430 lines
15 KiB
XML
430 lines
15 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
|
||
<Defs>
|
||
<ThingDef ParentName="BuildingBase">
|
||
<defName>WULA_Synth_Constructor</defName>
|
||
<label>乌拉帝国构造体</label>
|
||
<description>一台用于构造乌拉帝国合成人的一次性特殊设备,自备电源,建造完成后将自动启用,工作12天后建造一个新的乌拉帝国合成人。</description>
|
||
<graphicData>
|
||
<texPath>Wula/Building/WULA_Synth_Constructor</texPath>
|
||
<graphicClass>Graphic_Multi</graphicClass>
|
||
<drawSize>(2,2)</drawSize>
|
||
<damageData>
|
||
<cornerTL>Damage/Corner</cornerTL>
|
||
<cornerTR>Damage/Corner</cornerTR>
|
||
<cornerBL>Damage/Corner</cornerBL>
|
||
<cornerBR>Damage/Corner</cornerBR>
|
||
</damageData>
|
||
</graphicData>
|
||
<castEdgeShadows>false</castEdgeShadows>
|
||
<size>(2,2)</size>
|
||
<altitudeLayer>Building</altitudeLayer>
|
||
<passability>PassThroughOnly</passability>
|
||
<pathCost>50</pathCost>
|
||
<canOverlapZones>false</canOverlapZones>
|
||
<fillPercent>0.8</fillPercent>
|
||
<statBases>
|
||
<MaxHitPoints>280</MaxHitPoints>
|
||
<Flammability>0</Flammability>
|
||
<WorkToBuild>12000</WorkToBuild>
|
||
</statBases>
|
||
<tickerType>Normal</tickerType>
|
||
<building>
|
||
<!--<soundAmbient>EMIDynamo_Ambience</soundAmbient>-->
|
||
<destroySound>BuildingDestroyed_Metal_Big</destroySound>
|
||
<soundAmbient>GeothermalPlant_Ambience</soundAmbient>
|
||
<ai_chillDestination>false</ai_chillDestination>
|
||
</building>
|
||
<damageMultipliers>
|
||
<li>
|
||
<damageDef>Flame</damageDef>
|
||
<multiplier>0</multiplier>
|
||
</li>
|
||
</damageMultipliers>
|
||
<resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed>
|
||
<rotatable>false</rotatable>
|
||
<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
|
||
<!--<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>-->
|
||
<constructEffect>ConstructMetal</constructEffect>
|
||
<repairEffect>ConstructMetal</repairEffect>
|
||
<designationCategory>Biotech</designationCategory>
|
||
<costList>
|
||
<WULA_Addons_Antenna_Base>1</WULA_Addons_Antenna_Base>
|
||
<WULA_Energy_Furnace_Base>1</WULA_Energy_Furnace_Base>
|
||
<ComponentIndustrial>4</ComponentIndustrial>
|
||
<Steel>100</Steel>
|
||
<Chemfuel>100</Chemfuel>
|
||
</costList>
|
||
<descriptionHyperlinks>
|
||
<ThingDef>WulaSpecies</ThingDef>
|
||
<ThingDef>WULA_Addons_Antenna_Base</ThingDef>
|
||
<ThingDef>WULA_Energy_Furnace_Base</ThingDef>
|
||
</descriptionHyperlinks>
|
||
<researchPrerequisites>
|
||
<li>WULA_New_Synth_Built_Technology</li>
|
||
</researchPrerequisites>
|
||
<comps>
|
||
<li Class="CompProperties_SpawnerPawn">
|
||
<spawnablePawnKinds>
|
||
<li>Wula_PawnKind_Ingame</li>
|
||
</spawnablePawnKinds>
|
||
<maxPawnsToSpawn>1</maxPawnsToSpawn>
|
||
<pawnSpawnIntervalDays>12</pawnSpawnIntervalDays>
|
||
<shouldJoinParentLord>True</shouldJoinParentLord>
|
||
<chooseSingleTypeToSpawn>True</chooseSingleTypeToSpawn>
|
||
<spawnMessageKey>MessageMechanoidsAssembled</spawnMessageKey>
|
||
<pawnsLeftToSpawnKey>MessageMechanoidsLeftToAssemble</pawnsLeftToSpawnKey>
