLihuiWidth = Config.lihuiSize.x * scale;
|
|
float scaledLihuiHeight = Config.lihuiSize.y * scale;
|
|
float scaledNameWidth = Config.nameSize.x * scale;
|
|
float scaledNameHeight = Config.nameSize.y * scale;
|
|
float scaledTextWidth = Config.textSize.x * scale;
|
|
float scaledTextHeight = Config.textSize.y * scale;
|
|
float scaledOptionsWidth = Config.optionsWidth * scale;
|
|
|
|
float totalContentWidth = scaledLihuiWidth + scaledTextWidth;
|
|
float totalContentHeight = scaledLihuiHeight;
|
|
float startX = (inRect.width - totalContentWidth) / 2;
|
|
float startY = (inRect.height - totalContentHeight) / 2;
|
|
|
|
// 4. Draw UI Elements
|
|
// lihui (Portrait)
|
|
Rect lihuiRect = new Rect(startX, startY, scaledLihuiWidth, scaledLihuiHeight);
|
|
if (portrait != null)
|
|
{
|
|
GUI.DrawTexture(lihuiRect, portrait, ScaleMode.ScaleToFit);
|
|
}
|
|
if (Config.drawBorders)
|
|
{
|
|
GUI.color = Color.white;
|
|
Widgets.DrawBox(lihuiRect);
|
|
GUI.color = Color.white;
|
|
}
|
|
|
|
// name
|
|
Rect nameRect = new Rect(lihuiRect.xMax, lihuiRect.y, scaledNameWidth, scaledNameHeight);
|
|
if (Config.drawBorders)
|
|
{
|
|
GUI.color = Color.white;
|
|
Widgets.DrawBox(nameRect);
|
|
GUI.color = Color.white;
|
|
}
|
|
Text.Anchor = TextAnchor.MiddleCenter;
|
|
Text.Font = GameFont.Medium;
|
|
Widgets.Label(nameRect, def.characterName);
|
|
Text.Font = GameFont.Small;
|
|
Text.Anchor = TextAnchor.UpperLeft;
|
|
|
|
// text (Description)
|
|
Rect textRect = new Rect(nameRect.x, nameRect.yMax + Config.textNameOffset * scale, scaledTextWidth, scaledTextHeight);
|
|
if (Config.drawBorders)
|
|
{
|
|
GUI.color = Color.white;
|
|
Widgets.DrawBox(textRect);
|
|
GUI.color = Color.white;
|
|
}
|
|
Rect textInnerRect = textRect.ContractedBy(10f * scale);
|
|
Widgets.Label(textInnerRect, def.description);
|
|
|
|
// option (Buttons)
|
|
Rect optionRect = new Rect(nameRect.x, textRect.yMax + Config.optionsTextOffset * scale, scaledOptionsWidth, lihuiRect.height - nameRect.height - textRect.height - (Config.textNameOffset + Config.optionsTextOffset) * scale);
|
|
// No need to draw a box for the options area, the buttons will be listed inside.
|
|
|
|
Listing_Standard listing = new Listing_Standard();
|
|
listing.Begin(optionRect.ContractedBy(10f * scale));
|
|
if (def.options != null)
|
|
{
|
|
foreach (var option in def.options)
|
|
{
|
|
string reason;
|
|
bool conditionsMet = AreConditionsMet(option.conditions, out reason);
|
|
|
|
if (conditionsMet)
|
|
{
|
|
if (listing.ButtonText(option.label))
|
|
{
|
|
HandleAction(option.effects);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Draw a disabled button and add a tooltip
|
|
Rect rect = listing.GetRect(30f);
|
|
Widgets.ButtonText(rect, option.label, false, true, false);
|
|
TooltipHandler.TipRegion(rect, GetDisabledReason(option, reason));
|
|
}
|
|
}
|
|
}
|
|
listing.End();
|
|
}
|
|
|
|
private void HandleAction(List<Effect> effects)
|
|
{
|
|
if (effects.NullOrEmpty())
|
|
{
|
|
return;
|
|
}
|
|
|
|
foreach (var effect in effects)
|
|
{
|
|
effect.Execute(this);
|
|
}
|
|
}
|
|
|
|
private bool AreConditionsMet(List<Condition> conditions, out string reason)
|
|
{
|
|
reason = "";
|
|
if (conditions.NullOrEmpty())
|
|
{
|
|
return true;
|
|
}
|
|
|
|
foreach (var condition in conditions)
|
|
{
|
|
if (!condition.IsMet(out string singleReason))
|
|
{
|
|
reason = singleReason;
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
private string GetDisabledReason(CustomUIOption option, string reason)
|
|
{
|
|
if (!option.disabledReason.NullOrEmpty())
|
|
{
|
|
return option.disabledReason;
|
|
}
|
|
return reason;
|
|
}
|
|
}
|
|
}
|