|
||
<noPawnsLeftToSpawnKey>ShutDown</noPawnsLeftToSpawnKey>
|
||
<nextSpawnInspectStringKey>MechAssemblyCompleteIn</nextSpawnInspectStringKey>
|
||
<nextSpawnInspectStringKeyDormant>MechAssemblyNextType</nextSpawnInspectStringKeyDormant>
|
||
<spawnSound>MechAssembler_Spawn</spawnSound>
|
||
<showNextSpawnInInspect>true</showNextSpawnInInspect>
|
||
<lordJob>LordJob_MechanoidsDefend</lordJob>
|
||
<shouldJoinParentLord>True</shouldJoinParentLord>
|
||
</li>
|
||
<li Class="CompProperties_Glower">
|
||
<glowRadius>6</glowRadius>
|
||
<!--<glowColor>(105,204,204,0)</glowColor>-->
|
||
<!-- 蓝色 -->
|
||
<!-- <glowColor>(79, 96, 119, 0)</glowColor> -->
|
||
<!-- 红色 -->
|
||
<glowColor>(177, 0, 31, 0)</glowColor>
|
||
<colorPickerEnabled>true</colorPickerEnabled>
|
||
<darklightToggle>true</darklightToggle>
|
||
</li>
|
||
</comps>
|
||
</ThingDef>
|
||
|
||
<!-- 能源核心制造机 -->
|
||
<ThingDef ParentName="BenchBase">
|
||
<defName>WULA_Cube_Productor_BIO</defName>
|
||
<label>乌拉帝国编织体(生物能)</label>
|
||
<description>一台仿制乌拉帝国科技而建造的塑性构造体,不仅要消耗大量木头用以提供生物能,还只能生产基础的衣物和能源核心用以维持生存——不过它很轻,可以随探险队一起移动。</description>
|
||
<thingClass>Building_WorkTable_HeatPush</thingClass>
|
||
<drawerType>MapMeshAndRealTime</drawerType>
|
||
<graphicData>
|
||
<texPath>Wula/Building/WULA_Cube_Productor_BIO</texPath>
|
||
<graphicClass>Graphic_Multi</graphicClass>
|
||
<drawSize>(1,1)</drawSize>
|
||
<damageData>
|
||
<cornerTL>Damage/Corner</cornerTL>
|
||
<cornerTR>Damage/Corner</cornerTR>
|
||
<cornerBL>Damage/Corner</cornerBL>
|
||
<cornerBR>Damage/Corner</cornerBR>
|
||
</damageData>
|
||
</graphicData>
|
||
<castEdgeShadows>true</castEdgeShadows>
|
||
<staticSunShadowHeight>0.20</staticSunShadowHeight>
|
||
<constructEffect>ConstructMetal</constructEffect>
|
||
<costList>
|
||
<Steel>50</Steel>
|
||
</costList>
|
||
<altitudeLayer>Building</altitudeLayer>
|
||
<fillPercent>0.5</fillPercent>
|
||
<useHitPoints>True</useHitPoints>
|
||
<statBases>
|
||
<Mass>5</Mass>
|
||
<WorkToBuild>2000</WorkToBuild>
|
||
<MaxHitPoints>180</MaxHitPoints>
|
||
<Flammability>1.0</Flammability>
|
||
<WorkTableWorkSpeedFactor>0.5</WorkTableWorkSpeedFactor>
|
||
</statBases>
|
||
<size>(1,1)</size>
|
||
<designationCategory>Production</designationCategory>
|
||
<uiOrder>2120</uiOrder>
|
||
<passability>PassThroughOnly</passability>
|
||
<pathCost>50</pathCost>
|
||
<hasInteractionCell>True</hasInteractionCell>
|
||
<interactionCellOffset>(0,0,-1)</interactionCellOffset>
|
||
<surfaceType>Item</surfaceType>
|
||
<researchPrerequisites>
|
||
<li>WULA_Base_Technology</li>
|
||
</researchPrerequisites>
|
||
<!-- 可用配方 -->
|
||
<recipes>
|
||
<li>Make_WULA_Charge_Cube</li>
|
||
</recipes>
|
||
<inspectorTabs>
|
||
<li>ITab_Bills</li>
|
||
</inspectorTabs>
|
||
<comps>
|
||
<li Class="CompProperties_Refuelable">
|
||
<fuelConsumptionRate>300.0</fuelConsumptionRate>
|
||
<fuelCapacity>150.0</fuelCapacity>
|
||
<fuelFilter>
|
||
<thingDefs>
|
||
<li>WoodLog</li>
|
||
</thingDefs>
|
||
</fuelFilter>
|
||
<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
|
||
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
|
||
</li>
|
||
<li Class="CompProperties_HeatPusher">
|
||
<compClass>CompHeatPusherPowered</compClass>
|
||
<heatPerSecond>4</heatPerSecond>
|
||
</li>
|
||
</comps>
|
||
<placeWorkers>
|
||
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
|
||
</placeWorkers>
|
||
<building>
|
||
<isMealSource>true</isMealSource>
|
||
<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
|
||
<heatPerTickWhileWorking>0.10</heatPerTickWhileWorking>
|
||
</building>
|
||
</ThingDef>
|
||
<ThingDef ParentName="BenchBase">
|
||
<defName>WULA_Cube_Productor_Energy</defName>
|
||
<label>乌拉帝国编织体(电能)</label>
|
||
<description>一台仿制乌拉帝国科技而建造的塑性构造体,可制造乌拉帝国所有的物品。</description>
|
||
<thingClass>Building_WorkTable</thingClass>
|
||
<drawerType>MapMeshAndRealTime</drawerType>
|
||
<graphicData>
|
||
<texPath>Wula/Building/WULA_Cube_Productor_Energy</texPath>
|
||
<graphicClass>Graphic_Multi</graphicClass>
|
||
<drawSize>(1,1)</drawSize>
|
||
<damageData>
|
||
<cornerTL>Damage/Corner</cornerTL>
|
||
<cornerTR>Damage/Corner</cornerTR>
|
||
<cornerBL>Damage/Corner</cornerBL>
|
||
<cornerBR>Damage/Corner</cornerBR>
|
||
</damageData>
|
||
</graphicData>
|
||
<castEdgeShadows>true</castEdgeShadows>
|
||
<staticSunShadowHeight>0.20</staticSunShadowHeight>
|
||
<constructEffect>ConstructMetal</constructEffect>
|
||
<costList>
|
||
<Steel>80</Steel>
|
||
<ComponentIndustrial>3</ComponentIndustrial>
|
||
</costList>
|
||
<altitudeLayer>Building</altitudeLayer>
|
||
<fillPercent>0.5</fillPercent>
|
||
<useHitPoints>True</useHitPoints>
|
||
<researchPrerequisites>
|
||
<li>WULA_Adv_WorkTable_Technology</li>
|
||
</researchPrerequisites>
|
||
<statBases>
|
||
<WorkToBuild>2000</WorkToBuild>
|
||
<MaxHitPoints>180</MaxHitPoints>
|
||
<Flammability>1.0</Flammability>
|
||
</statBases>
|
||
<size>(1,1)</size>
|
||
<designationCategory>Production</designationCategory>
|
||
<uiOrder>2120</uiOrder>
|
||
<passability>PassThroughOnly</passability>
|
||
<pathCost>50</pathCost>
|
||
<hasInteractionCell>True</hasInteractionCell>
|
||
<interactionCellOffset>(0,0,-1)</interactionCellOffset>
|
||
<surfaceType>Item</surfaceType>
|
||
<!-- 可用配方 -->
|
||
<recipes>
|
||
<li>Make_WULA_Charge_Cube</li>
|
||
</recipes>
|
||
<inspectorTabs>
|
||
<li>ITab_Bills</li>
|
||
</inspectorTabs>
|
||
<comps>
|
||
<li Class="CompProperties_Power">
|
||
<compClass>CompPowerTrader</compClass>
|
||
<basePowerConsumption>500</basePowerConsumption>
|
||
</li>
|
||
</comps>
|
||
<placeWorkers>
|
||
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
|
||
</placeWorkers>
|
||
<building>
|
||
<isMealSource>true</isMealSource>
|
||
<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
|
||
<heatPerTickWhileWorking>0.10</heatPerTickWhileWorking>
|
||
</building>
|
||
</ThingDef>
|
||
|
||
<ThingDef ParentName="BasicBedBase">
|
||
<defName>WULA_Charging_Station_Synth</defName>
|
||
<label>合成人修复站</label>
|
||
<description>一台供乌拉帝国合成人进行机体修复的检修站。</description>
|
||
<graphicData>
|
||
<texPath>Wula/Building/WULA_Charging_Station_Synth</texPath>
|
||
<graphicClass>Graphic_Multi</graphicClass>
|
||
<drawSize>(1.2,2)</drawSize>
|
||
<damageData>
|
||
<rect>(0,0.05,1,1.95)</rect>
|
||
</damageData>
|
||
</graphicData>
|
||
<statBases>
|
||
<Comfort>0.75</Comfort>
|
||
<MaxHitPoints>140</MaxHitPoints>
|
||
<Beauty>1</Beauty>
|
||
<WorkToBuild>800</WorkToBuild>
|
||
<Mass>30</Mass>
|
||
<MedicalTendQualityOffset>10</MedicalTendQualityOffset>
|
||
</statBases>
|
||
<size>(1,2)</size>
|
||
<stuffCategories>
|
||
<li>Metallic</li>
|
||
</stuffCategories>
|
||
<costStuffCount>50</costStuffCount>
|
||
<designationHotKey>Misc2</designationHotKey>
|
||
<uiOrder>2010</uiOrder>
|
||
<castEdgeShadows>false</castEdgeShadows>
|
||
<researchPrerequisites>
|
||
<li>WULA_Base_Technology</li>
|
||
</researchPrerequisites>
|
||
<building>
|
||
<paintable>true</paintable>
|
||
<bed_showSleeperBody>true</bed_showSleeperBody>
|
||
<bed_healPerDay>0</bed_healPerDay>
|
||
</building>
|
||
<placeWorkers>
|
||
<li>PlaceWorker_GlowRadius</li>
|
||
</placeWorkers>
|
||
<comps>
|
||
<li Class="CompProperties_Power">
|
||
<compClass>CompPowerTrader</compClass>
|
||
<basePowerConsumption>30</basePowerConsumption>
|
||
</li>
|
||
<li Class="CompProperties_Glower">
|
||
<glowRadius>12</glowRadius>
|
||
<!--<glowColor>(105,204,204,0)</glowColor>-->
|
||
<!-- 蓝色 -->
|
||
<!-- <glowColor>(79, 96, 119, 0)</glowColor> -->
|
||
<!-- 红色 -->
|
||
<glowColor>(177, 0, 31, 0)</glowColor>
|
||
<colorPickerEnabled>true</colorPickerEnabled>
|
||
<darklightToggle>true</darklightToggle>
|
||
</li>
|
||
</comps>
|
||
</ThingDef>
|
||
|
||
<!-- 大型生产器 -->
|
||
<ThingDef ParentName="BuildingBase">
|
||
<thingClass>Building_MechGestator</thingClass>
|
||
<containedPawnsSelectable>true</containedPawnsSelectable>
|
||
<tickerType>Normal</tickerType>
|
||
<drawerType>MapMeshAndRealTime</drawerType>
|
||
<altitudeLayer>Building</altitudeLayer>
|
||
<passability>PassThroughOnly</passability>
|
||
<fillPercent>0.5</fillPercent>
|
||
<hasInteractionCell>true</hasInteractionCell>
|
||
<castEdgeShadows>false</castEdgeShadows>
|
||
<pathCost>42</pathCost>
|
||
<surfaceType>Item</surfaceType>
|
||
<inspectorTabs>
|
||
<li>ITab_Bills</li>
|
||
</inspectorTabs>
|
||
<building>
|
||
<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
|
||
<canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant>
|
||
<ai_chillDestination>false</ai_chillDestination>
|
||
<buildingTags>
|
||
<li>Production</li>
|
||
<li>Biotech</li>
|
||
</buildingTags>
|
||
</building>
|
||
<designationCategory>Biotech</designationCategory>
|
||
<uiOrder>2400</uiOrder>
|
||
<defaultPlacingRot>South</defaultPlacingRot>
|
||
<placeWorkers>
|
||
<li>PlaceWorker_MechGestatorTop</li>
|
||
</placeWorkers>
|
||
<comps>
|
||
<li Class="CompProperties_WasteProducer" />
|
||
<li Class="CompProperties_Flickable"/>
|
||
</comps>
|
||
|
||
|
||
<defName>WULA_Large_Mechine_proudctor</defName>
|
||
<label>乌拉帝国机械工厂</label>
|
||
<description>乌拉帝国所建造的一种机械工厂,能构建各种除了合成人外的乌拉帝国机械体。</description>
|
||
<graphicData>
|
||
<texPath>Wula/Building/WULA_Heavy_War_Machine_Productor</texPath>
|
||
<graphicClass>Graphic_Multi</graphicClass>
|
||
<drawSize>(4, 4)</drawSize>
|
||
</graphicData>
|
||
<interactionCellOffset>(1,0,3)</interactionCellOffset>
|
||
<statBases>
|
||
<MaxHitPoints>1250</MaxHitPoints>
|
||
<WorkToBuild>16000</WorkToBuild>
|
||
<Mass>35</Mass>
|
||
<Flammability>0.5</Flammability>
|
||
</statBases>
|
||
<size>(4,4)</size>
|
||
<costList>
|
||
<Steel>300</Steel>
|
||
<ComponentIndustrial>6</ComponentIndustrial>
|
||
</costList>
|
||
<researchPrerequisites>
|
||
<li>StandardMechtech</li>
|
||
</researchPrerequisites>
|
||
<building>
|
||
<barDrawData>
|
||
<north>
|
||
<preRotationOffset>(-1.06, 0.91)</preRotationOffset>
|
||
<size>(0, 0)</size>
|
||
</north>
|
||
<south>
|
||
<preRotationOffset>(-1.06, 0.82)</preRotationOffset>
|
||
<size>(0, 0)</size>
|
||
</south>
|
||
<east>
|
||
<preRotationOffset>(1.06, -0.97)</preRotationOffset>
|
||
<size>(0, 0)</size>
|
||
</east>
|
||
<west>
|
||
<preRotationOffset>(-1.06, -0.97)</preRotationOffset>
|
||
<size>(0, 0)</size>
|
||
</west>
|
||
</barDrawData>
|
||
<formingGraphicData>
|
||
<texPath>Things/Pawn/Mechanoid/HalfGestatedMechSmall</texPath>
|
||
<graphicClass>Graphic_Single</graphicClass>
|
||
<drawSize>(0,0)</drawSize>
|
||
</formingGraphicData>
|
||
<formingMechPerRotationOffset>
|
||
<li>(0, 0, 0.45)</li>
|
||
<li>(0, 0, 0.45)</li>
|
||
<li>(0, 0, 0.45)</li>
|
||
<li>(0, 0, 0.45)</li>
|
||
</formingMechPerRotationOffset>
|
||
<mechGestatorCylinderGraphic>
|
||
<texPath>Things/Building/Production/MechGestatorStandardGlass</texPath>
|
||
<graphicClass>Graphic_Multi</graphicClass>
|
||
<drawSize>(0,0)</drawSize>
|
||
<shaderType>Transparent</shaderType>
|
||
</mechGestatorCylinderGraphic>
|
||
<mechGestatorTopGraphic>
|
||
<texPath>Things/Building/Production/MechGestatorStandardTop</texPath>
|
||
<graphicClass>Graphic_Multi</graphicClass>
|
||
<drawSize>(0,0)</drawSize>
|
||
</mechGestatorTopGraphic>
|
||
<gestatorFormingMote>
|
||
<north></north>
|
||
<east></east>
|
||
<west></west>
|
||
<south></south>
|
||
</gestatorFormingMote>
|
||
<gestatorCycleCompleteMote>
|
||
<north></north>
|
||
<east></east>
|
||
<west></west>
|
||
<south></south>
|
||
</gestatorCycleCompleteMote>
|
||
<gestatorFormedMote>
|
||
<north></north>
|
||
<east></east>
|
||
<west></west>
|
||
<south></south>
|
||
</gestatorFormedMote>
|
||
</building>
|
||
<constructionSkillPrerequisite>6</constructionSkillPrerequisite>
|
||
<recipes>
|
||
<li>WULA_Build_AI_Heavy_Panzer</li>
|
||
</recipes>
|
||
<comps>
|
||
<li Class="CompProperties_Power">
|
||
<compClass>CompPowerTrader</compClass>
|
||
<basePowerConsumption>500</basePowerConsumption>
|
||
<idlePowerDraw>50</idlePowerDraw>
|
||
</li>
|
||
</comps>
|
||
</ThingDef>
|
||
</Defs> |